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william |
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///////////////////////////////////////////////////////////////////////////// |
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// Name: src/common/anidecod.cpp |
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// Purpose: wxANIDecoder, ANI reader for wxImage and wxAnimation |
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// Author: Francesco Montorsi |
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// RCS-ID: $Id: anidecod.cpp 43898 2006-12-10 14:18:37Z VZ $ |
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// Copyright: (c) Francesco Montorsi |
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// Licence: wxWindows licence |
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///////////////////////////////////////////////////////////////////////////// |
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// For compilers that support precompilation, includes "wx.h". |
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#include "wx/wxprec.h" |
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#ifdef __BORLANDC__ |
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#pragma hdrstop |
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#endif |
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#if wxUSE_STREAMS && wxUSE_ICO_CUR |
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#include "wx/anidecod.h" |
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#ifndef WX_PRECOMP |
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#include "wx/palette.h" |
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#endif |
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#include <stdlib.h> |
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#include <string.h> |
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// static |
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wxCURHandler wxANIDecoder::sm_handler; |
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//--------------------------------------------------------------------------- |
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// wxANIFrameInfo |
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//--------------------------------------------------------------------------- |
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class wxANIFrameInfo |
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{ |
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public: |
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wxANIFrameInfo(unsigned int delay = 0, int idx = -1) |
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{ m_delay=delay; m_imageIndex=idx; } |
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unsigned int m_delay; |
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int m_imageIndex; |
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}; |
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#include "wx/arrimpl.cpp" // this is a magic incantation which must be done! |
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WX_DEFINE_OBJARRAY(wxImageArray) |
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#include "wx/arrimpl.cpp" // this is a magic incantation which must be done! |
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WX_DEFINE_OBJARRAY(wxANIFrameInfoArray) |
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//--------------------------------------------------------------------------- |
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// wxANIDecoder |
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//--------------------------------------------------------------------------- |
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wxANIDecoder::wxANIDecoder() |
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{ |
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} |
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wxANIDecoder::~wxANIDecoder() |
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{ |
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} |
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bool wxANIDecoder::ConvertToImage(unsigned int frame, wxImage *image) const |
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{ |
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unsigned int idx = m_info[frame].m_imageIndex; |
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*image = m_images[idx]; // copy |
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return image->IsOk(); |
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} |
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//--------------------------------------------------------------------------- |
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// Data accessors |
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//--------------------------------------------------------------------------- |
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wxSize wxANIDecoder::GetFrameSize(unsigned int WXUNUSED(frame)) const |
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{ |
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// all frames are of the same size... |
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return m_szAnimation; |
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} |
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wxPoint wxANIDecoder::GetFramePosition(unsigned int WXUNUSED(frame)) const |
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{ |
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// all frames are of the same size... |
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return wxPoint(0,0); |
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} |
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wxAnimationDisposal wxANIDecoder::GetDisposalMethod(unsigned int WXUNUSED(frame)) const |
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{ |
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// this disposal is implicit for all frames inside an ANI file |
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return wxANIM_TOBACKGROUND; |
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} |
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long wxANIDecoder::GetDelay(unsigned int frame) const |
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{ |
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return m_info[frame].m_delay; |
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} |
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wxColour wxANIDecoder::GetTransparentColour(unsigned int frame) const |
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{ |
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unsigned int idx = m_info[frame].m_imageIndex; |
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if (!m_images[idx].HasMask()) |
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return wxNullColour; |
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return wxColour(m_images[idx].GetMaskRed(), |
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m_images[idx].GetMaskGreen(), |
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m_images[idx].GetMaskBlue()); |
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} |
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//--------------------------------------------------------------------------- |
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// ANI reading and decoding |
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//--------------------------------------------------------------------------- |
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bool wxANIDecoder::CanRead(wxInputStream& stream) const |
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{ |
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wxInt32 FCC1, FCC2; |
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wxUint32 datalen ; |
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wxInt32 riff32; |
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memcpy( &riff32, "RIFF", 4 ); |
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wxInt32 list32; |
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memcpy( &list32, "LIST", 4 ); |
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wxInt32 ico32; |
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memcpy( &ico32, "icon", 4 ); |
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wxInt32 anih32; |
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memcpy( &anih32, "anih", 4 ); |
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stream.SeekI(0); |
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if ( !stream.Read(&FCC1, 4) ) |
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return false; |
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if ( FCC1 != riff32 ) |
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return false; |
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// we have a riff file: |
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while ( stream.IsOk() ) |
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{ |
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if ( FCC1 == anih32 ) |
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return true; // found the ANIH chunk - this should be an ANI file |
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// we always have a data size: |
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stream.Read(&datalen, 4); |
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datalen = wxINT32_SWAP_ON_BE(datalen) ; |
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// data should be padded to make even number of bytes |
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if (datalen % 2 == 1) datalen ++ ; |
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// now either data or a FCC: |
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if ( (FCC1 == riff32) || (FCC1 == list32) ) |
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{ |
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stream.Read(&FCC2, 4); |
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} |
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else |
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{ |
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stream.SeekI(stream.TellI() + datalen); |
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} |
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// try to read next data chunk: |
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if ( !stream.Read(&FCC1, 4) ) |
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{ |
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// reading failed -- either EOF or IO error, bail out anyhow |
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return false; |
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} |
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} |
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return false; |
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} |
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// the "anih" RIFF chunk |
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struct wxANIHeader |
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{ |
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wxInt32 cbSizeOf; // Num bytes in AniHeader (36 bytes) |
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wxInt32 cFrames; // Number of unique Icons in this cursor |
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wxInt32 cSteps; // Number of Blits before the animation cycles |
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wxInt32 cx; // width of the frames |
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wxInt32 cy; // height of the frames |
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wxInt32 cBitCount; // bit depth |
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wxInt32 cPlanes; // 1 |
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wxInt32 JifRate; // Default Jiffies (1/60th of a second) if rate chunk not present. |
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wxInt32 flags; // Animation Flag (see AF_ constants) |
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// ANI files are always little endian so we need to swap bytes on big |
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// endian architectures |
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#ifdef WORDS_BIGENDIAN |
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void AdjustEndianness() |
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{ |
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// this works because all our fields are wxInt32 and they must be |
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// packed without holes between them (if they're not, they wouldn't map |
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// to the file header!) |
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wxInt32 * const start = (wxInt32 *)this; |
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wxInt32 * const end = start + sizeof(wxANIHeader)/sizeof(wxInt32); |
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for ( wxInt32 *p = start; p != end; p++ ) |
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{ |
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*p = wxINT32_SWAP_ALWAYS(*p); |
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} |
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} |
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#else |
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void AdjustEndianness() { } |
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#endif |
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}; |
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bool wxANIDecoder::Load( wxInputStream& stream ) |
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{ |
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wxInt32 FCC1, FCC2; |
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wxUint32 datalen; |
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unsigned int globaldelay=0; |
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wxInt32 riff32; |
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memcpy( &riff32, "RIFF", 4 ); |
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wxInt32 list32; |
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memcpy( &list32, "LIST", 4 ); |
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wxInt32 ico32; |
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memcpy( &ico32, "icon", 4 ); |
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wxInt32 anih32; |
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memcpy( &anih32, "anih", 4 ); |
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wxInt32 rate32; |
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memcpy( &rate32, "rate", 4 ); |
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wxInt32 seq32; |
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memcpy( &seq32, "seq ", 4 ); |
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stream.SeekI(0); |
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stream.Read(&FCC1, 4); |
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if ( FCC1 != riff32 ) |
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return false; |
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m_nFrames = 0; |
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m_szAnimation = wxDefaultSize; |
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m_images.Clear(); |
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m_info.Clear(); |
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// we have a riff file: |
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while ( stream.IsOk() ) |
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{ |
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// we always have a data size: |
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stream.Read(&datalen, 4); |
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datalen = wxINT32_SWAP_ON_BE(datalen); |
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//data should be padded to make even number of bytes |
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if (datalen % 2 == 1) datalen++; |
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// now either data or a FCC: |
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if ( (FCC1 == riff32) || (FCC1 == list32) ) |
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{ |
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stream.Read(&FCC2, 4); |
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} |
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else if ( FCC1 == anih32 ) |
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{ |
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if ( datalen != sizeof(wxANIHeader) ) |
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return false; |
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if (m_nFrames > 0) |
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return false; // already parsed an ani header? |
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struct wxANIHeader header; |
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stream.Read(&header, sizeof(wxANIHeader)); |
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header.AdjustEndianness(); |
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// we should have a global frame size |
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m_szAnimation = wxSize(header.cx, header.cy); |
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// save interesting info from the header |
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m_nFrames = header.cSteps; // NB: not cFrames!! |
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if ( m_nFrames == 0 ) |
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return false; |
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globaldelay = header.JifRate * 1000 / 60; |
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m_images.Alloc(header.cFrames); |
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m_info.Add(wxANIFrameInfo(), m_nFrames); |
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} |
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else if ( FCC1 == rate32 ) |
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{ |
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// did we already process the anih32 chunk? |
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if (m_nFrames == 0) |
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return false; // rate chunks should always be placed after anih chunk |
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wxASSERT(m_info.GetCount() == m_nFrames); |
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for (unsigned int i=0; i<m_nFrames; i++) |
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{ |
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stream.Read(&FCC2, 4); |
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m_info[i].m_delay = wxINT32_SWAP_ON_BE(FCC2) * 1000 / 60; |
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} |
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} |
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else if ( FCC1 == seq32 ) |
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{ |
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// did we already process the anih32 chunk? |
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if (m_nFrames == 0) |
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return false; // seq chunks should always be placed after anih chunk |
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wxASSERT(m_info.GetCount() == m_nFrames); |
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for (unsigned int i=0; i<m_nFrames; i++) |
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{ |
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stream.Read(&FCC2, 4); |
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m_info[i].m_imageIndex = wxINT32_SWAP_ON_BE(FCC2); |
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} |
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} |
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else if ( FCC1 == ico32 ) |
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{ |
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// use DoLoadFile() and not LoadFile()! |
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wxImage image; |
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if (!sm_handler.DoLoadFile(&image, stream, false /* verbose */, -1)) |
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return false; |
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m_images.Add(image); |
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} |
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else |
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{ |
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stream.SeekI(stream.TellI() + datalen); |
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} |
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// try to read next data chunk: |
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stream.Read(&FCC1, 4); |
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} |
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if (m_nFrames==0) |
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return false; |
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if (m_nFrames==m_images.GetCount()) |
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{ |
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// if no SEQ chunk is available, display the frames in the order |
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// they were loaded |
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for (unsigned int i=0; i<m_nFrames; i++) |
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if (m_info[i].m_imageIndex == -1) |
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m_info[i].m_imageIndex = i; |
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} |
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// if some frame has an invalid delay, use the global delay given in the |
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// ANI header |
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for (unsigned int i=0; i<m_nFrames; i++) |
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if (m_info[i].m_delay == 0) |
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m_info[i].m_delay = globaldelay; |
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// if the header did not contain a valid frame size, try to grab |
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// it from the size of the first frame (all frames are of the same size) |
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if (m_szAnimation.GetWidth() == 0 || |
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m_szAnimation.GetHeight() == 0) |
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m_szAnimation = wxSize(m_images[0].GetWidth(), m_images[0].GetHeight()); |
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return m_szAnimation != wxDefaultSize; |
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} |
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#endif // wxUSE_STREAMS && wxUSE_ICO_CUR |