/[Sims3RigEditor]/trunk/gr2lib_typedefs/typedefs
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Revision 42 - Directory Listing
Modified Thu Aug 5 22:54:13 2010 UTC (10 years, 7 months ago) by william
continue s3tc update


Revision 41 - Directory Listing
Modified Thu Aug 5 21:39:39 2010 UTC (10 years, 7 months ago) by william
implement initial code to read the DDS file format


Revision 40 - Directory Listing
Modified Thu Aug 5 21:39:14 2010 UTC (10 years, 7 months ago) by william
when initializing the stream, after a file was passed in, do not reset AsBytes to 0;


Revision 38 - Directory Listing
Modified Thu Aug 5 20:56:59 2010 UTC (10 years, 7 months ago) by william
attempt to implement some managed texture creators, so the the texture creation
can be maintained on a per-texture-type basis.


Revision 36 - Directory Listing
Modified Thu Aug 5 19:00:37 2010 UTC (10 years, 7 months ago) by william
Add classes in an attempt to create an intelligent texture creator/importer/exporter/parser/etc,etc


Revision 33 - Directory Listing
Modified Thu Aug 5 12:59:04 2010 UTC (10 years, 7 months ago) by william
bulk commit - continue update to support s3tc texture import (DDS)


Revision 32 - Directory Listing
Modified Wed Aug 4 10:17:09 2010 UTC (10 years, 7 months ago) by william
continue update to import dds textures


Revision 31 - Directory Listing
Modified Tue Aug 3 10:09:17 2010 UTC (10 years, 7 months ago) by william
Changed ULLayoutEditor so that pixel layouts can be chosen via the granny_pixel_layout enum, just like the subformat can


Revision 30 - Directory Listing
Modified Tue Aug 3 09:20:25 2010 UTC (10 years, 7 months ago) by william
add support to handle texture creation from different types of images


Revision 29 - Directory Listing
Modified Mon Aug 2 08:57:24 2010 UTC (10 years, 7 months ago) by william
Implement the importing/saving of user images...
Imported Image(s) Encoding must be forced to: granny_texture_encoding.GrannyRawTextureEncoding
For the images to be read/written properly.
If colors are messed up - try switching between the RGB(A) and BGR(A) SubFormats


Revision 22 - Directory Listing
Modified Sun Aug 1 06:33:06 2010 UTC (10 years, 7 months ago) by william
Add Support to Convert Texture List to Managed...
Still need to implement support to convert managed texture list to native


Revision 19 - Directory Listing
Modified Sun Aug 1 04:22:12 2010 UTC (10 years, 7 months ago) by william
Add Support for:
** writing granny2 data to a new or existing file
   -- the way this is setup, is that if we only a change a few things
	and update that data in the root granny_file_info; then all
	existing unchanged data present in the granny_file_info will
	be written out as well.
	This way we can add support to edit data in a piece-milled fashion.


Revision 18 - Directory Listing
Modified Sun Aug 1 03:01:19 2010 UTC (10 years, 7 months ago) by william
Add dependencies:
**PropertyGridEx
**Be.Windows.Forms.HexBox
Implement:
**UIVectorEditor (for editing vectors)


Revision 15 - Directory Listing
Modified Sun Aug 1 02:44:09 2010 UTC (10 years, 7 months ago) by william
Add Property Wrapper for displaying Granny2 Rig data in property grid


Revision 14 - Directory Listing
Modified Sun Aug 1 02:15:12 2010 UTC (10 years, 7 months ago) by william
implement ExporterInfo


Revision 6 - Directory Listing
Modified Fri Jul 30 00:28:19 2010 UTC (10 years, 7 months ago) by william
bulk commit


Revision 5 - Directory Listing
Added Thu Jul 29 17:25:37 2010 UTC (10 years, 7 months ago) by william
initial commit --

** Started implementing native unmanaged <=> managed conversion


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