Add Try/Catch blocks in to all API Calls
bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
bulk commit
initial commit of support to read ArtToolInfo
Include="media\gryphon.gr2"
Compile Include="shared.cs"
include build output in project
Add: Unit Test for gr2lib
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