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In coreapi: *Add more texture methods *Move everthing into related classes, to group related methods,etc *Update all classes to use these grouped classes
continue to add xml documentation
Remove: TextureTypeFormat EncodingFormat These have been deprecated
Add documentation to All: INativePointer Members IExtendedData Members
bulk commit
Add UIEditor to edit EnumType Values via a dropdown combobox
bulk commit
bulk commit
bulk commit
implement Granny2ExceptionWriter
add compiler directive to write exceptions to console or not
add StackTrace support for error handling (to see the stack calls)
Add Try/Catch blocks in to all API Calls
bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
move ExtenededData to it's own interface and make the classes, that need it, implement it.
create and implement interfaces for all core classes (for type casting)
Add: FilePath
setup default constructors to initialize each class to its default values
add: reading of textures
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