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william |
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///////////////////////////////////////////////////////////////////////////// |
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// Name: src/common/animatecmn.cpp |
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// Purpose: wxAnimation and wxAnimationCtrl |
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// Author: Francesco Montorsi |
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// Modified By: |
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// Created: 24/09/2006 |
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// Id: $Id: animatecmn.cpp 43494 2006-11-18 17:46:29Z RR $ |
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// Copyright: (c) Francesco Montorsi |
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// Licence: wxWindows licence |
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///////////////////////////////////////////////////////////////////////////// |
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// ---------------------------------------------------------------------------- |
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// headers |
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// ---------------------------------------------------------------------------- |
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// For compilers that support precompilation, includes "wx.h". |
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#include "wx/wxprec.h" |
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#if wxUSE_ANIMATIONCTRL |
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#include "wx/animate.h" |
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#include "wx/bitmap.h" |
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#include "wx/log.h" |
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#include "wx/brush.h" |
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#include "wx/image.h" |
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#include "wx/dcmemory.h" |
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const wxChar wxAnimationCtrlNameStr[] = wxT("animationctrl"); |
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// global object |
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wxAnimation wxNullAnimation; |
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IMPLEMENT_ABSTRACT_CLASS(wxAnimationBase, wxObject) |
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IMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl) |
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// ---------------------------------------------------------------------------- |
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// wxAnimationCtrlBase |
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// ---------------------------------------------------------------------------- |
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void wxAnimationCtrlBase::UpdateStaticImage() |
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{ |
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if (!m_bmpStaticReal.IsOk() || !m_bmpStatic.IsOk()) |
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return; |
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// if given bitmap is not of the right size, recreate m_bmpStaticReal accordingly |
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const wxSize &sz = GetClientSize(); |
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if (sz.GetWidth() != m_bmpStaticReal.GetWidth() || |
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sz.GetHeight() != m_bmpStaticReal.GetHeight()) |
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{ |
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if (!m_bmpStaticReal.IsOk() || |
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m_bmpStaticReal.GetWidth() != sz.GetWidth() || |
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m_bmpStaticReal.GetHeight() != sz.GetHeight()) |
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{ |
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// need to (re)create m_bmpStaticReal |
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if (!m_bmpStaticReal.Create(sz.GetWidth(), sz.GetHeight(), |
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m_bmpStatic.GetDepth())) |
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{ |
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wxLogDebug(wxT("Cannot create the static bitmap")); |
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m_bmpStatic = wxNullBitmap; |
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return; |
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} |
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} |
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if (m_bmpStatic.GetWidth() <= sz.GetWidth() && |
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m_bmpStatic.GetHeight() <= sz.GetHeight()) |
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{ |
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// clear the background of m_bmpStaticReal |
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wxBrush brush(GetBackgroundColour()); |
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wxMemoryDC dc; |
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dc.SelectObject(m_bmpStaticReal); |
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dc.SetBackground(brush); |
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dc.Clear(); |
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// center the user-provided bitmap in m_bmpStaticReal |
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dc.DrawBitmap(m_bmpStatic, |
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(sz.GetWidth()-m_bmpStatic.GetWidth())/2, |
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(sz.GetHeight()-m_bmpStatic.GetHeight())/2, |
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true /* use mask */ ); |
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} |
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else |
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{ |
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// the user-provided bitmap is bigger than our control, strech it |
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wxImage temp(m_bmpStatic.ConvertToImage()); |
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temp.Rescale(sz.GetWidth(), sz.GetHeight(), wxIMAGE_QUALITY_HIGH); |
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m_bmpStaticReal = wxBitmap(temp); |
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} |
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} |
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} |
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void wxAnimationCtrlBase::SetInactiveBitmap(const wxBitmap &bmp) |
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{ |
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m_bmpStatic = bmp; |
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m_bmpStaticReal = bmp; |
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// if not playing, update the control now |
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// NOTE: DisplayStaticImage() will call UpdateStaticImage automatically |
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if ( !IsPlaying() ) |
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DisplayStaticImage(); |
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} |
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#endif // wxUSE_ANIMATIONCTRL |