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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Text; |
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using System.IO; |
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namespace RomCheater.Serialization |
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{ |
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public abstract class SerializationReader : ISerializationResultCount, IDisposable |
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{ |
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private static string CreateFilename(Guid guid) |
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{ |
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if (guid == Guid.Empty) |
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{ |
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return DEFAULT_PATH; |
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} |
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else |
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{ |
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return string.Format(@"{0}\{1}", DEFAULT_FOLDER, string.Format("{0}.tmp", guid.ToString())); |
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} |
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} |
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private const string DEFAULT_FOLDER = "tmp"; |
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private const string DEFAULT_FILENAME = "SerializedMemoryResults.tmp"; |
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private static string DEFAULT_PATH = string.Format(@"{0}\{1}", DEFAULT_FOLDER, DEFAULT_FILENAME); |
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//public SerializationReader() : this(CreateFilename(Guid.Empty)) { CreateReader(Guid.Empty); } |
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public SerializationReader(Guid guid) { CreateReader(guid); } |
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protected SerializationReader(string filename) { FileName = filename; } |
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#region ISerializationResultCount members |
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public int ResultCount { get; protected set; } |
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#endregion |
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private FileStream fileStream; |
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protected BinaryReader binReader; |
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protected string FileName { get; private set; } |
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private void CreateReader(Guid guid) |
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{ |
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fileStream = new FileStream(FileName, FileMode.Open, FileAccess.Read, FileShare.Read); |
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binReader = new BinaryReader(fileStream); |
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} |
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#region IDisposable Support |
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// Track whether Dispose has been called. |
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private bool disposed = false; |
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// Implement IDisposable. |
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// Do not make this method virtual. |
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// A derived class should not be able to override this method. |
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public void Dispose() |
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{ |
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Dispose(true); |
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// This object will be cleaned up by the Dispose method. |
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// Therefore, you should call GC.SupressFinalize to |
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// take this object off the finalization queue |
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// and prevent finalization code for this object |
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// from executing a second time. |
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GC.SuppressFinalize(this); |
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} |
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// Dispose(bool disposing) executes in two distinct scenarios. |
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// If disposing equals true, the method has been called directly |
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// or indirectly by a user's code. Managed and unmanaged resources |
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// can be disposed. |
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// If disposing equals false, the method has been called by the |
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// runtime from inside the finalizer and you should not reference |
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// other objects. Only unmanaged resources can be disposed. |
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protected virtual void Dispose(bool disposing) |
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{ |
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// Check to see if Dispose has already been called. |
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if (!this.disposed) |
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{ |
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// If disposing equals true, dispose all managed |
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// and unmanaged resources. |
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if (disposing) |
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{ |
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// Dispose managed resources. |
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//component.Dispose(); |
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} |
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// Call the appropriate methods to clean up |
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// unmanaged resources here. |
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// If disposing is false, |
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// only the following code is executed. |
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// clean up any resources |
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binReader.Close(); |
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binReader = null; |
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fileStream = null; |
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// Note disposing has been done. |
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disposed = true; |
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} |
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} |
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// Use C# destructor syntax for finalization code. |
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// This destructor will run only if the Dispose method |
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// does not get called. |
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// It gives your base class the opportunity to finalize. |
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// Do not provide destructors in types derived from this class. |
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~SerializationReader() |
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{ |
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// Do not re-create Dispose clean-up code here. |
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// Calling Dispose(false) is optimal in terms of |
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// readability and maintainability. |
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Dispose(false); |
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} |
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#endregion |
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} |
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} |