/[pcsx2_0.9.7]/trunk/3rdparty/portaudio/src/hostapi/asio/ASIO-README.txt
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--- trunk/3rdparty/portaudio/src/hostapi/asio/ASIO-README.txt	2010/11/12 00:35:47	272
+++ trunk/3rdparty/portaudio/src/hostapi/asio/ASIO-README.txt	2010/11/12 01:10:22	273
@@ -1,140 +1,140 @@
-ASIO-README.txt
-
-This document contains information to help you compile PortAudio with 
-ASIO support. If you find any omissions or errors in this document 
-please notify us on the PortAudio mailing list.
-
-
-Building PortAudio with ASIO support
-------------------------------------
-
-To build PortAudio with ASIO support you need to compile and link with
-pa_asio.c, and files from the ASIO SDK (see below), along with the common 
-files from src/common/ and platform specific files from src/os/win/ (for Win32) 
-or src/os/mac/ (for Macintosh).
-
-If you are compiling with a non-Microsoft compiler on Windows, also 
-compile and link with iasiothiscallresolver.cpp (see below for 
-an explanation).
-
-For some platforms (MingW, possibly Mac), you may simply
-be able to type:
-
-./configure --with-host_os=mingw --with-winapi=asio [--with-asiodir=/usr/local/asiosdk2]
-make
-
-./configure --with-host_os=darwin --with-winapi=asio [--with-asiodir=/usr/local/asiosdk2]
-make
-
-and life will be good.
-
-
-Obtaining the ASIO SDK
-----------------------
-
-In order to build PortAudio with ASIO support, you need to download 
-the ASIO SDK (version 2.0) from Steinberg. Steinberg makes the ASIO 
-SDK available to anyone free of charge, however they do not permit its 
-source code to be distributed.
-
-NOTE: In some cases the ASIO SDK may require patching, see below 
-for further details.
-
-http://www.steinberg.de/329+M52087573ab0.html
-
-If the above link is broken search Google for:
-"download steinberg ASIO SDK"
-
-
-
-Building the ASIO SDK on Macintosh
-----------------------------------
-
-To build the ASIO SDK on Macintosh you need to compile and link with the 
-following files from the ASIO SDK:
-
-host/asiodrivers.cpp 
-host/mac/asioshlib.cpp 
-host/mac/codefragements.cpp
-
-You may also need to adjust your include paths to support inclusion of 
-header files from the above directories.
-
-
-
-Building the ASIO SDK on Windows
---------------------------------
-
-To build the ASIO SDK on Windows you need to compile and link with the 
-following files from the ASIO SDK:
-
-asio_sdk\common\asio.cpp
-asio_sdk\host\asiodrivers.cpp
-asio_sdk\host\pc\asiolist.cpp
-
-You may also need to adjust your include paths to support inclusion of 
-header files from the above directories.
-
-The ASIO SDK depends on the following COM API functions: 
-CoInitialize, CoUninitialize, CoCreateInstance, CLSIDFromString
-For compilation with MinGW you will need to link with -lole32, for
-Borland compilers link with Import32.lib.
-
-
-
-Non-Microsoft (MSVC) Compilers on Windows including Borland and GCC
--------------------------------------------------------------------
-
-Steinberg did not specify a calling convention in the IASIO interface 
-definition. This causes the Microsoft compiler to use the proprietary 
-thiscall convention which is not compatible with other compilers, such 
-as compilers from Borland (BCC and C++Builder) and GNU (gcc). 
-Steinberg's ASIO SDK will compile but crash on initialization if 
-compiled with a non-Microsoft compiler on Windows.
-
-PortAudio solves this problem using the iasiothiscallresolver library 
-which is included in the distribution. When building ASIO support for
-non-Microsoft compilers, be sure to compile and link with
-iasiothiscallresolver.cpp. Note that iasiothiscallresolver includes
-conditional directives which cause it to have no effect if it is
-compiled with a Microsoft compiler, or on the Macintosh.
-
-If you use configure and make (see above), this should be handled
-automatically for you.
-
-For further information about the IASIO thiscall problem see this page:
-http://www.audiomulch.com/~rossb/code/calliasio
-
-
-
-Macintosh ASIO SDK Bug Patch
-----------------------------
-
-There is a bug in the ASIO SDK that causes the Macintosh version to 
-often fail during initialization. Below is a patch that you can apply.
-
-In codefragments.cpp replace getFrontProcessDirectory function with 
-the following one (GetFrontProcess replaced by GetCurrentProcess).
-
-
-bool CodeFragments::getFrontProcessDirectory(void *specs)
-{
-	FSSpec *fss = (FSSpec *)specs;
-	ProcessInfoRec pif;
-	ProcessSerialNumber psn;
-
-	memset(&psn,0,(long)sizeof(ProcessSerialNumber));
-	//  if(GetFrontProcess(&psn) == noErr)  // wrong !!!
-	if(GetCurrentProcess(&psn) == noErr)  // correct !!!
-	{
-		pif.processName = 0;
-		pif.processAppSpec = fss;
-		pif.processInfoLength = sizeof(ProcessInfoRec);
-		if(GetProcessInformation(&psn, &pif) == noErr)
-				return true;
-	}
-	return false;
-}
-
-
----
+ASIO-README.txt
+
+This document contains information to help you compile PortAudio with 
+ASIO support. If you find any omissions or errors in this document 
+please notify us on the PortAudio mailing list.
+
+
+Building PortAudio with ASIO support
+------------------------------------
+
+To build PortAudio with ASIO support you need to compile and link with
+pa_asio.c, and files from the ASIO SDK (see below), along with the common 
+files from src/common/ and platform specific files from src/os/win/ (for Win32) 
+or src/os/mac/ (for Macintosh).
+
+If you are compiling with a non-Microsoft compiler on Windows, also 
+compile and link with iasiothiscallresolver.cpp (see below for 
+an explanation).
+
+For some platforms (MingW, possibly Mac), you may simply
+be able to type:
+
+./configure --with-host_os=mingw --with-winapi=asio [--with-asiodir=/usr/local/asiosdk2]
+make
+
+./configure --with-host_os=darwin --with-winapi=asio [--with-asiodir=/usr/local/asiosdk2]
+make
+
+and life will be good.
+
+
+Obtaining the ASIO SDK
+----------------------
+
+In order to build PortAudio with ASIO support, you need to download 
+the ASIO SDK (version 2.0) from Steinberg. Steinberg makes the ASIO 
+SDK available to anyone free of charge, however they do not permit its 
+source code to be distributed.
+
+NOTE: In some cases the ASIO SDK may require patching, see below 
+for further details.
+
+http://www.steinberg.de/329+M52087573ab0.html
+
+If the above link is broken search Google for:
+"download steinberg ASIO SDK"
+
+
+
+Building the ASIO SDK on Macintosh
+----------------------------------
+
+To build the ASIO SDK on Macintosh you need to compile and link with the 
+following files from the ASIO SDK:
+
+host/asiodrivers.cpp 
+host/mac/asioshlib.cpp 
+host/mac/codefragements.cpp
+
+You may also need to adjust your include paths to support inclusion of 
+header files from the above directories.
+
+
+
+Building the ASIO SDK on Windows
+--------------------------------
+
+To build the ASIO SDK on Windows you need to compile and link with the 
+following files from the ASIO SDK:
+
+asio_sdk\common\asio.cpp
+asio_sdk\host\asiodrivers.cpp
+asio_sdk\host\pc\asiolist.cpp
+
+You may also need to adjust your include paths to support inclusion of 
+header files from the above directories.
+
+The ASIO SDK depends on the following COM API functions: 
+CoInitialize, CoUninitialize, CoCreateInstance, CLSIDFromString
+For compilation with MinGW you will need to link with -lole32, for
+Borland compilers link with Import32.lib.
+
+
+
+Non-Microsoft (MSVC) Compilers on Windows including Borland and GCC
+-------------------------------------------------------------------
+
+Steinberg did not specify a calling convention in the IASIO interface 
+definition. This causes the Microsoft compiler to use the proprietary 
+thiscall convention which is not compatible with other compilers, such 
+as compilers from Borland (BCC and C++Builder) and GNU (gcc). 
+Steinberg's ASIO SDK will compile but crash on initialization if 
+compiled with a non-Microsoft compiler on Windows.
+
+PortAudio solves this problem using the iasiothiscallresolver library 
+which is included in the distribution. When building ASIO support for
+non-Microsoft compilers, be sure to compile and link with
+iasiothiscallresolver.cpp. Note that iasiothiscallresolver includes
+conditional directives which cause it to have no effect if it is
+compiled with a Microsoft compiler, or on the Macintosh.
+
+If you use configure and make (see above), this should be handled
+automatically for you.
+
+For further information about the IASIO thiscall problem see this page:
+http://www.audiomulch.com/~rossb/code/calliasio
+
+
+
+Macintosh ASIO SDK Bug Patch
+----------------------------
+
+There is a bug in the ASIO SDK that causes the Macintosh version to 
+often fail during initialization. Below is a patch that you can apply.
+
+In codefragments.cpp replace getFrontProcessDirectory function with 
+the following one (GetFrontProcess replaced by GetCurrentProcess).
+
+
+bool CodeFragments::getFrontProcessDirectory(void *specs)
+{
+	FSSpec *fss = (FSSpec *)specs;
+	ProcessInfoRec pif;
+	ProcessSerialNumber psn;
+
+	memset(&psn,0,(long)sizeof(ProcessSerialNumber));
+	//  if(GetFrontProcess(&psn) == noErr)  // wrong !!!
+	if(GetCurrentProcess(&psn) == noErr)  // correct !!!
+	{
+		pif.processName = 0;
+		pif.processAppSpec = fss;
+		pif.processInfoLength = sizeof(ProcessInfoRec);
+		if(GetProcessInformation(&psn, &pif) == noErr)
+				return true;
+	}
+	return false;
+}
+
+
+---

 

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