namespace RomCheater.Docking
{
partial class FloatingMemoryView
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.MemView = new RomCheater.Docking.UI.UIMemoryViewer();
this.SuspendLayout();
//
// MemView
//
this.MemView.Dock = System.Windows.Forms.DockStyle.Fill;
this.MemView.Location = new System.Drawing.Point(0, 0);
this.MemView.Name = "MemView";
this.MemView.Size = new System.Drawing.Size(906, 566);
this.MemView.TabIndex = 0;
//
// FloatingMemoryView
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(906, 566);
this.Controls.Add(this.MemView);
this.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.Name = "FloatingMemoryView";
this.Text = "Memory View";
this.ResumeLayout(false);
}
#endregion
private UI.UIMemoryViewer MemView;
}
}