/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once struct vifStruct; typedef void (__fastcall *UNPACKFUNCTYPE)(void* dest, const void* src); #define create_unpack_u_type(bits) typedef void (__fastcall *UNPACKFUNCTYPE_u##bits)(u32* dest, const u##bits* src); #define create_unpack_s_type(bits) typedef void (__fastcall *UNPACKFUNCTYPE_s##bits)(u32* dest, const s##bits* src); #define create_some_unpacks(bits) \ create_unpack_u_type(bits); \ create_unpack_s_type(bits); \ create_some_unpacks(32); create_some_unpacks(16); create_some_unpacks(8); extern __aligned16 const u8 nVifT[16]; // Array sub-dimension order: [vifidx] [mode] (VN * VL * USN * doMask) extern __aligned16 const UNPACKFUNCTYPE VIFfuncTable[2][3][(4 * 4 * 2 * 2)]; _vifT extern int nVifUnpack (const u8* data); extern void resetNewVif(int idx); template< int idx > extern void vifUnpackSetup(const u32* data);