Add boolean indicators, that indicate if each type is present
** return default(grnfileinfo); in Try/Catch block ** Add another Try/Catch block
Add Try/Catch blocks in to all API Calls
bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
move ExtenededData to it's own interface and make the classes, that need it, implement it.
create and implement interfaces for all core classes (for type casting)
add: reading of textures
enable reading of ExporterInfo
initial commit of support to read ArtToolInfo
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