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william |
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///////////////////////////////////////////////////////////////////////////// |
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// Name: src/common/rgncmn.cpp |
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// Purpose: Methods of wxRegion that have a generic implementation |
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// Author: Robin Dunn |
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// Modified by: |
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// Created: 27-Mar-2003 |
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// RCS-ID: $Id: rgncmn.cpp 41901 2006-10-10 17:33:49Z PC $ |
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// Copyright: (c) Robin Dunn |
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// Licence: wxWindows licence |
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///////////////////////////////////////////////////////////////////////////// |
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// ============================================================================ |
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// declarations |
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// ============================================================================ |
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// For compilers that support precompilation, includes "wx.h". |
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#include "wx/wxprec.h" |
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#ifdef __BORLANDC__ |
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#pragma hdrstop |
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#endif |
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#include "wx/region.h" |
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#ifndef WX_PRECOMP |
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#include "wx/dcmemory.h" |
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#include "wx/bitmap.h" |
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#include "wx/image.h" |
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#endif //WX_PRECOMP |
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// ============================================================================ |
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// wxRegionBase implementation |
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// ============================================================================ |
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// ---------------------------------------------------------------------------- |
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// region comparision |
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// ---------------------------------------------------------------------------- |
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bool wxRegionBase::IsEqual(const wxRegion& region) const |
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{ |
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if ( m_refData == region.GetRefData() ) |
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{ |
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// regions are identical, hence equal |
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return true; |
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} |
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if ( !m_refData || !region.GetRefData() ) |
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{ |
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// one, but not both, of the regions is invalid |
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return false; |
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} |
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return DoIsEqual(region); |
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} |
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// ---------------------------------------------------------------------------- |
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// region to/from bitmap conversions |
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// ---------------------------------------------------------------------------- |
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wxBitmap wxRegionBase::ConvertToBitmap() const |
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{ |
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wxRect box = GetBox(); |
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wxBitmap bmp(box.GetRight(), box.GetBottom()); |
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wxMemoryDC dc; |
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dc.SelectObject(bmp); |
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dc.SetBackground(*wxBLACK_BRUSH); |
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dc.Clear(); |
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dc.SetClippingRegion(*wx_static_cast(const wxRegion *, this)); |
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dc.SetBackground(*wxWHITE_BRUSH); |
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dc.Clear(); |
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dc.SelectObject(wxNullBitmap); |
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return bmp; |
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} |
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#if wxUSE_IMAGE |
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static bool DoRegionUnion(wxRegionBase& region, |
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const wxImage& image, |
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unsigned char loR, |
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unsigned char loG, |
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unsigned char loB, |
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int tolerance) |
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{ |
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unsigned char hiR, hiG, hiB; |
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hiR = (unsigned char)wxMin(0xFF, loR + tolerance); |
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hiG = (unsigned char)wxMin(0xFF, loG + tolerance); |
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hiB = (unsigned char)wxMin(0xFF, loB + tolerance); |
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// Loop through the image row by row, pixel by pixel, building up |
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// rectangles to add to the region. |
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int width = image.GetWidth(); |
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int height = image.GetHeight(); |
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for (int y=0; y < height; y++) |
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{ |
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wxRect rect; |
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rect.y = y; |
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rect.height = 1; |
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for (int x=0; x < width; x++) |
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{ |
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// search for a continuous range of non-transparent pixels |
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int x0 = x; |
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while ( x < width) |
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{ |
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unsigned char R = image.GetRed(x,y); |
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unsigned char G = image.GetGreen(x,y); |
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unsigned char B = image.GetBlue(x,y); |
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if (( R >= loR && R <= hiR) && |
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( G >= loG && G <= hiG) && |
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( B >= loB && B <= hiB)) // It's transparent |
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break; |
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x++; |
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} |
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// Add the run of non-transparent pixels (if any) to the region |
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if (x > x0) { |
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rect.x = x0; |
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rect.width = x - x0; |
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region.Union(rect); |
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} |
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} |
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} |
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return true; |
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} |
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bool wxRegionBase::Union(const wxBitmap& bmp) |
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{ |
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if (bmp.GetMask()) |
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{ |
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wxImage image = bmp.ConvertToImage(); |
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wxASSERT_MSG( image.HasMask(), _T("wxBitmap::ConvertToImage doesn't preserve mask?") ); |
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return DoRegionUnion(*this, image, |
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image.GetMaskRed(), |
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image.GetMaskGreen(), |
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image.GetMaskBlue(), |
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0); |
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} |
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else |
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{ |
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return Union(0, 0, bmp.GetWidth(), bmp.GetHeight()); |
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} |
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} |
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bool wxRegionBase::Union(const wxBitmap& bmp, |
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const wxColour& transColour, |
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int tolerance) |
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{ |
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wxImage image = bmp.ConvertToImage(); |
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return DoRegionUnion(*this, image, |
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transColour.Red(), |
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transColour.Green(), |
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transColour.Blue(), |
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tolerance); |
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} |
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#endif // wxUSE_IMAGE |
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#ifdef wxHAS_REGION_COMBINE |
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// ============================================================================ |
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// wxRegionWithCombine |
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// ============================================================================ |
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// implement some wxRegionBase pure virtuals in terms of Combine() |
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bool wxRegionWithCombine::DoUnionWithRect(const wxRect& rect) |
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{ |
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return Combine(rect, wxRGN_OR); |
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} |
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bool wxRegionWithCombine::DoUnionWithRegion(const wxRegion& region) |
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{ |
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return DoCombine(region, wxRGN_OR); |
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} |
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bool wxRegionWithCombine::DoIntersect(const wxRegion& region) |
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{ |
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return DoCombine(region, wxRGN_AND); |
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} |
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bool wxRegionWithCombine::DoSubtract(const wxRegion& region) |
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{ |
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return DoCombine(region, wxRGN_DIFF); |
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} |
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bool wxRegionWithCombine::DoXor(const wxRegion& region) |
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{ |
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return DoCombine(region, wxRGN_XOR); |
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} |
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#endif // wxHAS_REGION_COMBINE |