1 |
william |
401 |
using System; |
2 |
|
|
using System.Collections.Generic; |
3 |
|
|
using System.Linq; |
4 |
|
|
using System.Text; |
5 |
|
|
using System.IO; |
6 |
|
|
|
7 |
|
|
namespace RomCheater.Serialization |
8 |
|
|
{ |
9 |
william |
402 |
public interface ISerializationResultCount |
10 |
william |
401 |
{ |
11 |
|
|
int ResultCount { get; } |
12 |
|
|
} |
13 |
william |
402 |
public abstract class SerializationWriter : ISerializationResultCount, IDisposable |
14 |
william |
401 |
{ |
15 |
|
|
private const string DEFAULT_FOLDER = "tmp"; |
16 |
|
|
private const string DEFAULT_FILENAME = "SerializedMemoryResults.tmp"; |
17 |
|
|
private static string DEFAULT_PATH = string.Format(@"{0}\{1}", DEFAULT_FOLDER,DEFAULT_FILENAME); |
18 |
|
|
public SerializationWriter() : this(DEFAULT_PATH) { } |
19 |
william |
402 |
protected SerializationWriter(string filename) : this(filename, 0, true) { } |
20 |
|
|
public SerializationWriter(int resultCount) : this(DEFAULT_PATH, resultCount, true) { } |
21 |
|
|
public SerializationWriter(string filename, int resultCount, bool delete) { FileName = filename; ResultCount = resultCount; CreateFile(delete); } |
22 |
william |
401 |
|
23 |
william |
402 |
#region ISerializationResultCount members |
24 |
|
|
public int ResultCount { get; protected set; } |
25 |
william |
401 |
#endregion |
26 |
|
|
private FileStream fileStream; |
27 |
|
|
protected BinaryWriter binWriter; |
28 |
|
|
protected string FileName { get; private set; } |
29 |
|
|
private bool DeleteResultFile() |
30 |
|
|
{ |
31 |
|
|
try |
32 |
|
|
{ |
33 |
|
|
FileInfo fi = new FileInfo(FileName); |
34 |
|
|
if (fi.Exists) |
35 |
|
|
{ |
36 |
|
|
fi.Delete(); |
37 |
|
|
return true; |
38 |
|
|
} |
39 |
|
|
return true; |
40 |
|
|
} |
41 |
|
|
catch |
42 |
|
|
{ |
43 |
|
|
return false; |
44 |
|
|
} |
45 |
|
|
} |
46 |
william |
402 |
private void CreateFile(bool delete) |
47 |
william |
401 |
{ |
48 |
william |
402 |
if (delete) |
49 |
|
|
DeleteResultFile(); |
50 |
william |
401 |
FileInfo fi = new FileInfo(FileName); |
51 |
|
|
if (!fi.Exists) |
52 |
|
|
{ |
53 |
|
|
if (!fi.Directory.Exists) |
54 |
|
|
fi.Directory.Create(); |
55 |
|
|
FileStream t = fi.Create(); |
56 |
|
|
t.Close(); |
57 |
|
|
} |
58 |
|
|
fi = null; |
59 |
|
|
fileStream = new FileStream(FileName, FileMode.Append, FileAccess.Write, FileShare.Read); |
60 |
|
|
binWriter = new BinaryWriter(fileStream); |
61 |
|
|
} |
62 |
|
|
//protected void Write(byte[] data) |
63 |
|
|
//{ |
64 |
|
|
// binWriter.Write(data); |
65 |
|
|
//} |
66 |
|
|
|
67 |
|
|
#region IDisposable Support |
68 |
|
|
// Track whether Dispose has been called. |
69 |
|
|
private bool disposed = false; |
70 |
|
|
// Implement IDisposable. |
71 |
|
|
// Do not make this method virtual. |
72 |
|
|
// A derived class should not be able to override this method. |
73 |
|
|
public void Dispose() |
74 |
|
|
{ |
75 |
|
|
Dispose(true); |
76 |
|
|
// This object will be cleaned up by the Dispose method. |
77 |
|
|
// Therefore, you should call GC.SupressFinalize to |
78 |
|
|
// take this object off the finalization queue |
79 |
|
|
// and prevent finalization code for this object |
80 |
|
|
// from executing a second time. |
81 |
|
|
GC.SuppressFinalize(this); |
82 |
|
|
} |
83 |
|
|
// Dispose(bool disposing) executes in two distinct scenarios. |
84 |
|
|
// If disposing equals true, the method has been called directly |
85 |
|
|
// or indirectly by a user's code. Managed and unmanaged resources |
86 |
|
|
// can be disposed. |
87 |
|
|
// If disposing equals false, the method has been called by the |
88 |
|
|
// runtime from inside the finalizer and you should not reference |
89 |
|
|
// other objects. Only unmanaged resources can be disposed. |
90 |
|
|
protected virtual void Dispose(bool disposing) |
91 |
|
|
{ |
92 |
|
|
// Check to see if Dispose has already been called. |
93 |
|
|
if (!this.disposed) |
94 |
|
|
{ |
95 |
|
|
// If disposing equals true, dispose all managed |
96 |
|
|
// and unmanaged resources. |
97 |
|
|
if (disposing) |
98 |
|
|
{ |
99 |
|
|
// Dispose managed resources. |
100 |
|
|
//component.Dispose(); |
101 |
|
|
} |
102 |
|
|
|
103 |
|
|
// Call the appropriate methods to clean up |
104 |
|
|
// unmanaged resources here. |
105 |
|
|
// If disposing is false, |
106 |
|
|
// only the following code is executed. |
107 |
|
|
|
108 |
|
|
// clean up any resources |
109 |
|
|
binWriter.Flush(); |
110 |
|
|
binWriter.Close(); |
111 |
|
|
binWriter = null; |
112 |
|
|
fileStream = null; |
113 |
|
|
// Note disposing has been done. |
114 |
|
|
disposed = true; |
115 |
|
|
|
116 |
|
|
} |
117 |
|
|
} |
118 |
|
|
// Use C# destructor syntax for finalization code. |
119 |
|
|
// This destructor will run only if the Dispose method |
120 |
|
|
// does not get called. |
121 |
|
|
// It gives your base class the opportunity to finalize. |
122 |
|
|
// Do not provide destructors in types derived from this class. |
123 |
|
|
~SerializationWriter() |
124 |
|
|
{ |
125 |
|
|
// Do not re-create Dispose clean-up code here. |
126 |
|
|
// Calling Dispose(false) is optimal in terms of |
127 |
|
|
// readability and maintainability. |
128 |
|
|
Dispose(false); |
129 |
|
|
} |
130 |
|
|
#endregion |
131 |
|
|
} |
132 |
|
|
} |