/[pcsx2_0.9.7]/trunk/3rdparty/SDL-1.3.0-5387/TODO
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Contents of /trunk/3rdparty/SDL-1.3.0-5387/TODO

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Revision 401 - (show annotations) (download)
Fri Feb 25 17:31:09 2011 UTC (9 years, 4 months ago) by william
File size: 2669 byte(s)
Auto Commited Import of: pcsx2-0.9.7-DEBUG (upstream: v0.9.7.4358 local: v0.9.7.313-latest) in ./trunk
1 Eli Gottlieb's checklist for the GSOC shaped windows project. Dated July 9, 2010.
2 1. Enable proper linking of the X11 implementation and test it.
3 --> Find the place in the build system for platform-specific linking flags. STATUS: DONE
4 --> Add a linker flag to bring in libXext.a. STATUS: DONE.
5 2. Build the Win32 implementation of shaped-windows functionality.
6 --> Add driver functions to the SDL_ShapeDriver in the Win32 driver's SDL_DisplayDevice at the proper point in the code. STATUS: CHECK.
7 --> Add a hook in the Windows resize-window code to call Win32_ResizeWindowShape(). STATUS: CHECK.
8 --> Get the Windows code to build and run properly. STATUS: IN PROGRESS.
9 3. Enable building the testeyes program.
10 --> Reprogram it to use the latest shaped-windows API. STATUS: CHECK.
11 --> Get it, along with the rest of the test suite in my branch, building successfully. STATUS: DONE.
12 --> Debug testeyes and the platform-specific shaped-window implementations in tandem. STATUS: IN PROGRESS.
13 4. Implement the SDL shaped-windows API for Mac OS X using Cocoa. STATUS: IN PROGRESS
14 --> Locate (once more) the API documentation for shaped windows under Cocoa. STATUS: NEARLY FINISHED.
15 --> Design and encode a version of SDL_ShapeData for Cocoa. STATUS: IN PROGRESS.
16 --> Write Cocoa_CreateShaper(). STATUS: MOSTLY DONE, AFAIK.
17 --> Write Cocoa_ResizeWindowShape(). STATUS: DONE, AFAIK.
18 --> Write Cocoa_SetWindowShape(). STATUS: IN PROGRESS.
19 --> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage.
20 5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
21 --> Debug Cocoa implementation.
22 --> Debug Win32 implementation.
23 --> Debug X11 implementation (again).
24
25 1.3 release checklist:
26 * http://wiki.libsdl.org/moin.cgi/Roadmap
27
28 * See why windows are being rearranged. Is the shield window not up?
29 * Make sure you can create and show a fullscreen window in one step
30 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?)
31 * Write automated test case for multi-draw APIs
32 * Make sure you can build SDL without the renderer to slim it down a bunch
33 * Implement assertion code on iPhone
34 * Add __WINDOWS__ in addition to __WIN32__
35
36 * Check 1.2 revisions:
37 3554 - Need to resolve semantics for locking keys on different platforms
38 4874 - Do we want screen rotation? At what level?
39 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
40 4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
41 4865 - See if this is still needed (mouse coordinate clamping)
42 4866 - See if this is still needed (blocking window repositioning)

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