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1 <HTML>
2 <HEAD>
3 <TITLE>Using SDL with Microsoft Visual C++</TITLE>
4 </HEAD>
5 <BODY>
6 <H1>
7 Using SDL with Microsoft Visual C++ 5,6&nbsp;and 7
8 </H1>
9 <H3>
10 by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
11 James Turk</A>
12 </H3>
13 <p>
14 You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
15 the SDL Download web site </A>, or you can build SDL yourself.
16 </p>
17 <H3>
18 Building SDL
19 </H3>
20 <P>
21 Go into the VisualC directory and double-click on the VC++ file "<CODE>SDL.dsw</CODE>" <STRONG><FONT color="#009900">("<CODE>SDL.sln</CODE>")</FONT></STRONG>. This should open up the IDE.
22 </P>
23 <P>
24 You may be prompted at this point to upgrade the workspace, should you be using
25 a more recent version of Visual C++. If so, allow the workspace to be upgraded.
26 </P>
27 <P>
28 Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
29 </P>
30 <P>
31 This is done by right clicking on each project in turn (Projects are listed in
32 the Workspace panel in the FileView tab), and selecting "Build".
33 </P>
34 <P>
35 If you get an error about SDL_config.h being missing, you should
36 copy include/SDL_config.h.default to include/SDL_config.h and try again.
37 </P>
38 <P>
39 You may get a few warnings, but you should not get any errors. You do have to
40 have at least the DirectX 5 SDK installed, however. The latest
41 version of DirectX can be downloaded or purchased on a cheap CD (my
42 recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
43 </P>
44 <P>
45 Later, we will refer to the following .lib and .dll files that have just been
46 generated:
47 </P>
48 <ul>
49 <li> SDL.dll</li>
50 <li> SDL.lib</li>
51 <li> SDLmain.lib</li>
52 </ul>
53 <P>
54 Search for these using the Windows Find (Windows-F) utility, if you don't
55 already know where they should be. For those of you with a clue, look inside
56 the Debug or Release directories of the subdirectories of the Project folder.
57 (It might be easier to just use Windows Find if this sounds confusing. And
58 don't worry about needing a clue; we all need visits from the clue fairy
59 frequently.)
60 </P>
61 <H3>
62 Creating a Project with SDL
63 </H3>
64 <P>
65 Create a project as a Win32 Application.
66 </P>
67 <P>
68 Create a C++ file for your project.
69 </P>
70 <P>
71 Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
72 tab|Code Generation|Runtime Library </CODE>.
73 </P>
74 <P>
75 Add the SDL <CODE>include</CODE> directory to your list of includes in the
76 menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
77 .
78 <br>
79 <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
80 add the include and library directories to the list that VC7 keeps. Do this by
81 selecting Tools|Options|Projects|VC++ Directories and under the "Show
82 Directories For:" dropbox select "Include Files", and click the "New Directory
83 Icon" and add the [SDLROOT]\include directory (ex. If you installed to
84 c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the
85 dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
86 </P>
87 <P>
88 The "include directory" I am referring to is the <CODE>include</CODE> folder
89 within the main SDL directory (the one that this HTML file located within).
90 </P>
91 <P>
92 Now we're going to use the files that we had created earlier in the Build SDL
93 step.
94 </P>
95 <P>
96 Copy the following files into your Project directory:
97 </P>
98 <ul>
99 <li> SDL.dll</li>
100 </ul>
101 <P>
102 Add the following files to your project (It is not necessary to copy them to
103 your project directory):
104 </P>
105 <ul>
106 <li> SDL.lib </li>
107 <li> SDLmain.lib</li>
108 </ul>
109 <P>
110 (To add them to your project, right click on your project, and select "Add
111 files to project")
112 </P>
113 <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
114 desireable to add them to the linker options: Project|Properties|Linker|Command
115 Line and type the names of the libraries to link with in the "Additional
116 Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build
117 configuration (eg. Release,Debug).</FONT></STRONG></P>
118 <H3>
119 SDL 101, First Day of Class
120 </H3>
121 <P>
122 Now create the basic body of your project. The body of your program should take
123 the following form: <CODE>
124 <PRE>
125 #include "SDL.h"
127 int main( int argc, char* argv[] )
128 {
129 // Body of the program goes here.
130 return 0;
131 }
132 </PRE>
133 </CODE>
134 <P></P>
135 <H3>
136 That's it!
137 </H3>
138 <P>
139 I hope that this document has helped you get through the most difficult part of
140 using the SDL: installing it. Suggestions for improvements to this document
141 should be sent to the writers of this document.
142 </P>
143 <P>
144 Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
145 </P>
146 <P>
147 This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
148 Sam Lantinga</A>.
149 </P>
150 <P>
151 Later, it was converted to HTML and expanded into the document that you see
152 today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
153 </P>
154 <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
155 </P>
156 </BODY>
157 </HTML>

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