using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using WeifenLuo.WinFormsUI.Docking; namespace RomCheater.EmuMMAPPlugin { public partial class EmuMEMMapDockControl : DockContent { private List DeviceMemoryMaps = new List(); public EmuMEMMapDockControl() { InitializeComponent(); CreateMaps(); } private void EmuMEMMapDockControl_Shown(object sender, EventArgs e) { txtDeviceMap.Clear(); txtDeviceMap.AppendText(string.Format("Device Memory Map(s):{0}", System.Environment.NewLine)); foreach (var k in DeviceMemoryMaps) { string devicename = k.DeviceName; txtDeviceMap.AppendText(string.Format("{0}:{1}", devicename, System.Environment.NewLine)); var map = k.MemoryMap; foreach (var mapped in map) { var mapped_name = mapped.Key; var mapped_data = mapped.Value; var t = mapped_data.ToString(); txtDeviceMap.AppendText(string.Format("\t{0}{1}", t, System.Environment.NewLine)); } } } private void CreateMaps() { var map = new DeviceMemoryMap(); #region NES map = CreateNESMemMap(); DeviceMemoryMaps.Add(map); #endregion #region SNES map = CreateSNESMemMap(); DeviceMemoryMaps.Add(map); #endregion #region PS1 map = CreatePS1MemMap(); DeviceMemoryMaps.Add(map); #endregion #region PS2 map = CreatePS2MemMap(); DeviceMemoryMaps.Add(map); #endregion #region N64 map = CreateN64MemMap(); DeviceMemoryMaps.Add(map); #endregion #region NGC map = CreateNGCMemMap(); DeviceMemoryMaps.Add(map); #endregion #region WII map = CreateWIIMemMap(); DeviceMemoryMaps.Add(map); #endregion map = null; } #region NES private DeviceMemoryMap CreateNESMemMap() { const string name = "NES"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); #endregion map = new DeviceMemoryMap(name, maprange); return map; } #endregion #region SNES private DeviceMemoryMap CreateSNESMemMap() { const string name = "SNES"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); #endregion map = new DeviceMemoryMap(name, maprange); return map; } #endregion #region PS1 private DeviceMemoryMap CreatePS1MemMap() { const string name = "PS1"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); #endregion maprange.Add(new MemMap("Kernel Memory", 0x00000000, 0x0000ffff)); maprange.Add(new MemMap("User Memory", 0x00010000, 0x001fffff)); maprange.Add(new MemMap("Parallel Port", 0x1f000000, 0x1f00ffff)); maprange.Add(new MemMap("Scratch Pad", 0x1f800000, 0x1f8003ff)); maprange.Add(new MemMap("HW Registers", 0x1f801000, 0x1f802fff)); maprange.Add(new MemMap("Kernel & User Memory (cached)", 0x80000000, 0x801fffff)); maprange.Add(new MemMap("Kernel & User Memory (uncached)", 0xa0000000, 0xa01fffff)); maprange.Add(new MemMap("BIOS", 0xbfc00000, 0xbfc7ffff)); return map; } #endregion #region PS2 private DeviceMemoryMap CreatePS2MemMap() { const string name = "PS2"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps //maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); maprange.Add(new MemMap("EE Kernel", 0x80000000, 0x800FFFFF)); maprange.Add(new MemMap("EE RAM (Cached)", 0x00100000, 0x01FFFFFF)); maprange.Add(new MemMap("EE RAM (Uncached)", 0x20100000, 0x21FFFFFF)); maprange.Add(new MemMap("EE RAM (Uncached&accelerated)", 0x30100000, 0x31FFFFFF)); maprange.Add(new MemMap("EE Registers (uncached)", 0x10000000, 0x11FFFFFF)); maprange.Add(new MemMap("GS Registers (uncached)", 0x12000000, 0x13FFFFFF)); maprange.Add(new MemMap("Boot ROM0 (uncached)", 0x1FC00000, 0x1FFFFFFF)); maprange.Add(new MemMap("Boot ROM09 (cached)", 0x9FC00000, 0x9FFFFFFF)); maprange.Add(new MemMap("Boot ROM0b (uncached)", 0xBFC00000, 0xBFFFFFFF)); maprange.Add(new MemMap("Boot ROM1", 0xBE000000, 0xBE040000)); maprange.Add(new MemMap("Boot ROM2", 0xBE400000, 0xBE440000)); maprange.Add(new MemMap("IOP RAM", 0xBC000000, 0xBC1FFFFF)); maprange.Add(new MemMap("Scratch Pad", 0x70000000, 0x70003FFF)); #endregion map = new DeviceMemoryMap(name, maprange); return map; } #endregion #region N64 private DeviceMemoryMap CreateN64MemMap() { const string name = "N64"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); #endregion map = new DeviceMemoryMap(name, maprange); return map; } #endregion #region NGC private DeviceMemoryMap CreateNGCMemMap() { const string name = "NGC"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); #endregion map = new DeviceMemoryMap(name, maprange); return map; } #endregion #region WII private DeviceMemoryMap CreateWIIMemMap() { const string name = "WII"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); #endregion map = new DeviceMemoryMap(name, maprange); return map; } #endregion } #region Memory Map Helper Classes internal interface IMemMap { string MapName { get; } string MapStart { get; } string MapEnd { get; } string MapSize { get; } string ToString(); } internal interface IDeviceMemoryMap { string DeviceName { get; } IDictionary MemoryMap { get; } string ToString(); } internal class MemMap : IMemMap { public MemMap() : this(string.Empty, 0, 0) { } public MemMap(string name) { this.MapName = name; } public MemMap(string name, ulong start, ulong end) : this(name, string.Format("0x{0}", start.ToString("X")), string.Format("0x{0}", end.ToString("X")), end-start) { } public MemMap(string name, string start, string end, ulong size) : this(name) { this.MapStart = start; this.MapEnd = end; this.MapSize = string.Format("0x{0}={1:0.00}MB", size.ToString("X"), ((double)size / (1024.0 * 1024.0))); } #region IMappedMemRange Members public string MapName { get; private set; } public string MapStart { get; private set; } public string MapEnd { get; private set; } public string MapSize { get; private set; } public override string ToString() { return string.Format("[{0}]==>[{1}-{2}] [{3}]", MapName, MapStart, MapEnd, MapSize); } #endregion } internal class DeviceMemoryMap : IDeviceMemoryMap { public DeviceMemoryMap() { this.DeviceName = string.Empty; this.MemoryMap = this.MemoryMap = new Dictionary(); } public DeviceMemoryMap(string device, List memorymap) { this.DeviceName = device; this.MemoryMap = new Dictionary(); foreach (var map in memorymap) { this.MemoryMap.Add(map.MapName, map); } } #region IDeviceMemoryMap Members public string DeviceName { get; private set; } public IDictionary MemoryMap { get; private set; } public override string ToString() { return string.Format("[{0}]==>{1} mapped memory range(s)", DeviceName, MemoryMap.Count); } #endregion } #endregion }