/[Sims3RigEditor]/trunk/gr2lib_typedefs/typedefs/TextureCreator/ATextureResource.cs
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Log of /trunk/gr2lib_typedefs/typedefs/TextureCreator/ATextureResource.cs

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Revision 45 - (view) (download) (annotate) - [select for diffs]
Modified Thu Aug 5 23:30:21 2010 UTC (9 years, 6 months ago) by william
File length: 7397 byte(s)
Diff to previous 42 (colored)
Change access modifier on BinaryFileReader Subclass from: private -> protected, so that it can be used by derived classes as a binary file reader utility class


Revision 42 - (view) (download) (annotate) - [select for diffs]
Modified Thu Aug 5 22:54:13 2010 UTC (9 years, 6 months ago) by william
File length: 7395 byte(s)
Diff to previous 40 (colored)
continue s3tc update


Revision 40 - (view) (download) (annotate) - [select for diffs]
Modified Thu Aug 5 21:39:14 2010 UTC (9 years, 6 months ago) by william
File length: 7068 byte(s)
Diff to previous 38 (colored)
when initializing the stream, after a file was passed in, do not reset AsBytes to 0;


Revision 38 - (view) (download) (annotate) - [select for diffs]
Modified Thu Aug 5 20:56:59 2010 UTC (9 years, 6 months ago) by william
File length: 6877 byte(s)
Diff to previous 36 (colored)
attempt to implement some managed texture creators, so the the texture creation
can be maintained on a per-texture-type basis.


Revision 36 - (view) (download) (annotate) - [select for diffs]
Added Thu Aug 5 19:00:37 2010 UTC (9 years, 6 months ago) by william
File length: 5403 byte(s)
Add classes in an attempt to create an intelligent texture creator/importer/exporter/parser/etc,etc


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