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william |
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///////////////////////////////////////////////////////////////////////////// |
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// Name: src/common/geometry.cpp |
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// Purpose: Common Geometry Classes |
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// Author: Stefan Csomor |
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// Modified by: |
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// Created: 08/05/99 |
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// RCS-ID: |
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// Copyright: (c) 1999 Stefan Csomor |
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// Licence: wxWindows licence |
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///////////////////////////////////////////////////////////////////////////// |
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// For compilers that support precompilation, includes "wx.h". |
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#include "wx/wxprec.h" |
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#ifdef __BORLANDC__ |
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#pragma hdrstop |
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#endif |
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#if wxUSE_GEOMETRY |
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#include "wx/geometry.h" |
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#ifndef WX_PRECOMP |
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#include "wx/log.h" |
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#endif |
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#include <string.h> |
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#include "wx/datstrm.h" |
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// |
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// wxPoint2D |
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// |
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// |
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// wxRect2D |
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// |
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// wxDouble version |
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// for the following calculations always remember |
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// that the right and bottom edges are not part of a rect |
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bool wxRect2DDouble::Intersects( const wxRect2DDouble &rect ) const |
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{ |
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wxDouble left,right,bottom,top; |
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left = wxMax ( m_x , rect.m_x ); |
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right = wxMin ( m_x+m_width, rect.m_x + rect.m_width ); |
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top = wxMax ( m_y , rect.m_y ); |
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bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height ); |
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if ( left < right && top < bottom ) |
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{ |
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return true; |
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} |
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return false; |
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} |
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void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) |
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{ |
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wxDouble left,right,bottom,top; |
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left = wxMax ( src1.m_x , src2.m_x ); |
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right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width ); |
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top = wxMax ( src1.m_y , src2.m_y ); |
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bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height ); |
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if ( left < right && top < bottom ) |
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{ |
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dest->m_x = left; |
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dest->m_y = top; |
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dest->m_width = right - left; |
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dest->m_height = bottom - top; |
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} |
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else |
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{ |
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dest->m_width = dest->m_height = 0; |
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} |
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} |
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void wxRect2DDouble::Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) |
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{ |
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wxDouble left,right,bottom,top; |
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left = wxMin ( src1.m_x , src2.m_x ); |
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right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width ); |
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top = wxMin ( src1.m_y , src2.m_y ); |
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bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height ); |
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dest->m_x = left; |
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dest->m_y = top; |
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dest->m_width = right - left; |
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dest->m_height = bottom - top; |
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} |
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void wxRect2DDouble::Union( const wxPoint2DDouble &pt ) |
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{ |
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wxDouble x = pt.m_x; |
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wxDouble y = pt.m_y; |
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if ( x < m_x ) |
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{ |
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SetLeft( x ); |
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} |
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else if ( x < m_x + m_width ) |
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{ |
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// contained |
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} |
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else |
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{ |
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SetRight( x ); |
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} |
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if ( y < m_y ) |
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{ |
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SetTop( y ); |
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} |
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else if ( y < m_y + m_height ) |
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{ |
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// contained |
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} |
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else |
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{ |
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SetBottom( y ); |
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} |
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} |
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void wxRect2DDouble::ConstrainTo( const wxRect2DDouble &rect ) |
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{ |
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if ( GetLeft() < rect.GetLeft() ) |
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SetLeft( rect.GetLeft() ); |
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if ( GetRight() > rect.GetRight() ) |
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SetRight( rect.GetRight() ); |
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if ( GetBottom() > rect.GetBottom() ) |
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SetBottom( rect.GetBottom() ); |
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if ( GetTop() < rect.GetTop() ) |
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SetTop( rect.GetTop() ); |
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} |
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wxRect2DDouble& wxRect2DDouble::operator=( const wxRect2DDouble &r ) |
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{ |
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m_x = r.m_x; |
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m_y = r.m_y; |
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m_width = r.m_width; |
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m_height = r.m_height; |
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return *this; |
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} |
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// integer version |
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// for the following calculations always remember |
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// that the right and bottom edges are not part of a rect |
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// wxPoint2D |
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#if wxUSE_STREAMS |
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void wxPoint2DInt::WriteTo( wxDataOutputStream &stream ) const |
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{ |
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stream.Write32( m_x ); |
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stream.Write32( m_y ); |
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} |
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void wxPoint2DInt::ReadFrom( wxDataInputStream &stream ) |
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{ |
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m_x = stream.Read32(); |
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m_y = stream.Read32(); |
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} |
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#endif // wxUSE_STREAMS |
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wxDouble wxPoint2DInt::GetVectorAngle() const |
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{ |
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if ( m_x == 0 ) |
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{ |
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if ( m_y >= 0 ) |
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return 90; |
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else |
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return 270; |
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} |
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if ( m_y == 0 ) |
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{ |
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if ( m_x >= 0 ) |
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return 0; |
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else |
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return 180; |
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} |
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// casts needed for MIPSpro compiler under SGI |
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wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / M_PI; |
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if ( deg < 0 ) |
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{ |
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deg += 360; |
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} |
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return deg; |
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} |
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void wxPoint2DInt::SetVectorAngle( wxDouble degrees ) |
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{ |
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wxDouble length = GetVectorLength(); |
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m_x = (int)(length * cos( degrees / 180 * M_PI )); |
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m_y = (int)(length * sin( degrees / 180 * M_PI )); |
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} |
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wxDouble wxPoint2DDouble::GetVectorAngle() const |
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{ |
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if ( wxIsNullDouble(m_x) ) |
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{ |
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if ( m_y >= 0 ) |
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return 90; |
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else |
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return 270; |
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} |
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if ( wxIsNullDouble(m_y) ) |
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{ |
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if ( m_x >= 0 ) |
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return 0; |
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else |
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return 180; |
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} |
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wxDouble deg = atan2( m_y , m_x ) * 180 / M_PI; |
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if ( deg < 0 ) |
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{ |
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deg += 360; |
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} |
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return deg; |
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} |
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void wxPoint2DDouble::SetVectorAngle( wxDouble degrees ) |
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{ |
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wxDouble length = GetVectorLength(); |
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m_x = length * cos( degrees / 180 * M_PI ); |
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m_y = length * sin( degrees / 180 * M_PI ); |
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} |
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// wxRect2D |
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bool wxRect2DInt::Intersects( const wxRect2DInt &rect ) const |
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{ |
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wxInt32 left,right,bottom,top; |
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left = wxMax ( m_x , rect.m_x ); |
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right = wxMin ( m_x+m_width, rect.m_x + rect.m_width ); |
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top = wxMax ( m_y , rect.m_y ); |
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bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height ); |
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if ( left < right && top < bottom ) |
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{ |
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return true; |
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} |
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return false; |
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} |
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void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) |
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{ |
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wxInt32 left,right,bottom,top; |
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left = wxMax ( src1.m_x , src2.m_x ); |
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right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width ); |
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top = wxMax ( src1.m_y , src2.m_y ); |
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bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height ); |
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if ( left < right && top < bottom ) |
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{ |
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dest->m_x = left; |
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dest->m_y = top; |
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dest->m_width = right - left; |
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dest->m_height = bottom - top; |
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} |
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else |
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{ |
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dest->m_width = dest->m_height = 0; |
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} |
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} |
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void wxRect2DInt::Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) |
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{ |
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wxInt32 left,right,bottom,top; |
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left = wxMin ( src1.m_x , src2.m_x ); |
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right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width ); |
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top = wxMin ( src1.m_y , src2.m_y ); |
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bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height ); |
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dest->m_x = left; |
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dest->m_y = top; |
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dest->m_width = right - left; |
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dest->m_height = bottom - top; |
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} |
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void wxRect2DInt::Union( const wxPoint2DInt &pt ) |
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{ |
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wxInt32 x = pt.m_x; |
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wxInt32 y = pt.m_y; |
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if ( x < m_x ) |
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{ |
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SetLeft( x ); |
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} |
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else if ( x < m_x + m_width ) |
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{ |
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// contained |
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} |
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else |
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{ |
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SetRight( x ); |
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} |
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if ( y < m_y ) |
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{ |
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SetTop( y ); |
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} |
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else if ( y < m_y + m_height ) |
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{ |
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// contained |
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} |
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else |
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{ |
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SetBottom( y ); |
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} |
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} |
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void wxRect2DInt::ConstrainTo( const wxRect2DInt &rect ) |
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{ |
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if ( GetLeft() < rect.GetLeft() ) |
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SetLeft( rect.GetLeft() ); |
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if ( GetRight() > rect.GetRight() ) |
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SetRight( rect.GetRight() ); |
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if ( GetBottom() > rect.GetBottom() ) |
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SetBottom( rect.GetBottom() ); |
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if ( GetTop() < rect.GetTop() ) |
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SetTop( rect.GetTop() ); |
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} |
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wxRect2DInt& wxRect2DInt::operator=( const wxRect2DInt &r ) |
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{ |
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m_x = r.m_x; |
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m_y = r.m_y; |
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m_width = r.m_width; |
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m_height = r.m_height; |
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return *this; |
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} |
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#if wxUSE_STREAMS |
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void wxRect2DInt::WriteTo( wxDataOutputStream &stream ) const |
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{ |
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stream.Write32( m_x ); |
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stream.Write32( m_y ); |
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stream.Write32( m_width ); |
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stream.Write32( m_height ); |
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} |
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void wxRect2DInt::ReadFrom( wxDataInputStream &stream ) |
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{ |
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m_x = stream.Read32(); |
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m_y = stream.Read32(); |
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m_width = stream.Read32(); |
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m_height = stream.Read32(); |
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} |
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#endif // wxUSE_STREAMS |
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#endif // wxUSE_GEOMETRY |