/[NexusPowerControl]/trunk/NexusPowerControl/Properties/Resources.Designer.cs
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Annotation of /trunk/NexusPowerControl/Properties/Resources.Designer.cs

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Revision 20 - (hide annotations) (download)
Tue Oct 25 06:51:49 2011 UTC (8 years, 3 months ago) by william
File size: 4874 byte(s)
update Resources.Designer.cs

1 william 4 //------------------------------------------------------------------------------
2     // <auto-generated>
3     // This code was generated by a tool.
4     // Runtime Version:4.0.30319.1
5     //
6     // Changes to this file may cause incorrect behavior and will be lost if
7     // the code is regenerated.
8     // </auto-generated>
9     //------------------------------------------------------------------------------
10    
11 william 7 namespace NexusPowerControl.Properties {
12     using System;
13    
14    
15 william 4 /// <summary>
16     /// A strongly-typed resource class, for looking up localized strings, etc.
17     /// </summary>
18     // This class was auto-generated by the StronglyTypedResourceBuilder
19     // class via a tool like ResGen or Visual Studio.
20     // To add or remove a member, edit your .ResX file then rerun ResGen
21     // with the /str option, or rebuild your VS project.
22     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 william 7 internal class Resources {
26    
27 william 4 private static global::System.Resources.ResourceManager resourceMan;
28 william 7
29 william 4 private static global::System.Globalization.CultureInfo resourceCulture;
30 william 7
31 william 4 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 william 7 internal Resources() {
33 william 4 }
34 william 7
35 william 4 /// <summary>
36     /// Returns the cached ResourceManager instance used by this class.
37     /// </summary>
38     [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 william 7 internal static global::System.Resources.ResourceManager ResourceManager {
40     get {
41     if (object.ReferenceEquals(resourceMan, null)) {
42 william 4 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NexusPowerControl.Properties.Resources", typeof(Resources).Assembly);
43     resourceMan = temp;
44     }
45     return resourceMan;
46     }
47     }
48 william 7
49 william 4 /// <summary>
50     /// Overrides the current thread's CurrentUICulture property for all
51     /// resource lookups using this strongly typed resource class.
52     /// </summary>
53     [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 william 7 internal static global::System.Globalization.CultureInfo Culture {
55     get {
56 william 4 return resourceCulture;
57     }
58 william 7 set {
59 william 4 resourceCulture = value;
60     }
61     }
62 william 10
63 william 20 internal static System.Drawing.Bitmap close {
64     get {
65     object obj = ResourceManager.GetObject("close", resourceCulture);
66     return ((System.Drawing.Bitmap)(obj));
67     }
68     }
69    
70     internal static System.Drawing.Bitmap lockscreen {
71     get {
72     object obj = ResourceManager.GetObject("lockscreen", resourceCulture);
73     return ((System.Drawing.Bitmap)(obj));
74     }
75     }
76    
77     internal static System.Drawing.Bitmap logoff {
78     get {
79     object obj = ResourceManager.GetObject("logoff", resourceCulture);
80     return ((System.Drawing.Bitmap)(obj));
81     }
82     }
83    
84     internal static System.Drawing.Bitmap main {
85     get {
86     object obj = ResourceManager.GetObject("main", resourceCulture);
87     return ((System.Drawing.Bitmap)(obj));
88     }
89     }
90    
91 william 10 internal static System.Drawing.Bitmap missing {
92     get {
93     object obj = ResourceManager.GetObject("missing", resourceCulture);
94     return ((System.Drawing.Bitmap)(obj));
95     }
96     }
97 william 20
98     internal static System.Drawing.Bitmap restart {
99     get {
100     object obj = ResourceManager.GetObject("restart", resourceCulture);
101     return ((System.Drawing.Bitmap)(obj));
102     }
103     }
104    
105     internal static System.Drawing.Bitmap shutdown {
106     get {
107     object obj = ResourceManager.GetObject("shutdown", resourceCulture);
108     return ((System.Drawing.Bitmap)(obj));
109     }
110     }
111    
112     internal static System.Drawing.Bitmap sleep {
113     get {
114     object obj = ResourceManager.GetObject("sleep", resourceCulture);
115     return ((System.Drawing.Bitmap)(obj));
116     }
117     }
118 william 4 }
119     }

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