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william |
31 |
/* PCSX2 - PS2 Emulator for PCs |
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* Copyright (C) 2002-2010 PCSX2 Dev Team |
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* |
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms |
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* of the GNU Lesser General Public License as published by the Free Software Found- |
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* ation, either version 3 of the License, or (at your option) any later version. |
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* |
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
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* PURPOSE. See the GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License along with PCSX2. |
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* If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "PrecompiledHeader.h" |
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#include "Common.h" |
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#include <list> |
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#include "GS.h" |
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#include "Gif.h" |
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#include "Counters.h" |
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using namespace Threading; |
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using namespace R5900; |
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__aligned16 u8 g_RealGSMem[0x2000]; |
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void gsOnModeChanged( Fixed100 framerate, u32 newTickrate ) |
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{ |
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GetMTGS().SendSimplePacket( GS_RINGTYPE_MODECHANGE, framerate.Raw, newTickrate, 0 ); |
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} |
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static bool gsIsInterlaced = false; |
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GS_RegionMode gsRegionMode = Region_NTSC; |
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39 |
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void gsSetRegionMode( GS_RegionMode region ) |
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{ |
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if( gsRegionMode == region ) return; |
42 |
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gsRegionMode = region; |
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UpdateVSyncRate(); |
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} |
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// Make sure framelimiter options are in sync with the plugin's capabilities. |
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void gsInit() |
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{ |
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memzero(g_RealGSMem); |
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} |
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william |
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extern bool SIGNAL_IMR_Pending; |
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extern u32 SIGNAL_Data_Pending[2]; |
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void gsGIFReset() |
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{ |
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gifRegs.stat.reset(); |
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gifRegs.ctrl.reset(); |
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gifRegs.mode.reset(); |
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} |
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64 |
william |
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void gsReset() |
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{ |
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GetMTGS().ResetGS(); |
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UpdateVSyncRate(); |
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william |
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GSTransferStatus = (STOPPED_MODE<<8) | (STOPPED_MODE<<4) | STOPPED_MODE; |
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william |
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memzero(g_RealGSMem); |
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william |
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SIGNAL_IMR_Pending = false; |
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CSRreg.Reset(); |
75 |
william |
31 |
GSIMR = 0x7f00; |
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william |
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// FIXME: This really doesn't belong here, and I seriously doubt it's needed. |
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// If it is needed it should be in the GIF portion of hwReset(). --air |
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gsGIFReset(); |
80 |
william |
31 |
} |
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william |
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static __fi void gsCSRwrite( const tGS_CSR& csr ) |
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william |
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{ |
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william |
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if (csr.RESET) { |
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william |
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|
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// perform a soft reset -- which is a clearing of all GIFpaths -- and fall back to doing |
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// a full reset if the plugin doesn't support soft resets. |
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if( GSgifSoftReset != NULL ) |
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{ |
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GIFPath_Clear( GIF_PATH_1 ); |
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GIFPath_Clear( GIF_PATH_2 ); |
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GIFPath_Clear( GIF_PATH_3 ); |
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} |
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else |
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{ |
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GetMTGS().SendSimplePacket( GS_RINGTYPE_RESET, 0, 0, 0 ); |
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} |
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william |
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SIGNAL_IMR_Pending = false; |
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CSRreg.Reset(); |
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GSIMR = 0x7F00; //This is bits 14-8 thats all that should be 1 |
103 |
william |
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} |
104 |
william |
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|
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if(csr.FLUSH) |
106 |
william |
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{ |
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// Our emulated GS has no FIFO, but if it did, it would flush it here... |
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//Console.WriteLn("GS_CSR FLUSH GS fifo: %x (CSRr=%x)", value, GSCSRr); |
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} |
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william |
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if(csr.SIGNAL) |
112 |
william |
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{ |
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william |
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// SIGNAL : What's not known here is whether or not the SIGID register should be updated |
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// here or when the IMR is cleared (below). |
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if(SIGNAL_IMR_Pending == true) |
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{ |
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//DevCon.Warning("Firing pending signal"); |
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GIF_LOG("GS SIGNAL (pending) data=%x_%x IMR=%x CSRr=%x",SIGNAL_Data_Pending[0], SIGNAL_Data_Pending[1], GSIMR, GSCSRr); |
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GSSIGLBLID.SIGID = (GSSIGLBLID.SIGID&~SIGNAL_Data_Pending[1])|(SIGNAL_Data_Pending[0]&SIGNAL_Data_Pending[1]); |
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if (!(GSIMR&0x100)) |
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gsIrq(); |
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CSRreg.SIGNAL = true; //Just to be sure :P |
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} |
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else CSRreg.SIGNAL = false; |
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SIGNAL_IMR_Pending = false; |
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if(gifRegs.stat.P1Q && gifRegs.stat.APATH <= GIF_APATH1) gsPath1Interrupt(); |
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william |
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} |
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william |
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if(csr.FINISH) CSRreg.FINISH = false; |
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if(csr.HSINT) CSRreg.HSINT = false; |
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if(csr.VSINT) CSRreg.VSINT = false; |
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if(csr.EDWINT) CSRreg.EDWINT = false; |
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william |
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} |
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140 |
william |
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static __fi void IMRwrite(u32 value) |
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william |
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{ |
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GSIMR = (value & 0x1f00)|0x6000; |
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william |
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if(CSRreg.GetInterruptMask() & (~(GSIMR >> 8) & 0x1f)) |
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gsIrq(); |
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if( SIGNAL_IMR_Pending && !(GSIMR & 0x100)) |
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william |
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{ |
149 |
william |
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// Note: PS2 apps are expected to write a successive 1 and 0 to the IMR in order to |
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// trigger the gsInt and clear the second pending SIGNAL interrupt -- if they fail |
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// to do so, the GS will freeze again upon the very next SIGNAL). |
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// |
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// What's not known here is whether or not the SIGID register should be updated |
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// here or when the GS is resumed during CSR write (above). |
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//GIF_LOG("GS SIGNAL (pending) data=%x_%x IMR=%x CSRr=%x\n",CSR_SIGNAL_Data[0], CSR_SIGNAL_Data[1], GSIMR, GSCSRr); |
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//GSSIGLBLID.SIGID = (GSSIGLBLID.SIGID&~CSR_SIGNAL_Data[1])|(CSR_SIGNAL_Data[0]&CSR_SIGNAL_Data[1]); |
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CSRreg.SIGNAL = true; |
160 |
william |
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gsIrq(); |
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} |
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} |
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164 |
william |
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__fi void gsWrite8(u32 mem, u8 value) |
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william |
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{ |
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switch (mem) |
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{ |
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william |
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// CSR 8-bit write handlers. |
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// I'm quite sure these whould just write the CSR portion with the other |
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// bits set to 0 (no action). The previous implementation masked the 8-bit |
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// write value against the previous CSR write value, but that really doesn't |
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// make any sense, given that the real hardware's CSR circuit probably has no |
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// real "memory" where it saves anything. (for example, you can't write to |
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// and change the GS revision or ID portions -- they're all hard wired.) --air |
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william |
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case GS_CSR: // GS_CSR |
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william |
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gsCSRwrite( tGS_CSR((u32)value) ); break; |
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william |
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case GS_CSR + 1: // GS_CSR |
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william |
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gsCSRwrite( tGS_CSR(((u32)value) << 8) ); break; |
180 |
william |
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case GS_CSR + 2: // GS_CSR |
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william |
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gsCSRwrite( tGS_CSR(((u32)value) << 16) ); break; |
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william |
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case GS_CSR + 3: // GS_CSR |
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william |
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gsCSRwrite( tGS_CSR(((u32)value) << 24) ); break; |
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185 |
william |
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default: |
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*PS2GS_BASE(mem) = value; |
187 |
william |
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break; |
188 |
william |
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} |
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GIF_LOG("GS write 8 at %8.8lx with data %8.8lx", mem, value); |
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} |
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william |
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static __fi void _gsSMODEwrite( u32 mem, u32 value ) |
193 |
william |
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{ |
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switch (mem) |
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{ |
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case GS_SMODE1: |
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gsSetRegionMode( ((value & 0x6000) == 0x6000) ? Region_PAL : Region_NTSC ); |
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break; |
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case GS_SMODE2: |
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gsIsInterlaced = (value & 0x1); |
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break; |
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} |
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} |
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////////////////////////////////////////////////////////////////////////// |
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// GS Write 16 bit |
208 |
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william |
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__fi void gsWrite16(u32 mem, u16 value) |
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william |
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{ |
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GIF_LOG("GS write 16 at %8.8lx with data %8.8lx", mem, value); |
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213 |
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_gsSMODEwrite( mem, value ); |
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215 |
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switch (mem) |
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{ |
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william |
62 |
// See note above about CSR 8 bit writes, and handling them as zero'd bits |
218 |
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// for all but the written parts. |
219 |
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220 |
william |
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case GS_CSR: |
221 |
william |
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gsCSRwrite( tGS_CSR((u32)value) ); |
222 |
william |
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return; // do not write to MTGS memory |
223 |
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case GS_CSR+2: |
225 |
william |
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gsCSRwrite( tGS_CSR(((u32)value) << 16) ); |
226 |
william |
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return; // do not write to MTGS memory |
227 |
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case GS_IMR: |
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IMRwrite(value); |
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return; // do not write to MTGS memory |
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} |
232 |
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*(u16*)PS2GS_BASE(mem) = value; |
234 |
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} |
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////////////////////////////////////////////////////////////////////////// |
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// GS Write 32 bit |
238 |
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239 |
william |
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__fi void gsWrite32(u32 mem, u32 value) |
240 |
william |
31 |
{ |
241 |
william |
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pxAssume( (mem & 3) == 0 ); |
242 |
william |
31 |
GIF_LOG("GS write 32 at %8.8lx with data %8.8lx", mem, value); |
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_gsSMODEwrite( mem, value ); |
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switch (mem) |
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{ |
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case GS_CSR: |
249 |
william |
62 |
gsCSRwrite(tGS_CSR(value)); |
250 |
william |
31 |
return; |
251 |
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case GS_IMR: |
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IMRwrite(value); |
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return; |
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} |
256 |
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257 |
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*(u32*)PS2GS_BASE(mem) = value; |
258 |
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} |
259 |
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260 |
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////////////////////////////////////////////////////////////////////////// |
261 |
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// GS Write 64 bit |
262 |
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263 |
william |
62 |
void __fastcall gsWrite64_generic( u32 mem, const mem64_t* value ) |
264 |
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{ |
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const u32* const srcval32 = (u32*)value; |
266 |
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GIF_LOG("GS Write64 at %8.8lx with data %8.8x_%8.8x", mem, srcval32[1], srcval32[0]); |
267 |
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268 |
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*(u64*)PS2GS_BASE(mem) = *value; |
269 |
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} |
270 |
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271 |
william |
31 |
void __fastcall gsWrite64_page_00( u32 mem, const mem64_t* value ) |
272 |
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{ |
273 |
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gsWrite64_generic( mem, value ); |
274 |
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_gsSMODEwrite( mem, (u32)value[0] ); |
275 |
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} |
276 |
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277 |
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void __fastcall gsWrite64_page_01( u32 mem, const mem64_t* value ) |
278 |
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{ |
279 |
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GIF_LOG("GS Write64 at %8.8lx with data %8.8x_%8.8x", mem, (u32*)value[1], (u32*)value[0]); |
280 |
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281 |
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switch( mem ) |
282 |
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{ |
283 |
william |
62 |
case 0x12001040: //busdir |
284 |
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285 |
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//This is probably a complete hack, however writing to BUSDIR "should" start a transfer |
286 |
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//Only problem is it kills killzone :(. |
287 |
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// (yes it *is* a complete hack; both lines here in fact --air) |
288 |
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//========================================================================= |
289 |
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//gifRegs.stat.OPH = true; // Bleach wants it, Killzone hates it. |
290 |
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291 |
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gifRegs.stat.DIR = (u32)value[0]; |
292 |
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//========================================================================= |
293 |
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// BUSDIR INSANITY !! MTGS FLUSH NEEDED |
294 |
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// |
295 |
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// Yup folks. BUSDIR is evil. The only safe way to handle it is to flush the whole MTGS |
296 |
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// and ensure complete MTGS and EEcore thread synchronization This is very slow, no doubt, |
297 |
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// but on the birght side BUSDIR is used quite rately, indeed. |
298 |
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299 |
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// Important: writeback to gsRegs area *prior* to flushing the MTGS. The flush will sync |
300 |
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// the GS and MTGS register states, and upload our screwy busdir register in the process. :) |
301 |
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gsWrite64_generic( mem, value ); |
302 |
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GetMTGS().WaitGS(); |
303 |
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return; |
304 |
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305 |
william |
31 |
case GS_CSR: |
306 |
william |
62 |
gsCSRwrite(tGS_CSR(*value)); |
307 |
william |
31 |
return; |
308 |
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309 |
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case GS_IMR: |
310 |
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IMRwrite((u32)value[0]); |
311 |
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return; |
312 |
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} |
313 |
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314 |
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gsWrite64_generic( mem, value ); |
315 |
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} |
316 |
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317 |
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////////////////////////////////////////////////////////////////////////// |
318 |
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// GS Write 128 bit |
319 |
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320 |
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void __fastcall gsWrite128_page_00( u32 mem, const mem128_t* value ) |
321 |
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{ |
322 |
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gsWrite128_generic( mem, value ); |
323 |
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_gsSMODEwrite( mem, (u32)value[0] ); |
324 |
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} |
325 |
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326 |
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void __fastcall gsWrite128_page_01( u32 mem, const mem128_t* value ) |
327 |
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{ |
328 |
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switch( mem ) |
329 |
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{ |
330 |
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case GS_CSR: |
331 |
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gsCSRwrite((u32)value[0]); |
332 |
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return; |
333 |
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334 |
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case GS_IMR: |
335 |
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IMRwrite((u32)value[0]); |
336 |
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return; |
337 |
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} |
338 |
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339 |
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gsWrite128_generic( mem, value ); |
340 |
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} |
341 |
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342 |
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void __fastcall gsWrite128_generic( u32 mem, const mem128_t* value ) |
343 |
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{ |
344 |
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const u32* const srcval32 = (u32*)value; |
345 |
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346 |
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GIF_LOG("GS Write128 at %8.8lx with data %8.8x_%8.8x_%8.8x_%8.8x", mem, |
347 |
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srcval32[3], srcval32[2], srcval32[1], srcval32[0]); |
348 |
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349 |
william |
62 |
CopyQWC(PS2GS_BASE(mem), value); |
350 |
william |
31 |
} |
351 |
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|
352 |
william |
62 |
__fi u8 gsRead8(u32 mem) |
353 |
william |
31 |
{ |
354 |
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GIF_LOG("GS read 8 from %8.8lx value: %8.8lx", mem, *(u8*)PS2GS_BASE(mem)); |
355 |
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return *(u8*)PS2GS_BASE(mem); |
356 |
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} |
357 |
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358 |
william |
62 |
__fi u16 gsRead16(u32 mem) |
359 |
william |
31 |
{ |
360 |
|
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GIF_LOG("GS read 16 from %8.8lx value: %8.8lx", mem, *(u16*)PS2GS_BASE(mem)); |
361 |
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return *(u16*)PS2GS_BASE(mem); |
362 |
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} |
363 |
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|
364 |
william |
62 |
__fi u32 gsRead32(u32 mem) |
365 |
william |
31 |
{ |
366 |
|
|
GIF_LOG("GS read 32 from %8.8lx value: %8.8lx", mem, *(u32*)PS2GS_BASE(mem)); |
367 |
|
|
return *(u32*)PS2GS_BASE(mem); |
368 |
|
|
} |
369 |
|
|
|
370 |
william |
62 |
__fi u64 gsRead64(u32 mem) |
371 |
william |
31 |
{ |
372 |
|
|
// fixme - PS2GS_BASE(mem+4) = (g_RealGSMem+(mem + 4 & 0x13ff)) |
373 |
|
|
GIF_LOG("GS read 64 from %8.8lx value: %8.8lx_%8.8lx", mem, *(u32*)PS2GS_BASE(mem+4), *(u32*)PS2GS_BASE(mem) ); |
374 |
|
|
return *(u64*)PS2GS_BASE(mem); |
375 |
|
|
} |
376 |
|
|
|
377 |
|
|
void gsIrq() { |
378 |
|
|
hwIntcIrq(INTC_GS); |
379 |
|
|
} |
380 |
|
|
|
381 |
|
|
// -------------------------------------------------------------------------------------- |
382 |
|
|
// gsFrameSkip |
383 |
|
|
// -------------------------------------------------------------------------------------- |
384 |
|
|
// This function regulates the frameskipping status of the GS. Our new frameskipper for |
385 |
|
|
// 0.9.7 is a very simple logic pattern compared to the old mess. The goal now is to provide |
386 |
|
|
// the most compatible and efficient frameskip, instead of doing the adaptive logic of |
387 |
|
|
// 0.9.6. This is almost a necessity because of how many games treat the GS: they upload |
388 |
|
|
// great amounts of data while rendering 2 frames at a time (using double buffering), and |
389 |
|
|
// then use a simple pageswap to display the contents of the second frame for that vsync. |
390 |
|
|
// (this approach is mostly seen on interlace games; progressive games less so) |
391 |
|
|
// The result is that any skip pattern besides a fully consistent 2on,2off would reuslt in |
392 |
|
|
// tons of missing geometry, rendering frameskip useless. |
393 |
|
|
// |
394 |
|
|
// So instead we use a simple "always skipping" or "never skipping" logic. |
395 |
|
|
// |
396 |
|
|
// EE vs MTGS: |
397 |
|
|
// This function does not regulate frame limiting, meaning it does no stalling. Stalling |
398 |
|
|
// functions are performed by the EE, which itself uses thread sleep logic to avoid spin |
399 |
|
|
// waiting as much as possible (maximizes CPU resource availability for the GS). |
400 |
|
|
|
401 |
william |
62 |
__fi void gsFrameSkip() |
402 |
william |
31 |
{ |
403 |
|
|
static int consec_skipped = 0; |
404 |
|
|
static int consec_drawn = 0; |
405 |
|
|
static bool isSkipping = false; |
406 |
|
|
|
407 |
william |
62 |
if( !EmuConfig.GS.FrameSkipEnable ) |
408 |
|
|
{ |
409 |
|
|
if( isSkipping ) |
410 |
|
|
{ |
411 |
|
|
// Frameskipping disabled on-the-fly .. make sure the GS is restored to non-skip |
412 |
|
|
// behavior. |
413 |
|
|
GSsetFrameSkip( false ); |
414 |
|
|
isSkipping = false; |
415 |
|
|
} |
416 |
|
|
return; |
417 |
|
|
} |
418 |
|
|
|
419 |
william |
31 |
GSsetFrameSkip( isSkipping ); |
420 |
|
|
|
421 |
|
|
if( isSkipping ) |
422 |
|
|
{ |
423 |
|
|
++consec_skipped; |
424 |
|
|
if( consec_skipped >= EmuConfig.GS.FramesToSkip ) |
425 |
|
|
{ |
426 |
|
|
consec_skipped = 0; |
427 |
|
|
isSkipping = false; |
428 |
|
|
} |
429 |
|
|
} |
430 |
|
|
else |
431 |
|
|
{ |
432 |
|
|
++consec_drawn; |
433 |
|
|
if( consec_drawn >= EmuConfig.GS.FramesToDraw ) |
434 |
|
|
{ |
435 |
|
|
consec_drawn = 0; |
436 |
|
|
isSkipping = true; |
437 |
|
|
} |
438 |
|
|
} |
439 |
|
|
} |
440 |
|
|
|
441 |
|
|
void gsPostVsyncEnd() |
442 |
|
|
{ |
443 |
william |
62 |
CSRreg.SwapField(); |
444 |
william |
31 |
GetMTGS().PostVsyncEnd(); |
445 |
|
|
} |
446 |
|
|
|
447 |
|
|
void _gs_ResetFrameskip() |
448 |
|
|
{ |
449 |
|
|
GSsetFrameSkip( 0 ); |
450 |
|
|
} |
451 |
|
|
|
452 |
|
|
// Disables the GS Frameskip at runtime without any racy mess... |
453 |
|
|
void gsResetFrameSkip() |
454 |
|
|
{ |
455 |
|
|
GetMTGS().SendSimplePacket(GS_RINGTYPE_FRAMESKIP, 0, 0, 0); |
456 |
|
|
} |
457 |
|
|
|
458 |
|
|
void SaveStateBase::gsFreeze() |
459 |
|
|
{ |
460 |
|
|
FreezeMem(PS2MEM_GS, 0x2000); |
461 |
william |
62 |
Freeze(SIGNAL_IMR_Pending); |
462 |
|
|
Freeze(gsRegionMode); |
463 |
|
|
|
464 |
william |
31 |
gifPathFreeze(); |
465 |
|
|
} |