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--- trunk/pcsx2/MemoryTypes.h 2010/09/07 03:24:11 31 +++ trunk/pcsx2/MemoryTypes.h 2010/09/07 11:08:22 62 @@ -1,3 +1,17 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2002-2010 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see <http://www.gnu.org/licenses/>. + */ #pragma once @@ -21,4 +35,74 @@ typedef u16 mem16_t; typedef u32 mem32_t; typedef u64 mem64_t; -typedef u64 mem128_t; +typedef u128 mem128_t; + + +// -------------------------------------------------------------------------------------- +// Future-Planned VTLB pagefault scheme! +// -------------------------------------------------------------------------------------- +// When enabled, the VTLB will use a large-area reserved memory range of 512megs for EE +// physical ram/rom access. The base ram will be committed at 0x00000000, and ROMs will be +// at 0x1fc00000, etc. All memory ranges in between will be uncommitted memory -- which +// means that the memory will *not* count against the operating system's physical memory +// pool. +// +// When the VTLB generates memory operations (loads/stores), it will assume that the op +// is addressing either RAM or ROM, and by assuming that it can generate a completely efficient +// direct memory access (one AND and one MOV instruction). If the access is to another area of +// memory, such as hardware registers or scratchpad, the access will generate a page fault, the +// compiled block will be cleared and re-compiled using "full" VTLB translation logic. +// +#define VTLB_UsePageFaulting 0 + +#if VTLB_UsePageFaulting + +// The order of the components in this struct *matter* -- it has been laid out so that the +// full breadth of PS2 RAM and ROM mappings are directly supported. +struct EEVM_MemoryAllocMess +{ + u8 (&Main)[Ps2MemSize::Base]; // Main memory (hard-wired to 32MB) + + u8 _padding1[0x1e000000-Ps2MemSize::Base] + u8 (&ROM1)[Ps2MemSize::Rom1]; // DVD player + + u8 _padding2[0x1e040000-(0x1e000000+Ps2MemSize::Rom1)] + u8 (&EROM)[Ps2MemSize::ERom]; // DVD player extensions + + u8 _padding3[0x1e400000-(0x1e040000+Ps2MemSize::EROM)] + u8 (&ROM2)[Ps2MemSize::Rom2]; // Chinese extensions + + u8 _padding4[0x1fc00000-(0x1e040000+Ps2MemSize::Rom2)]; + u8 (&ROM)[Ps2MemSize::Rom]; // Boot rom (4MB) +}; + +#else + +struct EEVM_MemoryAllocMess +{ + u8 Scratch[Ps2MemSize::Scratch]; // Scratchpad! + u8 Main[Ps2MemSize::Base]; // Main memory (hard-wired to 32MB) + u8 ROM[Ps2MemSize::Rom]; // Boot rom (4MB) + u8 ROM1[Ps2MemSize::Rom1]; // DVD player + u8 ROM2[Ps2MemSize::Rom2]; // Chinese extensions + u8 EROM[Ps2MemSize::ERom]; // DVD player extensions + + // Two 1 megabyte (max DMA) buffers for reading and writing to high memory (>32MB). + // Such accesses are not documented as causing bus errors but as the memory does + // not exist, reads should continue to return 0 and writes should be discarded. + // Probably. + + u8 ZeroRead[_1mb]; + u8 ZeroWrite[_1mb]; +}; + +#endif + +// EE Hardware registers. +// DevNote: These are done as a static array instead of a pointer in order to allow for simpler +// macros and reference handles to be defined (we can safely use compile-time references to +// registers instead of having to use instance variables). +extern __pagealigned u8 eeHw[Ps2MemSize::Hardware]; + + +extern EEVM_MemoryAllocMess* eeMem;
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