using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using WeifenLuo.WinFormsUI.Docking; namespace RomCheater.EmuMMAPPlugin { public partial class EmuMEMMapDockControl : DockContent { private List DeviceMemoryMaps = new List(); public EmuMEMMapDockControl() { InitializeComponent(); CreateMaps(); } private void EmuMEMMapDockControl_Shown(object sender, EventArgs e) { txtDeviceMap.Clear(); txtDeviceMap.AppendText(string.Format("Device Memory Map(s):{0}", System.Environment.NewLine)); foreach (var k in DeviceMemoryMaps) { string devicename = k.DeviceName; txtDeviceMap.AppendText(string.Format("{0}:{1}", devicename, System.Environment.NewLine)); var map = k.MemoryMap; foreach (var mapped in map) { var mapped_name = mapped.Key; var mapped_data = mapped.Value; var t = mapped_data.ToString(); txtDeviceMap.AppendText(string.Format("\t{0}{1}", t, System.Environment.NewLine)); } } } private void CreateMaps() { var map = new DeviceMemoryMap(); #region NES map = CreateNESMemMap(); DeviceMemoryMaps.Add(map); #endregion #region SNES map = CreateSNESMemMap(); DeviceMemoryMaps.Add(map); #endregion #region PS1 map = CreatePS1MemMap(); DeviceMemoryMaps.Add(map); #endregion #region PS2 map = CreatePS2MemMap(); DeviceMemoryMaps.Add(map); #endregion #region N64 map = CreateN64MemMap(); DeviceMemoryMaps.Add(map); #endregion #region NGC map = CreateNGCMemMap(); DeviceMemoryMaps.Add(map); #endregion #region WII map = CreateWIIMemMap(); DeviceMemoryMaps.Add(map); #endregion map = null; } #region NES private DeviceMemoryMap CreateNESMemMap() { const string name = "NES"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); #endregion map = new DeviceMemoryMap(name, maprange); return map; } #endregion #region SNES private DeviceMemoryMap CreateSNESMemMap() { const string name = "SNES"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); #endregion map = new DeviceMemoryMap(name, maprange); return map; } #endregion #region PS1 private DeviceMemoryMap CreatePS1MemMap() { const string name = "PS1"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); #endregion map = new DeviceMemoryMap(name, maprange); return map; } #endregion #region PS2 private DeviceMemoryMap CreatePS2MemMap() { const string name = "PS2"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); #endregion map = new DeviceMemoryMap(name, maprange); return map; } #endregion #region N64 private DeviceMemoryMap CreateN64MemMap() { const string name = "N64"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); #endregion map = new DeviceMemoryMap(name, maprange); return map; } #endregion #region NGC private DeviceMemoryMap CreateNGCMemMap() { const string name = "NGC"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); #endregion map = new DeviceMemoryMap(name, maprange); return map; } #endregion #region WII private DeviceMemoryMap CreateWIIMemMap() { const string name = "WII"; DeviceMemoryMap map = new DeviceMemoryMap(); List maprange = new List(); #region memory maps maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); #endregion map = new DeviceMemoryMap(name, maprange); return map; } #endregion } #region Memory Map Helper Classes internal interface IMemMap { string MapName { get; } string MapStart { get; } string MapEnd { get; } string MapSize { get; } string ToString(); } internal interface IDeviceMemoryMap { string DeviceName { get; } IDictionary MemoryMap { get; } string ToString(); } internal class MemMap : IMemMap { public MemMap() : this(string.Empty, 0, 0) { } public MemMap(string name) { this.MapName = name; } public MemMap(string name, ulong start, ulong end) : this(name, string.Format("0x{0}", start.ToString("X")), string.Format("0x{0}", end.ToString("X")), string.Format("0x{0}", (end - start).ToString("X"))) { } public MemMap(string name, string start, string end, string size) : this(name) { this.MapStart = start; this.MapEnd = end; this.MapSize = size; } #region IMappedMemRange Members public string MapName { get; private set; } public string MapStart { get; private set; } public string MapEnd { get; private set; } public string MapSize { get; private set; } public override string ToString() { return string.Format("[{0}]==>[{1}-{2}] [{3}]", MapName, MapStart, MapEnd, MapSize); } #endregion } internal class DeviceMemoryMap : IDeviceMemoryMap { public DeviceMemoryMap() { this.DeviceName = string.Empty; this.MemoryMap = this.MemoryMap = new Dictionary(); } public DeviceMemoryMap(string device, List memorymap) { this.DeviceName = device; this.MemoryMap = new Dictionary(); foreach (var map in memorymap) { this.MemoryMap.Add(map.MapName, map); } } #region IDeviceMemoryMap Members public string DeviceName { get; private set; } public IDictionary MemoryMap { get; private set; } public override string ToString() { return string.Format("[{0}]==>{1} mapped memory range(s)", DeviceName, MemoryMap.Count); } #endregion } #endregion }