../
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FilePath.cs
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79
(12 years ago)
by william:
create and implement interfaces for all core classes (for type casting)
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Vector2.cs
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83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
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Vector3.cs
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83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
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Vector4.cs
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83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
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LightInfo.cs
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83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
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Transform.cs
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83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
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Matrix33.cs
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83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
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Matrix44.cs
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83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
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MathUtils.cs
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83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
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Quaterion.cs
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83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
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CameraInfo.cs
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83
(12 years ago)
by william:
bulk commit --
** Enable Support for Skeletons & Bones
** A bug has found its way into the code
-get an unhandled EHAccessViolation
- I think the problem is in the Textures Class (or one of the sub-classes)
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ExporterInfo.cs
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86
(12 years ago)
by william:
Add Try/Catch blocks in to all API Calls
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Skeleton.cs
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86
(12 years ago)
by william:
Add Try/Catch blocks in to all API Calls
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Layout.cs
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86
(12 years ago)
by william:
Add Try/Catch blocks in to all API Calls
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Pixel.cs
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86
(12 years ago)
by william:
Add Try/Catch blocks in to all API Calls
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Material.cs
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86
(12 years ago)
by william:
Add Try/Catch blocks in to all API Calls
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Texture.cs
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86
(12 years ago)
by william:
Add Try/Catch blocks in to all API Calls
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Image.cs
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86
(12 years ago)
by william:
Add Try/Catch blocks in to all API Calls
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Map.cs
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86
(12 years ago)
by william:
Add Try/Catch blocks in to all API Calls
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ArtToolInfo.cs
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86
(12 years ago)
by william:
Add Try/Catch blocks in to all API Calls
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Bone.cs
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86
(12 years ago)
by william:
Add Try/Catch blocks in to all API Calls
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MIPLevel.cs
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89
(12 years ago)
by william:
managed.Pixels[i] = default(Pixel); -> managed.Pixels[i] = New Pixel();
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grnfileinfo.cs
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90
(12 years ago)
by william:
Add boolean indicators, that indicate if each type is present
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