../
|
IFilePath.cs
|
79
(12 years ago)
by william:
create and implement interfaces for all core classes (for type casting)
|
IPixel.cs
|
79
(12 years ago)
by william:
create and implement interfaces for all core classes (for type casting)
|
IImage.cs
|
79
(12 years ago)
by william:
create and implement interfaces for all core classes (for type casting)
|
ILayout.cs
|
79
(12 years ago)
by william:
create and implement interfaces for all core classes (for type casting)
|
IMap.cs
|
79
(12 years ago)
by william:
create and implement interfaces for all core classes (for type casting)
|
IExtendedData.cs
|
82
(12 years ago)
by william:
move ExtenededData to it's own interface and make the classes, that need it, implement it.
|
ITexture.cs
|
82
(12 years ago)
by william:
move ExtenededData to it's own interface and make the classes, that need it, implement it.
|
IMaterial.cs
|
82
(12 years ago)
by william:
move ExtenededData to it's own interface and make the classes, that need it, implement it.
|
IExporterInfo.cs
|
82
(12 years ago)
by william:
move ExtenededData to it's own interface and make the classes, that need it, implement it.
|
ISkeleton.cs
|
83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
|
ICameraInfo.cs
|
83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
|
IArtToolInfo.cs
|
83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
|
IMIPLevel.cs
|
83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
|
ILightInfo.cs
|
83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
|
ITransform.cs
|
83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
|
Igrnfileinfo.cs
|
90
(12 years ago)
by william:
Add boolean indicators, that indicate if each type is present
|
igranny_magic.cs
|
94
(12 years ago)
by william:
add support for getting access to the Granny2 Header
|
INativePointer.cs
|
94
(12 years ago)
by william:
add support for getting access to the Granny2 Header
|
igranny_file.cs
|
94
(12 years ago)
by william:
add support for getting access to the Granny2 Header
|
igranny_reference.cs
|
94
(12 years ago)
by william:
add support for getting access to the Granny2 Header
|
IBone.cs
|
96
(12 years ago)
by william:
bulk commit:
*Update structs to use simple datatypes
*Add new Classes, etc, etc
|
igranny2apiversion.cs
|
96
(12 years ago)
by william:
bulk commit:
*Update structs to use simple datatypes
*Add new Classes, etc, etc
|
igranny_header.cs
|
97
(12 years ago)
by william:
Add:
#define HAVE_GRN_REFERENCE
when defined enables GRN_REFERENCE class, else disables it (the code does not work)
|