/[EmuXPortal]/trunk/EmuXPortal/Properties/Resources.Designer.cs
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revision 182 by william, Wed Apr 4 01:32:37 2012 UTC revision 183 by william, Mon Aug 4 09:46:22 2014 UTC
# Line 1  Line 1 
1  //------------------------------------------------------------------------------  //------------------------------------------------------------------------------
2  // <auto-generated>  // <auto-generated>
3  //     This code was generated by a tool.  //     This code was generated by a tool.
4  //     Runtime Version:4.0.30319.225  //     Runtime Version:4.0.30319.18444
5  //  //
6  //     Changes to this file may cause incorrect behavior and will be lost if  //     Changes to this file may cause incorrect behavior and will be lost if
7  //     the code is regenerated.  //     the code is regenerated.
# Line 60  namespace EmuXPortal.Properties { Line 60  namespace EmuXPortal.Properties {
60              }              }
61          }          }
62                    
63            /// <summary>
64            ///   Looks up a localized resource of type System.Drawing.Bitmap.
65            /// </summary>
66          internal static System.Drawing.Bitmap DefaultGameImage {          internal static System.Drawing.Bitmap DefaultGameImage {
67              get {              get {
68                  object obj = ResourceManager.GetObject("DefaultGameImage", resourceCulture);                  object obj = ResourceManager.GetObject("DefaultGameImage", resourceCulture);
# Line 67  namespace EmuXPortal.Properties { Line 70  namespace EmuXPortal.Properties {
70              }              }
71          }          }
72                    
73            /// <summary>
74            ///   Looks up a localized resource of type System.Drawing.Bitmap.
75            /// </summary>
76          internal static System.Drawing.Bitmap DefaultPlatformImage {          internal static System.Drawing.Bitmap DefaultPlatformImage {
77              get {              get {
78                  object obj = ResourceManager.GetObject("DefaultPlatformImage", resourceCulture);                  object obj = ResourceManager.GetObject("DefaultPlatformImage", resourceCulture);

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