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--- trunk/pcsx2/IopMem.cpp 2010/09/07 03:24:11 31 +++ trunk/pcsx2/IopMem.cpp 2010/09/07 11:08:22 62 @@ -38,7 +38,7 @@ m_psxAllMem = vtlb_malloc( m_psxMemSize, 4096 ); if( m_psxAllMem == NULL) - throw Exception::OutOfMemory( "psxMemAlloc > failed allocating memory for the IOP processor." ); + throw Exception::OutOfMemory( L"IOP system ram (and roms)" ); u8* curpos = m_psxAllMem; psxM = curpos; curpos += Ps2MemSize::IopRam; @@ -54,8 +54,8 @@ // which is performed by MemInit and PsxMemInit() void psxMemReset() { - jASSUME( psxMemWLUT != NULL ); - jASSUME( m_psxAllMem != NULL ); + pxAssume( psxMemWLUT != NULL ); + pxAssume( m_psxAllMem != NULL ); DbgCon.WriteLn( "IOP Resetting physical ram..." ); @@ -87,12 +87,12 @@ // Read-only memory areas, so don't map WLUT for these... for (int i=0; i<0x0040; i++) { - psxMemWLUT[i + 0x2000 + 0x1fc0] = (uptr)&PS2MEM_ROM[i << 16]; + psxMemWLUT[i + 0x2000 + 0x1fc0] = (uptr)&eeMem->ROM[i << 16]; } for (int i=0; i<0x0004; i++) { - psxMemWLUT[i + 0x2000 + 0x1e00] = (uptr)&PS2MEM_ROM1[i << 16]; + psxMemWLUT[i + 0x2000 + 0x1e00] = (uptr)&eeMem->ROM1[i << 16]; } // sif!! (which is read only? (air)) @@ -468,7 +468,7 @@ // wtf? why were we writing to the EE's sif space? Commenting this out doesn't // break any of my games, and should be more correct, but I guess we'll see. --air - //*(u32*)(PS2MEM_HW+0xf200+(mem&0xf0)) = value; + //*(u32*)(eeHw+0xf200+(mem&0xf0)) = value; return; } else if (t == 0x1000)
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