/[EmuXPortal]/trunk/EmuXPortal/Properties/Resources.Designer.cs
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Annotation of /trunk/EmuXPortal/Properties/Resources.Designer.cs

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Revision 183 - (hide annotations) (download)
Mon Aug 4 09:46:22 2014 UTC (6 years, 10 months ago) by william
File size: 3644 byte(s)


1 william 4 //------------------------------------------------------------------------------
2     // <auto-generated>
3     // This code was generated by a tool.
4 william 183 // Runtime Version:4.0.30319.18444
5 william 4 //
6     // Changes to this file may cause incorrect behavior and will be lost if
7     // the code is regenerated.
8     // </auto-generated>
9     //------------------------------------------------------------------------------
10    
11 william 8 namespace EmuXPortal.Properties {
12     using System;
13    
14    
15 william 4 /// <summary>
16     /// A strongly-typed resource class, for looking up localized strings, etc.
17     /// </summary>
18     // This class was auto-generated by the StronglyTypedResourceBuilder
19     // class via a tool like ResGen or Visual Studio.
20     // To add or remove a member, edit your .ResX file then rerun ResGen
21     // with the /str option, or rebuild your VS project.
22     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 william 8 internal class Resources {
26    
27 william 4 private static global::System.Resources.ResourceManager resourceMan;
28 william 8
29 william 4 private static global::System.Globalization.CultureInfo resourceCulture;
30 william 8
31 william 4 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 william 8 internal Resources() {
33 william 4 }
34 william 8
35 william 4 /// <summary>
36     /// Returns the cached ResourceManager instance used by this class.
37     /// </summary>
38     [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 william 8 internal static global::System.Resources.ResourceManager ResourceManager {
40     get {
41     if (object.ReferenceEquals(resourceMan, null)) {
42 william 4 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("EmuXPortal.Properties.Resources", typeof(Resources).Assembly);
43     resourceMan = temp;
44     }
45     return resourceMan;
46     }
47     }
48 william 8
49 william 4 /// <summary>
50     /// Overrides the current thread's CurrentUICulture property for all
51     /// resource lookups using this strongly typed resource class.
52     /// </summary>
53     [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 william 8 internal static global::System.Globalization.CultureInfo Culture {
55     get {
56 william 4 return resourceCulture;
57     }
58 william 8 set {
59 william 4 resourceCulture = value;
60     }
61     }
62 william 17
63 william 183 /// <summary>
64     /// Looks up a localized resource of type System.Drawing.Bitmap.
65     /// </summary>
66 william 17 internal static System.Drawing.Bitmap DefaultGameImage {
67     get {
68     object obj = ResourceManager.GetObject("DefaultGameImage", resourceCulture);
69     return ((System.Drawing.Bitmap)(obj));
70     }
71     }
72    
73 william 183 /// <summary>
74     /// Looks up a localized resource of type System.Drawing.Bitmap.
75     /// </summary>
76 william 17 internal static System.Drawing.Bitmap DefaultPlatformImage {
77     get {
78     object obj = ResourceManager.GetObject("DefaultPlatformImage", resourceCulture);
79     return ((System.Drawing.Bitmap)(obj));
80     }
81     }
82 william 4 }
83     }

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