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///////////////////////////////////////////////////////////////////////////// |
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// Name: src/common/fontenumcmn.cpp |
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// Purpose: wxFontEnumerator class |
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// Author: Vadim Zeitlin |
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// Modified by: |
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// Created: 7/5/2006 |
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// RCS-ID: $Id: fontenumcmn.cpp 43727 2006-12-01 10:14:28Z VS $ |
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// Copyright: (c) 1999-2003 Vadim Zeitlin <vadim@wxwindows.org> |
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// Licence: wxWindows licence |
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///////////////////////////////////////////////////////////////////////////// |
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// ============================================================================ |
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// declarations |
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// ============================================================================ |
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// ---------------------------------------------------------------------------- |
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// headers |
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// ---------------------------------------------------------------------------- |
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// For compilers that support precompilation, includes "wx.h". |
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#include "wx/wxprec.h" |
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#ifdef __BORLANDC__ |
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#pragma hdrstop |
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#endif |
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#include "wx/fontenum.h" |
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// ============================================================================ |
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// implementation |
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// ============================================================================ |
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// A simple wxFontEnumerator which doesn't perform any filtering and |
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// just returns all facenames and encodings found in the system |
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class WXDLLEXPORT wxSimpleFontEnumerator : public wxFontEnumerator |
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{ |
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public: |
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wxSimpleFontEnumerator() { } |
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// called by EnumerateFacenames |
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virtual bool OnFacename(const wxString& facename) |
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{ |
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m_arrFacenames.Add(facename); |
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return true; |
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} |
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// called by EnumerateEncodings |
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virtual bool OnFontEncoding(const wxString& WXUNUSED(facename), |
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const wxString& encoding) |
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{ |
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m_arrEncodings.Add(encoding); |
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return true; |
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} |
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public: |
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wxArrayString m_arrFacenames, m_arrEncodings; |
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}; |
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/* static */ |
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wxArrayString wxFontEnumerator::GetFacenames(wxFontEncoding encoding, bool fixedWidthOnly) |
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{ |
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wxSimpleFontEnumerator temp; |
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temp.EnumerateFacenames(encoding, fixedWidthOnly); |
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return temp.m_arrFacenames; |
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} |
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/* static */ |
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wxArrayString wxFontEnumerator::GetEncodings(const wxString& facename) |
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{ |
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wxSimpleFontEnumerator temp; |
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temp.EnumerateEncodings(facename); |
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return temp.m_arrEncodings; |
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} |
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/* static */ |
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bool wxFontEnumerator::IsValidFacename(const wxString &facename) |
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{ |
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// we cache the result of wxFontEnumerator::GetFacenames supposing that |
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// the array of face names won't change in the session of this program |
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static wxArrayString s_arr = wxFontEnumerator::GetFacenames(); |
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#ifdef __WXMSW__ |
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// Quoting the MSDN: |
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// "MS Shell Dlg is a mapping mechanism that enables |
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// U.S. English Microsoft Windows NT, and Microsoft Windows 2000 to |
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// support locales that have characters that are not contained in code |
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// page 1252. It is not a font but a face name for a nonexistent font." |
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// Thus we need to consider "Ms Shell Dlg" and "Ms Shell Dlg 2" as valid |
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// font face names even if they are enumerated by wxFontEnumerator |
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if (facename.IsSameAs(wxT("Ms Shell Dlg"), false) || |
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facename.IsSameAs(wxT("Ms Shell Dlg 2"), false)) |
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return true; |
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#endif |
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// is given font face name a valid one ? |
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if (s_arr.Index(facename, false) == wxNOT_FOUND) |
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return false; |
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return true; |
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} |
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#ifdef wxHAS_UTF8_FONTS |
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bool wxFontEnumerator::EnumerateEncodingsUTF8(const wxString& facename) |
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{ |
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// name of UTF-8 encoding: no need to use wxFontMapper for it as it's |
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// unlikely to change |
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const wxString utf8(_T("UTF-8")); |
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// all fonts are in UTF-8 only if this code is used |
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if ( !facename.empty() ) |
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{ |
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OnFontEncoding(facename, utf8); |
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return true; |
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} |
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// so enumerating all facenames supporting this encoding is the same as |
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// enumerating all facenames |
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const wxArrayString facenames(GetFacenames(wxFONTENCODING_UTF8)); |
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const size_t count = facenames.size(); |
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if ( !count ) |
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return false; |
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for ( size_t n = 0; n < count; n++ ) |
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{ |
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OnFontEncoding(facenames[n], utf8); |
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} |
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return true; |
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} |
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#endif // wxHAS_UTF8_FONTS |