/[EmuXPortal]/trunk/EmuXPortal/GameControl.Designer.cs
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Annotation of /trunk/EmuXPortal/GameControl.Designer.cs

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Revision 256 - (hide annotations) (download)
Tue Aug 5 13:21:16 2014 UTC (6 years ago) by william
File size: 5950 byte(s)
+ normalize the size of the platform/game controls

1 william 17 namespace EmuXPortal
2     {
3     partial class GameControl
4     {
5     /// <summary>
6     /// Required designer variable.
7     /// </summary>
8     private System.ComponentModel.IContainer components = null;
9    
10     /// <summary>
11     /// Clean up any resources being used.
12     /// </summary>
13     /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14     protected override void Dispose(bool disposing)
15     {
16     if (disposing && (components != null))
17     {
18     components.Dispose();
19     }
20     base.Dispose(disposing);
21     }
22    
23     #region Component Designer generated code
24    
25     /// <summary>
26     /// Required method for Designer support - do not modify
27     /// the contents of this method with the code editor.
28     /// </summary>
29     private void InitializeComponent()
30     {
31 william 19 this.gameImage = new System.Windows.Forms.PictureBox();
32 william 256 this.gameName = new System.Windows.Forms.Label();
33 william 19 this.panel1 = new System.Windows.Forms.Panel();
34 william 256 this.panel4 = new System.Windows.Forms.Panel();
35     this.panel3 = new System.Windows.Forms.Panel();
36     this.panel2 = new System.Windows.Forms.Panel();
37 william 17 ((System.ComponentModel.ISupportInitialize)(this.gameImage)).BeginInit();
38 william 256 this.panel1.SuspendLayout();
39     this.panel4.SuspendLayout();
40 william 17 this.SuspendLayout();
41     //
42     // gameImage
43     //
44 william 256 this.gameImage.Dock = System.Windows.Forms.DockStyle.Left;
45     this.gameImage.Location = new System.Drawing.Point(0, 0);
46 william 17 this.gameImage.Name = "gameImage";
47 william 256 this.gameImage.Size = new System.Drawing.Size(183, 148);
48 william 22 this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
49 william 256 this.gameImage.TabIndex = 3;
50 william 17 this.gameImage.TabStop = false;
51     //
52 william 19 // gameName
53     //
54 william 256 this.gameName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
55     | System.Windows.Forms.AnchorStyles.Left)));
56     this.gameName.AutoSize = true;
57 william 22 this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
58 william 19 this.gameName.ForeColor = System.Drawing.Color.Lime;
59 william 256 this.gameName.Location = new System.Drawing.Point(6, 14);
60 william 19 this.gameName.Name = "gameName";
61 william 256 this.gameName.Size = new System.Drawing.Size(100, 37);
62 william 19 this.gameName.TabIndex = 1;
63     this.gameName.Text = "label1";
64     //
65 william 256 // panel1
66     //
67     this.panel1.AutoSize = true;
68     this.panel1.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
69     this.panel1.Controls.Add(this.panel3);
70     this.panel1.Controls.Add(this.panel4);
71     this.panel1.Controls.Add(this.panel2);
72     this.panel1.Dock = System.Windows.Forms.DockStyle.Fill;
73     this.panel1.Location = new System.Drawing.Point(183, 0);
74     this.panel1.Name = "panel1";
75     this.panel1.Size = new System.Drawing.Size(661, 148);
76     this.panel1.TabIndex = 4;
77     //
78     // panel4
79     //
80     this.panel4.AutoSize = true;
81     this.panel4.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
82     this.panel4.Controls.Add(this.gameName);
83     this.panel4.Dock = System.Windows.Forms.DockStyle.Fill;
84     this.panel4.Location = new System.Drawing.Point(0, 44);
85     this.panel4.Name = "panel4";
86     this.panel4.Size = new System.Drawing.Size(661, 104);
87     this.panel4.TabIndex = 4;
88     //
89     // panel3
90     //
91     this.panel3.Dock = System.Windows.Forms.DockStyle.Bottom;
92     this.panel3.Location = new System.Drawing.Point(0, 104);
93     this.panel3.Name = "panel3";
94     this.panel3.Size = new System.Drawing.Size(661, 44);
95     this.panel3.TabIndex = 3;
96     //
97     // panel2
98     //
99     this.panel2.Dock = System.Windows.Forms.DockStyle.Top;
100     this.panel2.Location = new System.Drawing.Point(0, 0);
101     this.panel2.Name = "panel2";
102     this.panel2.Size = new System.Drawing.Size(661, 44);
103     this.panel2.TabIndex = 2;
104     //
105 william 17 // GameControl
106     //
107     this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
108     this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
109     this.BackColor = System.Drawing.Color.Black;
110 william 256 this.Controls.Add(this.panel1);
111     this.Controls.Add(this.gameImage);
112 william 17 this.Name = "GameControl";
113 william 256 this.Size = new System.Drawing.Size(844, 148);
114 william 22 this.Load += new System.EventHandler(this.GameControl_Load);
115 william 17 ((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit();
116 william 256 this.panel1.ResumeLayout(false);
117     this.panel1.PerformLayout();
118     this.panel4.ResumeLayout(false);
119     this.panel4.PerformLayout();
120 william 17 this.ResumeLayout(false);
121 william 256 this.PerformLayout();
122 william 17
123     }
124    
125     #endregion
126    
127 william 19 private System.Windows.Forms.PictureBox gameImage;
128 william 256 private System.Windows.Forms.Label gameName;
129 william 19 private System.Windows.Forms.Panel panel1;
130 william 256 private System.Windows.Forms.Panel panel4;
131     private System.Windows.Forms.Panel panel3;
132     private System.Windows.Forms.Panel panel2;
133 william 17
134 william 19
135 william 256
136    
137 william 17 }
138     }

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