/[NexusPowerControl]/trunk/NexusPowerControl/Properties/Resources.Designer.cs
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Contents of /trunk/NexusPowerControl/Properties/Resources.Designer.cs

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Revision 20 - (show annotations) (download)
Tue Oct 25 06:51:49 2011 UTC (8 years ago) by william
File size: 4874 byte(s)
update Resources.Designer.cs

1 //------------------------------------------------------------------------------
2 // <auto-generated>
3 // This code was generated by a tool.
4 // Runtime Version:4.0.30319.1
5 //
6 // Changes to this file may cause incorrect behavior and will be lost if
7 // the code is regenerated.
8 // </auto-generated>
9 //------------------------------------------------------------------------------
10
11 namespace NexusPowerControl.Properties {
12 using System;
13
14
15 /// <summary>
16 /// A strongly-typed resource class, for looking up localized strings, etc.
17 /// </summary>
18 // This class was auto-generated by the StronglyTypedResourceBuilder
19 // class via a tool like ResGen or Visual Studio.
20 // To add or remove a member, edit your .ResX file then rerun ResGen
21 // with the /str option, or rebuild your VS project.
22 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 internal class Resources {
26
27 private static global::System.Resources.ResourceManager resourceMan;
28
29 private static global::System.Globalization.CultureInfo resourceCulture;
30
31 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 internal Resources() {
33 }
34
35 /// <summary>
36 /// Returns the cached ResourceManager instance used by this class.
37 /// </summary>
38 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 internal static global::System.Resources.ResourceManager ResourceManager {
40 get {
41 if (object.ReferenceEquals(resourceMan, null)) {
42 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NexusPowerControl.Properties.Resources", typeof(Resources).Assembly);
43 resourceMan = temp;
44 }
45 return resourceMan;
46 }
47 }
48
49 /// <summary>
50 /// Overrides the current thread's CurrentUICulture property for all
51 /// resource lookups using this strongly typed resource class.
52 /// </summary>
53 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 internal static global::System.Globalization.CultureInfo Culture {
55 get {
56 return resourceCulture;
57 }
58 set {
59 resourceCulture = value;
60 }
61 }
62
63 internal static System.Drawing.Bitmap close {
64 get {
65 object obj = ResourceManager.GetObject("close", resourceCulture);
66 return ((System.Drawing.Bitmap)(obj));
67 }
68 }
69
70 internal static System.Drawing.Bitmap lockscreen {
71 get {
72 object obj = ResourceManager.GetObject("lockscreen", resourceCulture);
73 return ((System.Drawing.Bitmap)(obj));
74 }
75 }
76
77 internal static System.Drawing.Bitmap logoff {
78 get {
79 object obj = ResourceManager.GetObject("logoff", resourceCulture);
80 return ((System.Drawing.Bitmap)(obj));
81 }
82 }
83
84 internal static System.Drawing.Bitmap main {
85 get {
86 object obj = ResourceManager.GetObject("main", resourceCulture);
87 return ((System.Drawing.Bitmap)(obj));
88 }
89 }
90
91 internal static System.Drawing.Bitmap missing {
92 get {
93 object obj = ResourceManager.GetObject("missing", resourceCulture);
94 return ((System.Drawing.Bitmap)(obj));
95 }
96 }
97
98 internal static System.Drawing.Bitmap restart {
99 get {
100 object obj = ResourceManager.GetObject("restart", resourceCulture);
101 return ((System.Drawing.Bitmap)(obj));
102 }
103 }
104
105 internal static System.Drawing.Bitmap shutdown {
106 get {
107 object obj = ResourceManager.GetObject("shutdown", resourceCulture);
108 return ((System.Drawing.Bitmap)(obj));
109 }
110 }
111
112 internal static System.Drawing.Bitmap sleep {
113 get {
114 object obj = ResourceManager.GetObject("sleep", resourceCulture);
115 return ((System.Drawing.Bitmap)(obj));
116 }
117 }
118 }
119 }

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