/[Sims3RigEditor]/trunk/gr2lib_typedefs/typedefs/TextureCreator/BaseTextureCreator.cs
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Contents of /trunk/gr2lib_typedefs/typedefs/TextureCreator/BaseTextureCreator.cs

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Revision 36 - (show annotations) (download)
Thu Aug 5 19:00:37 2010 UTC (9 years, 6 months ago) by william
File size: 898 byte(s)
Add classes in an attempt to create an intelligent texture creator/importer/exporter/parser/etc,etc

1 using System;
2 using System.Collections.Generic;
3 using System.Text;
4 using System.Windows.Forms;
5 using gr2lib_typedefs.typedefs.TextureCreator.interfaces;
6 using System.IO;
7 using gr2lib.core.ui.helpers;
8
9 namespace gr2lib_typedefs.typedefs.TextureCreator
10 {
11 public class BaseTextureCreator : ATextureResource
12 {
13 public BaseTextureCreator() : base() { }
14 public BaseTextureCreator(MemoryStream ms) : base(ms) { }
15 public BaseTextureCreator(byte[] data) : base(data) { }
16 public BaseTextureCreator(string filename) : base(filename) { }
17
18 #region ATextureResource Members
19 protected override void Parse()
20 {
21 throw new NotImplementedException();
22 }
23 protected override void UnParse()
24 {
25 throw new NotImplementedException();
26 }
27
28 #endregion
29
30 }
31 }

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