Add Try/Catch blocks in to all API Calls
bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
move ExtenededData to it's own interface and make the classes, that need it, implement it.
create and implement interfaces for all core classes (for type casting)
bulk commit
add: reading of textures
enable reading of ExporterInfo
initial commit of support to read ArtToolInfo
Include="core\helpers\arraytostring.cs"
inlcude: "core\shared\sharedio.cs"
include: "core\exceptions\granny2apiloadexception.cs"
make classes lowercase
move source into folders for easier grouping of related source files
include build output in project
pickup all added files/projects, etc
When compiling: allow unsafe code
initial commit
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