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using System; |
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using System.Collections.Generic; |
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using System.ComponentModel; |
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using System.Data; |
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using System.Drawing; |
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using System.Linq; |
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using System.Text; |
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using System.Windows.Forms; |
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using WeifenLuo.WinFormsUI.Docking; |
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|
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namespace RomCheater.EmuMMAPPlugin |
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{ |
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public partial class EmuMEMMapDockControl : DockContent |
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{ |
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private List<DeviceMemoryMap> DeviceMemoryMaps = new List<DeviceMemoryMap>(); |
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public EmuMEMMapDockControl() |
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{ |
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InitializeComponent(); |
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CreateMaps(); |
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} |
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private void EmuMEMMapDockControl_Shown(object sender, EventArgs e) |
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{ |
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txtDeviceMap.Clear(); |
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txtDeviceMap.AppendText(string.Format("Device Memory Map(s):{0}", System.Environment.NewLine)); |
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foreach (var k in DeviceMemoryMaps) |
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{ |
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string devicename = k.DeviceName; |
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txtDeviceMap.AppendText(string.Format("{0}:{1}", devicename, System.Environment.NewLine)); |
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var map = k.MemoryMap; |
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foreach (var mapped in map) |
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{ |
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var mapped_name = mapped.Key; |
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var mapped_data = mapped.Value; |
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var t = mapped_data.ToString(); |
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txtDeviceMap.AppendText(string.Format("\t{0}{1}", t, System.Environment.NewLine)); |
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} |
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} |
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} |
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private void CreateMaps() |
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{ |
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var map = new DeviceMemoryMap(); |
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|
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#region NES |
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map = CreateNESMemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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#region SNES |
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map = CreateSNESMemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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#region PS1 |
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map = CreatePS1MemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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#region PS2 |
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map = CreatePS2MemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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#region N64 |
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map = CreateN64MemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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#region NGC |
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map = CreateNGCMemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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#region WII |
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map = CreateWIIMemMap(); |
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DeviceMemoryMaps.Add(map); |
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#endregion |
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map = null; |
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} |
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|
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#region NES |
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private DeviceMemoryMap CreateNESMemMap() |
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{ |
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const string name = "NES"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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#region SNES |
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private DeviceMemoryMap CreateSNESMemMap() |
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{ |
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const string name = "SNES"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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#region PS1 |
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private DeviceMemoryMap CreatePS1MemMap() |
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{ |
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const string name = "PS1"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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//maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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maprange.Add(new MemMap("Kernel Memory", 0x00000000, 0x0000ffff)); |
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maprange.Add(new MemMap("User Memory", 0x00010000, 0x001FFFFF)); |
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maprange.Add(new MemMap("Parallel Port", 0x1f000000, 0x1f00ffff)); |
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maprange.Add(new MemMap("Scratch Pad", 0x1f800000, 0x1f8003ff)); |
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maprange.Add(new MemMap("HW Registers", 0x1f801000, 0x1f802fff)); |
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maprange.Add(new MemMap("Kernel & User Memory (cached)", 0x80000000, 0x801fffff)); |
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maprange.Add(new MemMap("Kernel & User Memory (uncached)", 0xa0000000, 0xa01fffff)); |
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maprange.Add(new MemMap("BIOS", 0x1FC00000, 0x1FC7FFFF)); |
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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#region PS2 |
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private DeviceMemoryMap CreatePS2MemMap() |
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{ |
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const string name = "PS2"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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//maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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maprange.Add(new MemMap("EE Kernel", 0x80000000, 0x800FFFFF)); |
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maprange.Add(new MemMap("EE RAM (Cached)", 0x00100000, 0x01FFFFFF)); |
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maprange.Add(new MemMap("EE RAM (Uncached)", 0x20100000, 0x21FFFFFF)); |
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maprange.Add(new MemMap("EE RAM (Uncached&accelerated)", 0x30100000, 0x31FFFFFF)); |
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maprange.Add(new MemMap("EE Registers (uncached)", 0x10000000, 0x11FFFFFF)); |
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maprange.Add(new MemMap("GS Registers (uncached)", 0x12000000, 0x13FFFFFF)); |
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maprange.Add(new MemMap("Boot ROM0 (uncached)", 0x1FC00000, 0x1FFFFFFF)); |
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maprange.Add(new MemMap("Boot ROM09 (cached)", 0x9FC00000, 0x9FFFFFFF)); |
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maprange.Add(new MemMap("Boot ROM0b (uncached)", 0xBFC00000, 0xBFFFFFFF)); |
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maprange.Add(new MemMap("Boot ROM1", 0xBE000000, 0xBE040000)); |
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maprange.Add(new MemMap("Boot ROM2", 0xBE400000, 0xBE440000)); |
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maprange.Add(new MemMap("IOP RAM", 0xBC000000, 0xBC1FFFFF)); |
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maprange.Add(new MemMap("Scratch Pad", 0x70000000, 0x70003FFF)); |
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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#region N64 |
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private DeviceMemoryMap CreateN64MemMap() |
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{ |
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const string name = "N64"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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#region NGC |
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private DeviceMemoryMap CreateNGCMemMap() |
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{ |
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const string name = "NGC"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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#region WII |
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private DeviceMemoryMap CreateWIIMemMap() |
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{ |
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const string name = "WII"; |
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DeviceMemoryMap map = new DeviceMemoryMap(); |
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List<IMemMap> maprange = new List<IMemMap>(); |
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#region memory maps |
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maprange.Add(new MemMap(string.Format("{0}_test", name), 0, 0)); |
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#endregion |
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map = new DeviceMemoryMap(name, maprange); |
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return map; |
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} |
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#endregion |
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} |
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|
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#region Memory Map Helper Classes |
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internal interface IMemMap |
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{ |
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string MapName { get; } |
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string MapStart { get; } |
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string MapEnd { get; } |
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string MapSize { get; } |
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string ToString(); |
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} |
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internal interface IDeviceMemoryMap |
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{ |
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string DeviceName { get; } |
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IDictionary<string, IMemMap> MemoryMap { get; } |
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string ToString(); |
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} |
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internal class MemMap : IMemMap |
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{ |
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public MemMap() : this(string.Empty, 0, 0) { } |
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public MemMap(string name) |
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{ |
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this.MapName = name; |
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} |
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public MemMap(string name, ulong start, ulong end) : this(name, string.Format("0x{0}", start.ToString("X")), string.Format("0x{0}", end.ToString("X")), end-start) { } |
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public MemMap(string name, string start, string end, ulong size) |
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: this(name) |
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{ |
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this.MapStart = start; |
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this.MapEnd = end; |
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this.MapSize = string.Format("0x{0}={1:0.00}MB", size.ToString("X"), ((double)size / (1024.0 * 1024.0))); |
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} |
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#region IMappedMemRange Members |
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public string MapName { get; private set; } |
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public string MapStart { get; private set; } |
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public string MapEnd { get; private set; } |
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public string MapSize { get; private set; } |
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public override string ToString() |
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{ |
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return string.Format("[{0}]==>[{1}-{2}] [{3}]", MapName, MapStart, MapEnd, MapSize); |
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} |
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#endregion |
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} |
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|
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internal class DeviceMemoryMap : IDeviceMemoryMap |
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{ |
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public DeviceMemoryMap() { this.DeviceName = string.Empty; this.MemoryMap = this.MemoryMap = new Dictionary<string, IMemMap>(); } |
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public DeviceMemoryMap(string device, List<IMemMap> memorymap) |
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{ |
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this.DeviceName = device; |
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this.MemoryMap = new Dictionary<string, IMemMap>(); |
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|
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foreach (var map in memorymap) |
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{ |
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this.MemoryMap.Add(map.MapName, map); |
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} |
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|
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} |
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|
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#region IDeviceMemoryMap Members |
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public string DeviceName { get; private set; } |
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public IDictionary<string, IMemMap> MemoryMap { get; private set; } |
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public override string ToString() |
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{ |
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return string.Format("[{0}]==>{1} mapped memory range(s)", DeviceName, MemoryMap.Count); |
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} |
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#endregion |
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} |
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|
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#endregion |
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} |
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