/[EmuXPortal]/trunk/EmuXPortal/GameControl.Designer.cs
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Diff of /trunk/EmuXPortal/GameControl.Designer.cs

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--- trunk/EmuXPortal/GameControl.Designer.cs	2012/04/04 02:39:20	22
+++ trunk/EmuXPortal/GameControl.Designer.cs	2014/08/05 13:21:16	256
@@ -28,90 +28,110 @@
         /// </summary>
         private void InitializeComponent()
         {
-            this.PlatformControl_flow = new System.Windows.Forms.FlowLayoutPanel();
             this.gameImage = new System.Windows.Forms.PictureBox();
-            this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
-            this.panel1 = new System.Windows.Forms.Panel();
             this.gameName = new System.Windows.Forms.Label();
-            this.PlatformControl_flow.SuspendLayout();
+            this.panel1 = new System.Windows.Forms.Panel();
+            this.panel4 = new System.Windows.Forms.Panel();
+            this.panel3 = new System.Windows.Forms.Panel();
+            this.panel2 = new System.Windows.Forms.Panel();
             ((System.ComponentModel.ISupportInitialize)(this.gameImage)).BeginInit();
-            this.flowLayoutPanel1.SuspendLayout();
+            this.panel1.SuspendLayout();
+            this.panel4.SuspendLayout();
             this.SuspendLayout();
             // 
-            // PlatformControl_flow
-            // 
-            this.PlatformControl_flow.Controls.Add(this.gameImage);
-            this.PlatformControl_flow.Controls.Add(this.flowLayoutPanel1);
-            this.PlatformControl_flow.Dock = System.Windows.Forms.DockStyle.Fill;
-            this.PlatformControl_flow.Location = new System.Drawing.Point(0, 0);
-            this.PlatformControl_flow.Name = "PlatformControl_flow";
-            this.PlatformControl_flow.Size = new System.Drawing.Size(932, 270);
-            this.PlatformControl_flow.TabIndex = 3;
-            // 
             // gameImage
             // 
-            this.gameImage.Location = new System.Drawing.Point(3, 3);
+            this.gameImage.Dock = System.Windows.Forms.DockStyle.Left;
+            this.gameImage.Location = new System.Drawing.Point(0, 0);
             this.gameImage.Name = "gameImage";
-            this.gameImage.Size = new System.Drawing.Size(256, 256);
+            this.gameImage.Size = new System.Drawing.Size(183, 148);
             this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
-            this.gameImage.TabIndex = 0;
+            this.gameImage.TabIndex = 3;
             this.gameImage.TabStop = false;
             // 
-            // flowLayoutPanel1
-            // 
-            this.flowLayoutPanel1.AutoSize = true;
-            this.flowLayoutPanel1.Controls.Add(this.panel1);
-            this.flowLayoutPanel1.Controls.Add(this.gameName);
-            this.flowLayoutPanel1.Location = new System.Drawing.Point(265, 3);
-            this.flowLayoutPanel1.Name = "flowLayoutPanel1";
-            this.flowLayoutPanel1.Size = new System.Drawing.Size(606, 167);
-            this.flowLayoutPanel1.TabIndex = 3;
-            // 
-            // panel1
-            // 
-            this.flowLayoutPanel1.SetFlowBreak(this.panel1, true);
-            this.panel1.Location = new System.Drawing.Point(3, 3);
-            this.panel1.Name = "panel1";
-            this.panel1.Size = new System.Drawing.Size(297, 126);
-            this.panel1.TabIndex = 2;
-            // 
             // gameName
             // 
-            this.gameName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 
-            | System.Windows.Forms.AnchorStyles.Right)));
+            this.gameName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
+            | System.Windows.Forms.AnchorStyles.Left)));
+            this.gameName.AutoSize = true;
             this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
             this.gameName.ForeColor = System.Drawing.Color.Lime;
-            this.gameName.Location = new System.Drawing.Point(3, 132);
+            this.gameName.Location = new System.Drawing.Point(6, 14);
             this.gameName.Name = "gameName";
-            this.gameName.Size = new System.Drawing.Size(297, 35);
+            this.gameName.Size = new System.Drawing.Size(100, 37);
             this.gameName.TabIndex = 1;
             this.gameName.Text = "label1";
             // 
+            // panel1
+            // 
+            this.panel1.AutoSize = true;
+            this.panel1.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
+            this.panel1.Controls.Add(this.panel3);
+            this.panel1.Controls.Add(this.panel4);
+            this.panel1.Controls.Add(this.panel2);
+            this.panel1.Dock = System.Windows.Forms.DockStyle.Fill;
+            this.panel1.Location = new System.Drawing.Point(183, 0);
+            this.panel1.Name = "panel1";
+            this.panel1.Size = new System.Drawing.Size(661, 148);
+            this.panel1.TabIndex = 4;
+            // 
+            // panel4
+            // 
+            this.panel4.AutoSize = true;
+            this.panel4.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
+            this.panel4.Controls.Add(this.gameName);
+            this.panel4.Dock = System.Windows.Forms.DockStyle.Fill;
+            this.panel4.Location = new System.Drawing.Point(0, 44);
+            this.panel4.Name = "panel4";
+            this.panel4.Size = new System.Drawing.Size(661, 104);
+            this.panel4.TabIndex = 4;
+            // 
+            // panel3
+            // 
+            this.panel3.Dock = System.Windows.Forms.DockStyle.Bottom;
+            this.panel3.Location = new System.Drawing.Point(0, 104);
+            this.panel3.Name = "panel3";
+            this.panel3.Size = new System.Drawing.Size(661, 44);
+            this.panel3.TabIndex = 3;
+            // 
+            // panel2
+            // 
+            this.panel2.Dock = System.Windows.Forms.DockStyle.Top;
+            this.panel2.Location = new System.Drawing.Point(0, 0);
+            this.panel2.Name = "panel2";
+            this.panel2.Size = new System.Drawing.Size(661, 44);
+            this.panel2.TabIndex = 2;
+            // 
             // GameControl
             // 
             this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
             this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
-            this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
             this.BackColor = System.Drawing.Color.Black;
-            this.Controls.Add(this.PlatformControl_flow);
+            this.Controls.Add(this.panel1);
+            this.Controls.Add(this.gameImage);
             this.Name = "GameControl";
-            this.Size = new System.Drawing.Size(932, 270);
+            this.Size = new System.Drawing.Size(844, 148);
             this.Load += new System.EventHandler(this.GameControl_Load);
-            this.PlatformControl_flow.ResumeLayout(false);
-            this.PlatformControl_flow.PerformLayout();
             ((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit();
-            this.flowLayoutPanel1.ResumeLayout(false);
+            this.panel1.ResumeLayout(false);
+            this.panel1.PerformLayout();
+            this.panel4.ResumeLayout(false);
+            this.panel4.PerformLayout();
             this.ResumeLayout(false);
+            this.PerformLayout();
 
         }
 
         #endregion
 
-        private System.Windows.Forms.FlowLayoutPanel PlatformControl_flow;
         private System.Windows.Forms.PictureBox gameImage;
-        private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
-        private System.Windows.Forms.Panel panel1;
         private System.Windows.Forms.Label gameName;
+        private System.Windows.Forms.Panel panel1;
+        private System.Windows.Forms.Panel panel4;
+        private System.Windows.Forms.Panel panel3;
+        private System.Windows.Forms.Panel panel2;
+
+
 
 
     }

 

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