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using System; |
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using System.Collections.Generic; |
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using System.ComponentModel; |
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using System.Data; |
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using System.Drawing; |
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using System.Linq; |
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using System.Text; |
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using System.Windows.Forms; |
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using WeifenLuo.WinFormsUI.Docking; |
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|
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namespace RomCheater.EmuMMAPPlugin |
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{ |
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#region EmuMEMMapDockControl |
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public partial class EmuMEMMapDockControl : DockContent |
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{ |
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private List<DeviceMemoryMap> DeviceMemoryMaps = new List<DeviceMemoryMap>(); |
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public EmuMEMMapDockControl() |
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{ |
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InitializeComponent(); |
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CreateMaps(); |
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} |
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private void EmuMEMMapDockControl_Shown(object sender, EventArgs e) |
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{ |
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txtDeviceMap.Clear(); |
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txtDeviceMap.AppendText(string.Format("Device Memory Map(s):{0}", System.Environment.NewLine)); |
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foreach (var k in DeviceMemoryMaps) |
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{ |
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string devicename = k.DeviceName; |
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txtDeviceMap.AppendText(string.Format("{0}:{1}", devicename, System.Environment.NewLine)); |
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var map = k.MemoryMap; |
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foreach (var mapped in map) |
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{ |
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var mapped_name = mapped.Key; |
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var mapped_data = mapped.Value; |
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var t = mapped_data.ToString(); |
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txtDeviceMap.AppendText(string.Format("\t{0}{1}", t, System.Environment.NewLine)); |
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} |
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} |
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} |
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private void CreateMaps() |
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{ |
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var map = new DeviceMemoryMap(); |
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#region NES |
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map = CreateNESMemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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#region SNES |
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map = CreateSNESMemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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#region PS1 |
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map = CreatePS1MemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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#region PS2 |
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map = CreatePS2MemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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#region N64 |
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map = CreateN64MemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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#region NGC |
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map = CreateNGCMemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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#region WII |
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map = CreateWIIMemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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map = null; // free memory |
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} |
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#region NES |
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private DeviceMemoryMap CreateNESMemMap() |
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{ |
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/* http://en.wikibooks.org/wiki/NES_Programming */ |
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const string name = "NES"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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//maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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maprange.Add(new MemMap("Zero Page", 0x0000, 0x00FF)); |
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maprange.Add(new MemMap("Stack", 0x0100, 0x01FF)); |
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maprange.Add(new MemMap("Ram", 0x0200, 0x07FF)); |
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|
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// mirror |
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maprange.Add(new MemMap("ZeroPage/Stack/Ram Mirror1", 0x0800, 0x0FFF)); |
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// mirror |
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maprange.Add(new MemMap("ZeroPage/Stack/Ram Mirror2", 0x1000, 0x17FF)); |
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// mirror |
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maprange.Add(new MemMap("ZeroPage/Stack/Ram Mirror3", 0x1800, 0x1FFF)); |
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|
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maprange.Add(new MemMap("IO Reg1", 0x2000, 0x2007)); |
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maprange.Add(new MemMap("IO reg1 mirror - repeated", 0x2000, 0x3FFF)); |
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maprange.Add(new MemMap("IO Reg2", 0x4000, 0x401F)); |
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maprange.Add(new MemMap("Expansion ROM", 0x4020, 0x5FFF)); |
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maprange.Add(new MemMap("SRAM", 0x6000, 0x7FFF)); |
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maprange.Add(new MemMap("PRG-ROM", 0x8000, 0xFFFF)); |
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|
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maprange.Add(new MemMap("Address of NMI Interrupt handler", 0xFFFA, 0xFFFB)); |
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maprange.Add(new MemMap("Address of Power on reset handler", 0xFFFC, 0xFFFD)); |
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maprange.Add(new MemMap("Address of BRK handler routine", 0xFFFE, 0xFFFF)); |
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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#region SNES |
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private DeviceMemoryMap CreateSNESMemMap() |
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{ |
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/* http://www.emulatronia.com/doctec/consolas/snes/SNESMem.txt */ |
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const string name = "SNES"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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//maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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maprange.Add(new MemMap("LowRAM", 0x0000, 0x1fff)); |
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maprange.Add(new MemMap("HighRAM", 0x2000, 0x7fff)); |
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maprange.Add(new MemMap("Expanded RAM", 0x8000, 0xffff)); |
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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#region PS1 |
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private DeviceMemoryMap CreatePS1MemMap() |
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{ |
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/* http://rveach.romhack.org/PSXInfo/psx%20hardware%20info.txt */ |
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const string name = "PS1"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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//maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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maprange.Add(new MemMap("Kernel Memory", 0x00000000, 0x0000ffff)); |
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maprange.Add(new MemMap("User Memory", 0x00010000, 0x001FFFFF)); |
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maprange.Add(new MemMap("Parallel Port", 0x1f000000, 0x1f00ffff)); |
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maprange.Add(new MemMap("Scratch Pad", 0x1f800000, 0x1f8003ff)); |
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maprange.Add(new MemMap("HW Registers", 0x1f801000, 0x1f802fff)); |
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maprange.Add(new MemMap("BIOS", 0x1FC00000, 0x1FC7FFFF)); |
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|
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maprange.Add(new MemMap("Kernel & User Memory (cached)", 0x80000000, 0x801fffff)); |
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maprange.Add(new MemMap("Kernel & User Memory (uncached)", 0xa0000000, 0xa01fffff)); |
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|
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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#region PS2 |
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private DeviceMemoryMap CreatePS2MemMap() |
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{ |
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/* http://psx-scene.com/forums/attachments/f19/17285d1280158606-ps2-memory-hardware-mapped-registers-layout-ps2-memory-hardware-mapped-registers-layout.txt */ |
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/* http://psx-scene.com/forums/f19/ps2-memory-hardware-mapped-registers-layout-64760/ */ |
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const string name = "PS2"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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//maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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maprange.Add(new MemMap("EE Kernel", 0x80000000, 0x800FFFFF)); |
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maprange.Add(new MemMap("EE RAM (Cached)", 0x00100000, 0x01FFFFFF)); |
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maprange.Add(new MemMap("EE RAM (Uncached)", 0x20100000, 0x21FFFFFF)); |
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maprange.Add(new MemMap("EE RAM (Uncached&accelerated)", 0x30100000, 0x31FFFFFF)); |
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maprange.Add(new MemMap("EE Registers (uncached)", 0x10000000, 0x11FFFFFF)); |
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maprange.Add(new MemMap("GS Registers (uncached)", 0x12000000, 0x13FFFFFF)); |
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maprange.Add(new MemMap("Boot ROM0 (uncached)", 0x1FC00000, 0x1FFFFFFF)); |
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maprange.Add(new MemMap("Boot ROM09 (cached)", 0x9FC00000, 0x9FFFFFFF)); |
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maprange.Add(new MemMap("Boot ROM0b (uncached)", 0xBFC00000, 0xBFFFFFFF)); |
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maprange.Add(new MemMap("Boot ROM1", 0xBE000000, 0xBE040000)); |
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maprange.Add(new MemMap("Boot ROM2", 0xBE400000, 0xBE440000)); |
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maprange.Add(new MemMap("IOP RAM", 0xBC000000, 0xBC1FFFFF)); |
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maprange.Add(new MemMap("Scratch Pad", 0x70000000, 0x70003FFF)); |
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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#region N64 |
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private DeviceMemoryMap CreateN64MemMap() |
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{ |
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/* http://n64.icequake.net/doc/n64intro/kantan/step1/1-4.html */ |
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const string name = "N64"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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//maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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maprange.Add(new MemMap("KUSEG [TLB Map]", 0x00000000, 0x7fffffff)); |
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maprange.Add(new MemMap("KSEG0 [Ram cached]", 0x80000000, 0x9fffffff)); |
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maprange.Add(new MemMap("KSEG1 [Ram uncached]", 0xa0000000, 0xbfffffff)); |
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maprange.Add(new MemMap("KSSEG [TLB Map]", 0xc0000000, 0xdfffffff)); |
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maprange.Add(new MemMap("KSEG3 [TLB Map]", 0xe0000000, 0xffffffff)); |
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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#region NGC |
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private DeviceMemoryMap CreateNGCMemMap() |
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{ |
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/* http://hitmen.c02.at/files/yagcd/yagcd/chap4.html#sec4 */ |
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const string name = "NGC"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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//maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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maprange.Add(new MemMap("Physical RAM", 0x00000000, 0x017fffff)); |
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maprange.Add(new MemMap("Logical RAM [cached]", 0x80000000, 0x817fffff)); |
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maprange.Add(new MemMap("Logical RAM [uncached]", 0xC0000000, 0xC17fffff)); |
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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#region WII |
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private DeviceMemoryMap CreateWIIMemMap() |
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{ |
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/* http://wiibrew.org/wiki/Memory_Map */ |
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const string name = "WII"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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//maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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maprange.Add(new MemMap("MEM1 [cached]", 0x80000000, 0x817FFFFF)); |
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maprange.Add(new MemMap("MEM1 [uncached]", 0xC0000000, 0xC17FFFFF)); |
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maprange.Add(new MemMap("MEM2 [cached]", 0x90000000, 0x93FFFFFF)); |
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maprange.Add(new MemMap("MEM2 [uncached]", 0xD0000000, 0xD3FFFFFF)); |
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maprange.Add(new MemMap("Hollywood/Starlet Registers?", 0xCD000000, 0xCD008000)); |
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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} |
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#endregion |
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|
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#region Memory Map Helper Classes |
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#region IMemMap |
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internal interface IMemMap |
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{ |
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string MapName { get; } |
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string MapStart { get; } |
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string MapEnd { get; } |
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string MapSize { get; } |
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string ToString(); |
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} |
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#endregion |
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#region IDeviceMemoryMap |
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internal interface IDeviceMemoryMap |
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{ |
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string DeviceName { get; } |
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IDictionary<string, IMemMap> MemoryMap { get; } |
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string ToString(); |
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} |
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#endregion |
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#region MemMap |
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internal class MemMap : IMemMap |
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{ |
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public MemMap() : this(string.Empty, 0, 0) { } |
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public MemMap(string name) { this.MapName = name; } |
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public MemMap(string name, ulong start, ulong end) : this(name, string.Format("0x{0}", start.ToString("X")), string.Format("0x{0}", end.ToString("X")), end - start) { } |
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public MemMap(string name, string start, string end, ulong size) |
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: this(name) |
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{ |
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this.MapStart = start; |
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this.MapEnd = end; |
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ulong _size = size + 1; |
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double t = 1024.0 * 1024.0; |
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double __size = (double)_size / t; |
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this.MapSize = string.Format("0x{0}={1:0.000000}MB", _size.ToString("X"), __size); |
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} |
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#region IMappedMemRange Members |
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public string MapName { get; private set; } |
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public string MapStart { get; private set; } |
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public string MapEnd { get; private set; } |
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public string MapSize { get; private set; } |
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public override string ToString() { return string.Format("[{0}]==>[{1}-{2}] [{3}]", MapName, MapStart, MapEnd, MapSize); } |
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#endregion |
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} |
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#endregion |
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#region DeviceMemoryMap |
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internal class DeviceMemoryMap : IDeviceMemoryMap |
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{ |
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public DeviceMemoryMap() { this.DeviceName = string.Empty; this.MemoryMap = this.MemoryMap = new Dictionary<string, IMemMap>(); } |
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public DeviceMemoryMap(string device, List<IMemMap> memorymap) |
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{ |
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this.DeviceName = device; |
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this.MemoryMap = new Dictionary<string, IMemMap>(); |
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foreach (var map in memorymap) { this.MemoryMap.Add(map.MapName, map); } |
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} |
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#region IDeviceMemoryMap Members |
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public string DeviceName { get; private set; } |
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public IDictionary<string, IMemMap> MemoryMap { get; private set; } |
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public override string ToString() { return string.Format("[{0}]==>{1} mapped memory range(s)", DeviceName, MemoryMap.Count); } |
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#endregion |
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} |
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#endregion |
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#endregion |
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} |