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root/RomCheater/trunk/RomCheater.EmuMMAPPlugin/EmuMEMMapDockControl.Designer.cs
Revision: 628
Committed: Sat Jun 8 19:20:04 2013 UTC (9 years, 11 months ago) by william
File size: 1643 byte(s)
Log Message:

File Contents

# User Rev Content
1 william 628 namespace RomCheater.EmuMMAPPlugin
2     {
3     partial class EmuMEMMapDockControl
4     {
5     /// <summary>
6     /// Required designer variable.
7     /// </summary>
8     private System.ComponentModel.IContainer components = null;
9    
10     /// <summary>
11     /// Clean up any resources being used.
12     /// </summary>
13     /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14     protected override void Dispose(bool disposing)
15     {
16     if (disposing && (components != null))
17     {
18     components.Dispose();
19     }
20     base.Dispose(disposing);
21     }
22    
23     #region Windows Form Designer generated code
24    
25     /// <summary>
26     /// Required method for Designer support - do not modify
27     /// the contents of this method with the code editor.
28     /// </summary>
29     private void InitializeComponent()
30     {
31     this.SuspendLayout();
32     //
33     // EmuMEMMapDockControl
34     //
35     this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
36     this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
37     this.ClientSize = new System.Drawing.Size(284, 262);
38     this.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
39     this.Name = "EmuMEMMapDockControl";
40     this.Text = "Emulator Memory Map";
41     this.ResumeLayout(false);
42    
43     }
44    
45     #endregion
46     }
47     }