1 |
william |
401 |
using System; |
2 |
|
|
using System.Collections.Generic; |
3 |
|
|
using System.Linq; |
4 |
|
|
using System.Text; |
5 |
william |
402 |
using System.IO; |
6 |
william |
401 |
|
7 |
|
|
namespace RomCheater.Serialization |
8 |
|
|
{ |
9 |
william |
402 |
public abstract class SerializationReader : ISerializationResultCount, IDisposable |
10 |
william |
401 |
{ |
11 |
william |
402 |
private const string DEFAULT_FOLDER = "tmp"; |
12 |
|
|
private const string DEFAULT_FILENAME = "SerializedMemoryResults.tmp"; |
13 |
|
|
private static string DEFAULT_PATH = string.Format(@"{0}\{1}", DEFAULT_FOLDER, DEFAULT_FILENAME); |
14 |
|
|
public SerializationReader() : this(DEFAULT_PATH) { } |
15 |
|
|
protected SerializationReader(string filename) { FileName = filename; CreateReader(); } |
16 |
|
|
|
17 |
|
|
|
18 |
|
|
#region ISerializationResultCount members |
19 |
|
|
public int ResultCount { get; protected set; } |
20 |
|
|
#endregion |
21 |
|
|
private FileStream fileStream; |
22 |
|
|
protected BinaryReader binReader; |
23 |
|
|
protected string FileName { get; private set; } |
24 |
|
|
private void CreateReader() |
25 |
|
|
{ |
26 |
|
|
fileStream = new FileStream(FileName, FileMode.Open, FileAccess.Read, FileShare.Read); |
27 |
|
|
binReader = new BinaryReader(fileStream); |
28 |
|
|
} |
29 |
|
|
#region IDisposable Support |
30 |
|
|
// Track whether Dispose has been called. |
31 |
|
|
private bool disposed = false; |
32 |
|
|
// Implement IDisposable. |
33 |
|
|
// Do not make this method virtual. |
34 |
|
|
// A derived class should not be able to override this method. |
35 |
|
|
public void Dispose() |
36 |
|
|
{ |
37 |
|
|
Dispose(true); |
38 |
|
|
// This object will be cleaned up by the Dispose method. |
39 |
|
|
// Therefore, you should call GC.SupressFinalize to |
40 |
|
|
// take this object off the finalization queue |
41 |
|
|
// and prevent finalization code for this object |
42 |
|
|
// from executing a second time. |
43 |
|
|
GC.SuppressFinalize(this); |
44 |
|
|
} |
45 |
|
|
// Dispose(bool disposing) executes in two distinct scenarios. |
46 |
|
|
// If disposing equals true, the method has been called directly |
47 |
|
|
// or indirectly by a user's code. Managed and unmanaged resources |
48 |
|
|
// can be disposed. |
49 |
|
|
// If disposing equals false, the method has been called by the |
50 |
|
|
// runtime from inside the finalizer and you should not reference |
51 |
|
|
// other objects. Only unmanaged resources can be disposed. |
52 |
|
|
protected virtual void Dispose(bool disposing) |
53 |
|
|
{ |
54 |
|
|
// Check to see if Dispose has already been called. |
55 |
|
|
if (!this.disposed) |
56 |
|
|
{ |
57 |
|
|
// If disposing equals true, dispose all managed |
58 |
|
|
// and unmanaged resources. |
59 |
|
|
if (disposing) |
60 |
|
|
{ |
61 |
|
|
// Dispose managed resources. |
62 |
|
|
//component.Dispose(); |
63 |
|
|
} |
64 |
|
|
|
65 |
|
|
// Call the appropriate methods to clean up |
66 |
|
|
// unmanaged resources here. |
67 |
|
|
// If disposing is false, |
68 |
|
|
// only the following code is executed. |
69 |
|
|
|
70 |
|
|
// clean up any resources |
71 |
|
|
binReader.Close(); |
72 |
|
|
binReader = null; |
73 |
|
|
fileStream = null; |
74 |
|
|
// Note disposing has been done. |
75 |
|
|
disposed = true; |
76 |
|
|
|
77 |
|
|
} |
78 |
|
|
} |
79 |
|
|
// Use C# destructor syntax for finalization code. |
80 |
|
|
// This destructor will run only if the Dispose method |
81 |
|
|
// does not get called. |
82 |
|
|
// It gives your base class the opportunity to finalize. |
83 |
|
|
// Do not provide destructors in types derived from this class. |
84 |
|
|
~SerializationReader() |
85 |
|
|
{ |
86 |
|
|
// Do not re-create Dispose clean-up code here. |
87 |
|
|
// Calling Dispose(false) is optimal in terms of |
88 |
|
|
// readability and maintainability. |
89 |
|
|
Dispose(false); |
90 |
|
|
} |
91 |
|
|
#endregion |
92 |
william |
401 |
} |
93 |
|
|
} |