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using System.Text; |
using System.Text; |
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using RomCheater.PluginFramework.Interfaces; |
using RomCheater.PluginFramework.Interfaces; |
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using RomCheater.Logging; |
using RomCheater.Logging; |
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using System.IO; |
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namespace RomCheater.PluginFramework.Core |
namespace RomCheater.PluginFramework.Core |
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{ |
{ |
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public void LoadPlugins() |
public void LoadPlugins() |
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{ |
{ |
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logger.Info.WriteLine("Loading Plugins..."); |
logger.Info.WriteLine("Loading Plugins..."); |
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logger.Info.WriteLine("Plguins Loaded."); |
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string PluginPath = string.Format(@"{0}\Plugins", typeof(PluginLoader).Assembly.Location.Replace(@"\RomCheater.PluginFramework.dll", "")); |
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logger.Debug.WriteLine("Plugins Path: {0}", PluginPath); |
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List<string> dlls = new List<string>(Directory.GetFiles(PluginPath, "*.dll")); |
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logger.Debug.WriteLine(" Found: {0} plugin dlls", dlls.Count); |
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foreach (string dll in dlls) |
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{ |
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FileInfo fi = new FileInfo(dll); |
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logger.Debug.WriteLine(" plugin[{0}]: {1}", dlls.IndexOf(dll), fi.Name); |
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} |
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logger.Info.WriteLine("Plugins Loaded."); |
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} |
} |
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public List<IConfigPlugin> LoadedConfigPlugins { get; private set; } |
public List<IConfigPlugin> LoadedConfigPlugins { get; private set; } |
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public List<IInputPlugin> LoadedInputPlugins { get; private set; } |
public List<IInputPlugin> LoadedInputPlugins { get; private set; } |