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/* PCSX2 - PS2 Emulator for PCs |
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* Copyright (C) 2002-2010 PCSX2 Dev Team |
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* |
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms |
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* of the GNU Lesser General Public License as published by the Free Software Found- |
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* ation, either version 3 of the License, or (at your option) any later version. |
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* |
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
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* PURPOSE. See the GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License along with PCSX2. |
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* If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#pragma once |
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william |
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#include "SysForwardDefs.h" |
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william |
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#include "Utilities/SafeArray.h" |
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#include "Utilities/Threading.h" // to use threading stuff, include the Threading namespace in your file. |
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#include "CDVD/CDVDaccess.h" |
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william |
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typedef SafeArray<u8> VmStateBuffer; |
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class BaseVUmicroCPU; |
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william |
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william |
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// -------------------------------------------------------------------------------------- |
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// SysAllocVM |
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// -------------------------------------------------------------------------------------- |
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class SysAllocVM |
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{ |
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public: |
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SysAllocVM(); |
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virtual ~SysAllocVM() throw(); |
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william |
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william |
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protected: |
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void CleanupMess() throw(); |
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}; |
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william |
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// -------------------------------------------------------------------------------------- |
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william |
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// SysCpuProviderPack |
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william |
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// -------------------------------------------------------------------------------------- |
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william |
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class SysCpuProviderPack |
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william |
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{ |
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protected: |
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william |
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ScopedPtr<BaseException> m_RecExceptionEE; |
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ScopedPtr<BaseException> m_RecExceptionIOP; |
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public: |
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william |
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ScopedPtr<CpuInitializerSet> CpuProviders; |
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william |
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SysCpuProviderPack(); |
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virtual ~SysCpuProviderPack() throw(); |
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william |
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william |
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void ApplyConfig() const; |
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BaseVUmicroCPU* getVUprovider(int whichProvider, int vuIndex) const; |
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william |
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bool HadSomeFailures( const Pcsx2Config::RecompilerOptions& recOpts ) const; |
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william |
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bool IsRecAvailable_EE() const { return !m_RecExceptionEE; } |
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bool IsRecAvailable_IOP() const { return !m_RecExceptionIOP; } |
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william |
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william |
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BaseException* GetException_EE() const { return m_RecExceptionEE; } |
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BaseException* GetException_IOP() const { return m_RecExceptionIOP; } |
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william |
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bool IsRecAvailable_MicroVU0() const; |
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bool IsRecAvailable_MicroVU1() const; |
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william |
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BaseException* GetException_MicroVU0() const; |
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BaseException* GetException_MicroVU1() const; |
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william |
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bool IsRecAvailable_SuperVU0() const; |
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bool IsRecAvailable_SuperVU1() const; |
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william |
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BaseException* GetException_SuperVU0() const; |
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BaseException* GetException_SuperVU1() const; |
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william |
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protected: |
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void CleanupMess() throw(); |
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}; |
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william |
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// GetCpuProviders - this function is not implemented by PCSX2 core -- it must be |
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william |
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// implemented by the provisioning interface. |
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william |
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extern SysCpuProviderPack& GetCpuProviders(); |
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william |
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extern void SysLogMachineCaps(); // Detects cpu type and fills cpuInfo structs. |
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extern void SysClearExecutionCache(); // clears recompiled execution caches! |
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extern u8 *SysMmapEx(uptr base, u32 size, uptr bounds, const char *caller="Unnamed"); |
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extern void vSyncDebugStuff( uint frame ); |
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extern void NTFS_CompressFile( const wxString& file, bool compressStatus=true ); |
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william |
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extern wxString SysGetDiscID(); |
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william |
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// -------------------------------------------------------------------------------------- |
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// PCSX2_SEH - Defines existence of "built in" Structured Exception Handling support. |
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// -------------------------------------------------------------------------------------- |
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// This should be available on Windows, via Microsoft or Intel compilers (I'm pretty sure Intel |
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// supports native SEH model). GNUC in Windows, or any compiler in a non-windows platform, will |
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// need to use setjmp/longjmp instead to exit recompiled code. |
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// |
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//#define PCSX2_SEH 0 // use this to force disable SEH on win32, to test setjmp functionality. |
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#ifndef PCSX2_SEH |
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# if defined(_WIN32) && !defined(__GNUC__) |
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# define PCSX2_SEH 1 |
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# else |
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# define PCSX2_SEH 0 |
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# endif |
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#endif |
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// special macro which disables inlining on functions that require their own function stackframe. |
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// This is due to how Win32 handles structured exception handling. Linux uses signals instead |
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// of SEH, and so these functions can be inlined. |
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#ifdef _WIN32 |
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# define __unique_stackframe __noinline |
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#else |
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# define __unique_stackframe |
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#endif |
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////////////////////////////////////////////////////////////////////////////////////////// |
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// Different types of message boxes that the emulator can employ from the friendly confines |
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// of it's blissful unawareness of whatever GUI it runs under. :) All message boxes exhibit |
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// blocking behavior -- they prompt the user for action and only return after the user has |
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// responded to the prompt. |
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// |
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namespace Msgbox |
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{ |
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extern bool Alert( const wxString& text, const wxString& caption=L"PCSX2 Message", int icon=wxICON_EXCLAMATION ); |
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extern bool OkCancel( const wxString& text, const wxString& caption=L"PCSX2 Message", int icon=0 ); |
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extern bool YesNo( const wxString& text, const wxString& caption=L"PCSX2 Message", int icon=wxICON_QUESTION ); |
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extern int Assertion( const wxString& text, const wxString& stacktrace ); |
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} |
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