/[EmuXPortal]/trunk/EmuXPortal/GameControl.Designer.cs
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Annotation of /trunk/EmuXPortal/GameControl.Designer.cs

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Revision 19 - (hide annotations) (download)
Wed Apr 4 01:55:32 2012 UTC (8 years, 4 months ago) by william
File size: 5137 byte(s)
set positioning of ui elements

1 william 17 namespace EmuXPortal
2     {
3     partial class GameControl
4     {
5     /// <summary>
6     /// Required designer variable.
7     /// </summary>
8     private System.ComponentModel.IContainer components = null;
9    
10     /// <summary>
11     /// Clean up any resources being used.
12     /// </summary>
13     /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14     protected override void Dispose(bool disposing)
15     {
16     if (disposing && (components != null))
17     {
18     components.Dispose();
19     }
20     base.Dispose(disposing);
21     }
22    
23     #region Component Designer generated code
24    
25     /// <summary>
26     /// Required method for Designer support - do not modify
27     /// the contents of this method with the code editor.
28     /// </summary>
29     private void InitializeComponent()
30     {
31 william 19 this.PlatformControl_flow = new System.Windows.Forms.FlowLayoutPanel();
32     this.gameImage = new System.Windows.Forms.PictureBox();
33     this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
34     this.panel1 = new System.Windows.Forms.Panel();
35 william 17 this.gameName = new System.Windows.Forms.Label();
36 william 19 this.PlatformControl_flow.SuspendLayout();
37 william 17 ((System.ComponentModel.ISupportInitialize)(this.gameImage)).BeginInit();
38 william 19 this.flowLayoutPanel1.SuspendLayout();
39 william 17 this.SuspendLayout();
40     //
41 william 19 // PlatformControl_flow
42 william 17 //
43 william 19 this.PlatformControl_flow.Controls.Add(this.gameImage);
44     this.PlatformControl_flow.Controls.Add(this.flowLayoutPanel1);
45     this.PlatformControl_flow.Dock = System.Windows.Forms.DockStyle.Fill;
46     this.PlatformControl_flow.Location = new System.Drawing.Point(0, 0);
47     this.PlatformControl_flow.Name = "PlatformControl_flow";
48     this.PlatformControl_flow.Size = new System.Drawing.Size(562, 144);
49     this.PlatformControl_flow.TabIndex = 3;
50 william 17 //
51     // gameImage
52     //
53     this.gameImage.Location = new System.Drawing.Point(3, 3);
54     this.gameImage.Name = "gameImage";
55 william 19 this.gameImage.Size = new System.Drawing.Size(128, 128);
56 william 17 this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
57 william 19 this.gameImage.TabIndex = 0;
58 william 17 this.gameImage.TabStop = false;
59     //
60 william 19 // flowLayoutPanel1
61     //
62     this.flowLayoutPanel1.Controls.Add(this.panel1);
63     this.flowLayoutPanel1.Controls.Add(this.gameName);
64     this.flowLayoutPanel1.Location = new System.Drawing.Point(137, 3);
65     this.flowLayoutPanel1.Name = "flowLayoutPanel1";
66     this.flowLayoutPanel1.Size = new System.Drawing.Size(417, 132);
67     this.flowLayoutPanel1.TabIndex = 3;
68     //
69     // panel1
70     //
71     this.flowLayoutPanel1.SetFlowBreak(this.panel1, true);
72     this.panel1.Location = new System.Drawing.Point(3, 3);
73     this.panel1.Name = "panel1";
74     this.panel1.Size = new System.Drawing.Size(414, 65);
75     this.panel1.TabIndex = 2;
76     //
77     // gameName
78     //
79     this.gameName.AutoSize = true;
80     this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
81     this.gameName.ForeColor = System.Drawing.Color.Lime;
82     this.gameName.Location = new System.Drawing.Point(3, 71);
83     this.gameName.Name = "gameName";
84     this.gameName.Size = new System.Drawing.Size(51, 20);
85     this.gameName.TabIndex = 1;
86     this.gameName.Text = "label1";
87     //
88 william 17 // GameControl
89     //
90     this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
91     this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
92 william 19 this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
93 william 17 this.BackColor = System.Drawing.Color.Black;
94 william 19 this.Controls.Add(this.PlatformControl_flow);
95 william 17 this.Name = "GameControl";
96 william 19 this.Size = new System.Drawing.Size(562, 144);
97     this.PlatformControl_flow.ResumeLayout(false);
98 william 17 ((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit();
99 william 19 this.flowLayoutPanel1.ResumeLayout(false);
100     this.flowLayoutPanel1.PerformLayout();
101 william 17 this.ResumeLayout(false);
102    
103     }
104    
105     #endregion
106    
107 william 19 private System.Windows.Forms.FlowLayoutPanel PlatformControl_flow;
108     private System.Windows.Forms.PictureBox gameImage;
109     private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
110     private System.Windows.Forms.Panel panel1;
111 william 17 private System.Windows.Forms.Label gameName;
112    
113 william 19
114 william 17 }
115     }

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