/[RomCheater]/trunk/RomCheater/Docking/MemorySearch/RangedComparer.cs
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Diff of /trunk/RomCheater/Docking/MemorySearch/RangedComparer.cs

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--- trunk/RomCheater/Docking/MemorySearch/RangedComparer.cs	2012/06/19 07:56:36	378
+++ trunk/RomCheater/Docking/MemorySearch/RangedComparer.cs	2012/06/21 20:45:35	410
@@ -5,7 +5,7 @@
 
 namespace RomCheater.Docking.MemorySearch
 {
-    public class RangedComparer<T> : ICompareValue<T>, ICompareAddress
+    public class RangedComparer<T> : ICompareValue<T>, ICompareAddress, IDisposable
     {
         public RangedComparer(uint address, T value)
         {
@@ -21,5 +21,67 @@
         private uint _Address;
         public uint Address { get { return _Address; } set { _Address = value; } }
         #endregion
+
+         #region IDisposable Support
+        // Track whether Dispose has been called.
+        private bool disposed = false;
+        // Implement IDisposable.
+        // Do not make this method virtual.
+        // A derived class should not be able to override this method.
+        public void Dispose()
+        {
+            Dispose(true);
+            // This object will be cleaned up by the Dispose method.
+            // Therefore, you should call GC.SupressFinalize to
+            // take this object off the finalization queue
+            // and prevent finalization code for this object
+            // from executing a second time.
+            GC.SuppressFinalize(this);
+        }
+        // Dispose(bool disposing) executes in two distinct scenarios.
+        // If disposing equals true, the method has been called directly
+        // or indirectly by a user's code. Managed and unmanaged resources
+        // can be disposed.
+        // If disposing equals false, the method has been called by the
+        // runtime from inside the finalizer and you should not reference
+        // other objects. Only unmanaged resources can be disposed.
+        protected virtual void Dispose(bool disposing)
+        {
+            // Check to see if Dispose has already been called.
+            if (!this.disposed)
+            {
+                // If disposing equals true, dispose all managed
+                // and unmanaged resources.
+                if (disposing)
+                {
+                    // Dispose managed resources.
+                    //component.Dispose();
+                }
+
+                // Call the appropriate methods to clean up
+                // unmanaged resources here.
+                // If disposing is false,
+                // only the following code is executed.
+
+                // empty
+
+                // Note disposing has been done.
+                disposed = true;
+
+            }
+        }
+        // Use C# destructor syntax for finalization code.
+        // This destructor will run only if the Dispose method
+        // does not get called.
+        // It gives your base class the opportunity to finalize.
+        // Do not provide destructors in types derived from this class.
+        ~RangedComparer()
+        {
+            // Do not re-create Dispose clean-up code here.
+            // Calling Dispose(false) is optimal in terms of
+            // readability and maintainability.
+            Dispose(false);
+        }
+        #endregion
     }
 }

 

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