/[Sims3RigEditor]/trunk/gr2lib_typedefs/typeeditors
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Revision 42 - Directory Listing
Modified Thu Aug 5 22:54:13 2010 UTC (10 years, 7 months ago) by william
continue s3tc update


Revision 38 - Directory Listing
Modified Thu Aug 5 20:56:59 2010 UTC (10 years, 7 months ago) by william
attempt to implement some managed texture creators, so the the texture creation
can be maintained on a per-texture-type basis.


Revision 33 - Directory Listing
Modified Thu Aug 5 12:59:04 2010 UTC (10 years, 7 months ago) by william
bulk commit - continue update to support s3tc texture import (DDS)


Revision 32 - Directory Listing
Modified Wed Aug 4 10:17:09 2010 UTC (10 years, 7 months ago) by william
continue update to import dds textures


Revision 31 - Directory Listing
Modified Tue Aug 3 10:09:17 2010 UTC (10 years, 7 months ago) by william
Changed ULLayoutEditor so that pixel layouts can be chosen via the granny_pixel_layout enum, just like the subformat can


Revision 30 - Directory Listing
Modified Tue Aug 3 09:20:25 2010 UTC (10 years, 7 months ago) by william
add support to handle texture creation from different types of images


Revision 29 - Directory Listing
Modified Mon Aug 2 08:57:24 2010 UTC (10 years, 7 months ago) by william
Implement the importing/saving of user images...
Imported Image(s) Encoding must be forced to: granny_texture_encoding.GrannyRawTextureEncoding
For the images to be read/written properly.
If colors are messed up - try switching between the RGB(A) and BGR(A) SubFormats


Revision 27 - Directory Listing
Modified Mon Aug 2 03:33:57 2010 UTC (10 years, 7 months ago) by william
call coreapi.TextureSupport.GrannyFreeBuilderResult(ReferenceTexture.NativePointer);
when finsihed with the texture


Revision 21 - Directory Listing
Modified Sun Aug 1 06:31:31 2010 UTC (10 years, 7 months ago) by william
Add some UI Editors


Revision 18 - Directory Listing
Added Sun Aug 1 03:01:19 2010 UTC (10 years, 7 months ago) by william
Add dependencies:
**PropertyGridEx
**Be.Windows.Forms.HexBox
Implement:
**UIVectorEditor (for editing vectors)


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