/[RomCheater]/trunk/RomCheater/Serialization/SerializationReader.cs
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Contents of /trunk/RomCheater/Serialization/SerializationReader.cs

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Revision 444 - (show annotations) (download)
Sun Jun 2 18:56:41 2013 UTC (8 years, 1 month ago) by william
File size: 4317 byte(s)
+ update serialization reader/writer to include a search results guid

1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using System.IO;
6
7 namespace RomCheater.Serialization
8 {
9 public abstract class SerializationReader : ISerializationResultCount, IDisposable
10 {
11 private static string CreateFilename(Guid guid)
12 {
13 if (guid == Guid.Empty)
14 {
15 return DEFAULT_PATH;
16 }
17 else
18 {
19 return string.Format(@"{0}\{1}", DEFAULT_FOLDER, string.Format("{0}.tmp", guid.ToString()));
20 }
21 }
22 private const string DEFAULT_FOLDER = "tmp";
23 private const string DEFAULT_FILENAME = "SerializedMemoryResults.tmp";
24 private static string DEFAULT_PATH = string.Format(@"{0}\{1}", DEFAULT_FOLDER, DEFAULT_FILENAME);
25 //public SerializationReader() : this(CreateFilename(Guid.Empty)) { CreateReader(Guid.Empty); }
26 public SerializationReader(Guid guid) { CreateReader(guid); }
27 protected SerializationReader(string filename) { FileName = filename; }
28
29
30
31 #region ISerializationResultCount members
32 public int ResultCount { get; protected set; }
33 #endregion
34 private FileStream fileStream;
35 protected BinaryReader binReader;
36 protected string FileName { get; private set; }
37 private void CreateReader(Guid guid)
38 {
39 fileStream = new FileStream(FileName, FileMode.Open, FileAccess.Read, FileShare.Read);
40 binReader = new BinaryReader(fileStream);
41 }
42 #region IDisposable Support
43 // Track whether Dispose has been called.
44 private bool disposed = false;
45 // Implement IDisposable.
46 // Do not make this method virtual.
47 // A derived class should not be able to override this method.
48 public void Dispose()
49 {
50 Dispose(true);
51 // This object will be cleaned up by the Dispose method.
52 // Therefore, you should call GC.SupressFinalize to
53 // take this object off the finalization queue
54 // and prevent finalization code for this object
55 // from executing a second time.
56 GC.SuppressFinalize(this);
57 }
58 // Dispose(bool disposing) executes in two distinct scenarios.
59 // If disposing equals true, the method has been called directly
60 // or indirectly by a user's code. Managed and unmanaged resources
61 // can be disposed.
62 // If disposing equals false, the method has been called by the
63 // runtime from inside the finalizer and you should not reference
64 // other objects. Only unmanaged resources can be disposed.
65 protected virtual void Dispose(bool disposing)
66 {
67 // Check to see if Dispose has already been called.
68 if (!this.disposed)
69 {
70 // If disposing equals true, dispose all managed
71 // and unmanaged resources.
72 if (disposing)
73 {
74 // Dispose managed resources.
75 //component.Dispose();
76 }
77
78 // Call the appropriate methods to clean up
79 // unmanaged resources here.
80 // If disposing is false,
81 // only the following code is executed.
82
83 // clean up any resources
84 binReader.Close();
85 binReader = null;
86 fileStream = null;
87 // Note disposing has been done.
88 disposed = true;
89
90 }
91 }
92 // Use C# destructor syntax for finalization code.
93 // This destructor will run only if the Dispose method
94 // does not get called.
95 // It gives your base class the opportunity to finalize.
96 // Do not provide destructors in types derived from this class.
97 ~SerializationReader()
98 {
99 // Do not re-create Dispose clean-up code here.
100 // Calling Dispose(false) is optimal in terms of
101 // readability and maintainability.
102 Dispose(false);
103 }
104 #endregion
105 }
106 }

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