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root/gr2lib/trunk/gr2lib/core/coretypes/implementation
r106
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FilePath.cs 79 (12 years ago) by william: create and implement interfaces for all core classes (for type casting)
Vector2.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
Vector3.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
Vector4.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
LightInfo.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
Matrix33.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
Matrix44.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
MathUtils.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
Quaterion.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
CameraInfo.cs 83 (12 years ago) by william: bulk commit -- ** Enable Support for Skeletons & Bones ** A bug has found its way into the code -get an unhandled EHAccessViolation - I think the problem is in the Textures Class (or one of the sub-classes)
Layout.cs 86 (12 years ago) by william: Add Try/Catch blocks in to all API Calls
Pixel.cs 86 (12 years ago) by william: Add Try/Catch blocks in to all API Calls
Transform.cs 95 (12 years ago) by william: add StackTrace support for error handling (to see the stack calls)
grnfileinfo.cs 97 (12 years ago) by william: Add: #define HAVE_GRN_REFERENCE when defined enables GRN_REFERENCE class, else disables it (the code does not work)
ExporterInfo.cs 106 (12 years ago) by william: implement Granny2ExceptionWriter
Skeleton.cs 106 (12 years ago) by william: implement Granny2ExceptionWriter
Material.cs 106 (12 years ago) by william: implement Granny2ExceptionWriter
Texture.cs 106 (12 years ago) by william: implement Granny2ExceptionWriter
Image.cs 106 (12 years ago) by william: implement Granny2ExceptionWriter
MIPLevel.cs 106 (12 years ago) by william: implement Granny2ExceptionWriter
Map.cs 106 (12 years ago) by william: implement Granny2ExceptionWriter
ArtToolInfo.cs 106 (12 years ago) by william: implement Granny2ExceptionWriter
Bone.cs 106 (12 years ago) by william: implement Granny2ExceptionWriter
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