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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Text; |
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|
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namespace RomCheater.Docking.MemorySearch |
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{ |
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[Serializable()] |
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public class ResultType<T> : IDisposable |
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{ |
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|
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public ResultType() |
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{ |
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this.Address = 0; |
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this.Value = default(T); |
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} |
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public ResultType(uint Address, T Value) |
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{ |
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this.Address = Address; |
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this.Value = Value; |
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} |
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private uint _Address; |
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private T _Value; |
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public uint Address { get { return _Address; } set { _Address = value; } } |
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public T Value { get { return _Value; } set { _Value = value; } } |
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|
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#region IDisposable Members |
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protected virtual void Dispose(bool disposing) |
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{ |
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if (disposing) |
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{ |
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// dispose managed resources |
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} |
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// free native resources |
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} |
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public void Dispose() |
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{ |
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Dispose(true); |
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GC.SuppressFinalize(this); // do not finalize because we don't have any unmanaged resources. |
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} |
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|
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#endregion |
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} |
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} |