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//////////////////////////////////////////////////////////////////////////////// |
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/// |
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/// Beats-per-minute (BPM) detection routine. |
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/// |
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/// The beat detection algorithm works as follows: |
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/// - Use function 'inputSamples' to input a chunks of samples to the class for |
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/// analysis. It's a good idea to enter a large sound file or stream in smallish |
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/// chunks of around few kilosamples in order not to extinguish too much RAM memory. |
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/// - Input sound data is decimated to approx 500 Hz to reduce calculation burden, |
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/// which is basically ok as low (bass) frequencies mostly determine the beat rate. |
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/// Simple averaging is used for anti-alias filtering because the resulting signal |
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/// quality isn't of that high importance. |
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/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by |
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/// taking absolute value that's smoothed by sliding average. Signal levels that |
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/// are below a couple of times the general RMS amplitude level are cut away to |
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/// leave only notable peaks there. |
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/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term |
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/// autocorrelation function of the enveloped signal. |
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/// - After whole sound data file has been analyzed as above, the bpm level is |
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/// detected by function 'getBpm' that finds the highest peak of the autocorrelation |
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/// function, calculates it's precise location and converts this reading to bpm's. |
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/// |
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/// Author : Copyright (c) Olli Parviainen |
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/// Author e-mail : oparviai 'at' iki.fi |
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/// SoundTouch WWW: http://www.surina.net/soundtouch |
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/// |
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//////////////////////////////////////////////////////////////////////////////// |
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// |
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// Last changed : $Date: 2009-02-21 18:00:14 +0200 (Sat, 21 Feb 2009) $ |
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// File revision : $Revision: 4 $ |
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// |
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// $Id: BPMDetect.h 63 2009-02-21 16:00:14Z oparviai $ |
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// |
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//////////////////////////////////////////////////////////////////////////////// |
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// |
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// License : |
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// |
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// SoundTouch audio processing library |
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// Copyright (c) Olli Parviainen |
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// |
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// This library is free software; you can redistribute it and/or |
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// modify it under the terms of the GNU Lesser General Public |
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// License as published by the Free Software Foundation; either |
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// version 2.1 of the License, or (at your option) any later version. |
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// |
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// This library is distributed in the hope that it will be useful, |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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// Lesser General Public License for more details. |
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// |
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// You should have received a copy of the GNU Lesser General Public |
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// License along with this library; if not, write to the Free Software |
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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// |
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//////////////////////////////////////////////////////////////////////////////// |
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|
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#ifndef _BPMDetect_H_ |
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#define _BPMDetect_H_ |
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|
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#include "STTypes.h" |
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#include "FIFOSampleBuffer.h" |
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|
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namespace soundtouch |
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{ |
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|
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/// Minimum allowed BPM rate. Used to restrict accepted result above a reasonable limit. |
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#define MIN_BPM 29 |
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|
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/// Maximum allowed BPM rate. Used to restrict accepted result below a reasonable limit. |
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#define MAX_BPM 230 |
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|
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|
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/// Class for calculating BPM rate for audio data. |
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class BPMDetect |
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{ |
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protected: |
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/// Auto-correlation accumulator bins. |
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float *xcorr; |
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|
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/// Amplitude envelope sliding average approximation level accumulator |
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float envelopeAccu; |
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|
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/// RMS volume sliding average approximation level accumulator |
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float RMSVolumeAccu; |
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|
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/// Sample average counter. |
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int decimateCount; |
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|
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/// Sample average accumulator for FIFO-like decimation. |
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soundtouch::LONG_SAMPLETYPE decimateSum; |
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|
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/// Decimate sound by this coefficient to reach approx. 500 Hz. |
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int decimateBy; |
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|
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/// Auto-correlation window length |
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int windowLen; |
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|
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/// Number of channels (1 = mono, 2 = stereo) |
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int channels; |
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|
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/// sample rate |
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int sampleRate; |
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|
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/// Beginning of auto-correlation window: Autocorrelation isn't being updated for |
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/// the first these many correlation bins. |
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int windowStart; |
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|
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/// FIFO-buffer for decimated processing samples. |
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soundtouch::FIFOSampleBuffer *buffer; |
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|
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/// Updates auto-correlation function for given number of decimated samples that |
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/// are read from the internal 'buffer' pipe (samples aren't removed from the pipe |
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/// though). |
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void updateXCorr(int process_samples /// How many samples are processed. |
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); |
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|
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/// Decimates samples to approx. 500 Hz. |
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/// |
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/// \return Number of output samples. |
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int decimate(soundtouch::SAMPLETYPE *dest, ///< Destination buffer |
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const soundtouch::SAMPLETYPE *src, ///< Source sample buffer |
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int numsamples ///< Number of source samples. |
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); |
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|
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/// Calculates amplitude envelope for the buffer of samples. |
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/// Result is output to 'samples'. |
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void calcEnvelope(soundtouch::SAMPLETYPE *samples, ///< Pointer to input/output data buffer |
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int numsamples ///< Number of samples in buffer |
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); |
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|
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public: |
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/// Constructor. |
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BPMDetect(int numChannels, ///< Number of channels in sample data. |
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int sampleRate ///< Sample rate in Hz. |
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); |
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|
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/// Destructor. |
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virtual ~BPMDetect(); |
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|
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/// Inputs a block of samples for analyzing: Envelopes the samples and then |
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/// updates the autocorrelation estimation. When whole song data has been input |
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/// in smaller blocks using this function, read the resulting bpm with 'getBpm' |
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/// function. |
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/// |
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/// Notice that data in 'samples' array can be disrupted in processing. |
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void inputSamples(const soundtouch::SAMPLETYPE *samples, ///< Pointer to input/working data buffer |
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int numSamples ///< Number of samples in buffer |
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); |
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|
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|
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/// Analyzes the results and returns the BPM rate. Use this function to read result |
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/// after whole song data has been input to the class by consecutive calls of |
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/// 'inputSamples' function. |
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/// |
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/// \return Beats-per-minute rate, or zero if detection failed. |
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float getBpm(); |
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}; |
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|
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} |
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|
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#endif // _BPMDetect_H_ |