namespace EmuXPortal { partial class Form1 { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.platform_flow = new System.Windows.Forms.FlowLayoutPanel(); this.rom_flow = new System.Windows.Forms.FlowLayoutPanel(); this.platformWorker = new System.ComponentModel.BackgroundWorker(); this.gameWorker = new System.ComponentModel.BackgroundWorker(); this.SuspendLayout(); // // platform_flow // this.platform_flow.AutoScroll = true; this.platform_flow.Location = new System.Drawing.Point(12, 12); this.platform_flow.Name = "platform_flow"; this.platform_flow.Size = new System.Drawing.Size(191, 160); this.platform_flow.TabIndex = 0; this.platform_flow.Visible = false; this.platform_flow.VisibleChanged += new System.EventHandler(this.platform_flow_VisibleChanged); // // rom_flow // this.rom_flow.AutoScroll = true; this.rom_flow.Location = new System.Drawing.Point(209, 12); this.rom_flow.Name = "rom_flow"; this.rom_flow.Size = new System.Drawing.Size(191, 160); this.rom_flow.TabIndex = 1; this.rom_flow.Visible = false; this.rom_flow.VisibleChanged += new System.EventHandler(this.rom_flow_VisibleChanged); // // platformWorker // this.platformWorker.WorkerReportsProgress = true; this.platformWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.platformWorker_DoWork); this.platformWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.platformWorker_ProgressChanged); this.platformWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.platformWorker_RunWorkerCompleted); // // gameWorker // this.gameWorker.WorkerReportsProgress = true; this.gameWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.gameWorker_DoWork); this.gameWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.gameWorker_ProgressChanged); this.gameWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.gameWorker_RunWorkerCompleted); // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink; this.BackColor = System.Drawing.Color.Black; this.ClientSize = new System.Drawing.Size(421, 193); this.Controls.Add(this.rom_flow); this.Controls.Add(this.platform_flow); this.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; this.KeyPreview = true; this.Name = "Form1"; this.Text = "Form1"; this.TopMost = true; this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.Form1_FormClosed); this.Load += new System.EventHandler(this.Form1_Load); this.Shown += new System.EventHandler(this.Form1_Shown); this.ResumeLayout(false); } #endregion private System.ComponentModel.BackgroundWorker platformWorker; private System.ComponentModel.BackgroundWorker gameWorker; private System.Windows.Forms.FlowLayoutPanel platform_flow; private System.Windows.Forms.FlowLayoutPanel rom_flow; } }