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root/gr2lib/trunk/gr2lib/core/coretypes/implementation
r90
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FilePath.cs 79 (12 years ago) by william: create and implement interfaces for all core classes (for type casting)
Vector2.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
Vector3.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
Vector4.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
LightInfo.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
Transform.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
Matrix33.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
Matrix44.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
MathUtils.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
Quaterion.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
CameraInfo.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
ExporterInfo.cs 86 (12 years ago) by william: Add Try/Catch blocks in to all API Calls
Skeleton.cs 86 (12 years ago) by william: Add Try/Catch blocks in to all API Calls
Layout.cs 86 (12 years ago) by william: Add Try/Catch blocks in to all API Calls
Pixel.cs 86 (12 years ago) by william: Add Try/Catch blocks in to all API Calls
Material.cs 86 (12 years ago) by william: Add Try/Catch blocks in to all API Calls
Texture.cs 86 (12 years ago) by william: Add Try/Catch blocks in to all API Calls
Image.cs 86 (12 years ago) by william: Add Try/Catch blocks in to all API Calls
Map.cs 86 (12 years ago) by william: Add Try/Catch blocks in to all API Calls
ArtToolInfo.cs 86 (12 years ago) by william: Add Try/Catch blocks in to all API Calls
Bone.cs 86 (12 years ago) by william: Add Try/Catch blocks in to all API Calls
MIPLevel.cs 89 (12 years ago) by william: managed.Pixels[i] = default(Pixel); -> managed.Pixels[i] = New Pixel();
grnfileinfo.cs 90 (12 years ago) by william: Add boolean indicators, that indicate if each type is present
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