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root/gr2lib/trunk/gr2lib/core/interfaces
r97
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IFilePath.cs 79 (12 years ago) by william: create and implement interfaces for all core classes (for type casting)
IPixel.cs 79 (12 years ago) by william: create and implement interfaces for all core classes (for type casting)
IImage.cs 79 (12 years ago) by william: create and implement interfaces for all core classes (for type casting)
ILayout.cs 79 (12 years ago) by william: create and implement interfaces for all core classes (for type casting)
IMap.cs 79 (12 years ago) by william: create and implement interfaces for all core classes (for type casting)
IExtendedData.cs 82 (12 years ago) by william: move ExtenededData to it's own interface and make the classes, that need it, implement it.
ITexture.cs 82 (12 years ago) by william: move ExtenededData to it's own interface and make the classes, that need it, implement it.
IMaterial.cs 82 (12 years ago) by william: move ExtenededData to it's own interface and make the classes, that need it, implement it.
IExporterInfo.cs 82 (12 years ago) by william: move ExtenededData to it's own interface and make the classes, that need it, implement it.
ISkeleton.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
ICameraInfo.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
IArtToolInfo.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
IMIPLevel.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
ILightInfo.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
ITransform.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
Igrnfileinfo.cs 90 (12 years ago) by william: Add boolean indicators, that indicate if each type is present
igranny_magic.cs 94 (12 years ago) by william: add support for getting access to the Granny2 Header
INativePointer.cs 94 (12 years ago) by william: add support for getting access to the Granny2 Header
igranny_file.cs 94 (12 years ago) by william: add support for getting access to the Granny2 Header
igranny_reference.cs 94 (12 years ago) by william: add support for getting access to the Granny2 Header
IBone.cs 96 (12 years ago) by william: bulk commit: *Update structs to use simple datatypes *Add new Classes, etc, etc
igranny2apiversion.cs 96 (12 years ago) by william: bulk commit: *Update structs to use simple datatypes *Add new Classes, etc, etc
igranny_header.cs 97 (12 years ago) by william: Add: #define HAVE_GRN_REFERENCE when defined enables GRN_REFERENCE class, else disables it (the code does not work)
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