namespace EmuXPortal
{
partial class Form1
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.platform_flow = new System.Windows.Forms.FlowLayoutPanel();
this.rom_flow = new System.Windows.Forms.FlowLayoutPanel();
this.platformWorker = new System.ComponentModel.BackgroundWorker();
this.gameWorker = new System.ComponentModel.BackgroundWorker();
this.SuspendLayout();
//
// platform_flow
//
this.platform_flow.AutoScroll = true;
this.platform_flow.Location = new System.Drawing.Point(12, 12);
this.platform_flow.Name = "platform_flow";
this.platform_flow.Size = new System.Drawing.Size(191, 160);
this.platform_flow.TabIndex = 0;
this.platform_flow.Visible = false;
this.platform_flow.VisibleChanged += new System.EventHandler(this.platform_flow_VisibleChanged);
//
// rom_flow
//
this.rom_flow.AutoScroll = true;
this.rom_flow.Location = new System.Drawing.Point(209, 12);
this.rom_flow.Name = "rom_flow";
this.rom_flow.Size = new System.Drawing.Size(191, 160);
this.rom_flow.TabIndex = 1;
this.rom_flow.Visible = false;
this.rom_flow.VisibleChanged += new System.EventHandler(this.rom_flow_VisibleChanged);
//
// platformWorker
//
this.platformWorker.WorkerReportsProgress = true;
this.platformWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.platformWorker_DoWork);
this.platformWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.platformWorker_ProgressChanged);
this.platformWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.platformWorker_RunWorkerCompleted);
//
// gameWorker
//
this.gameWorker.WorkerReportsProgress = true;
this.gameWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.gameWorker_DoWork);
this.gameWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.gameWorker_ProgressChanged);
this.gameWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.gameWorker_RunWorkerCompleted);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.BackColor = System.Drawing.Color.Black;
this.ClientSize = new System.Drawing.Size(421, 193);
this.Controls.Add(this.rom_flow);
this.Controls.Add(this.platform_flow);
this.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.KeyPreview = true;
this.Name = "Form1";
this.Text = "Form1";
this.TopMost = true;
this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.Form1_FormClosed);
this.Load += new System.EventHandler(this.Form1_Load);
this.Shown += new System.EventHandler(this.Form1_Shown);
this.ResumeLayout(false);
}
#endregion
private System.ComponentModel.BackgroundWorker platformWorker;
private System.ComponentModel.BackgroundWorker gameWorker;
private System.Windows.Forms.FlowLayoutPanel platform_flow;
private System.Windows.Forms.FlowLayoutPanel rom_flow;
}
}