/[EmuXPortal]/trunk/EmuXPortal/Form1.Designer.cs
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Annotation of /trunk/EmuXPortal/Form1.Designer.cs

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Revision 254 - (hide annotations) (download)
Tue Aug 5 12:50:24 2014 UTC (6 years, 5 months ago) by william
File size: 4848 byte(s)
Form1: use System.Windows.Forms.FlowLayoutPanel
1 william 4 namespace EmuXPortal
2     {
3     partial class Form1
4     {
5     /// <summary>
6     /// Required designer variable.
7     /// </summary>
8     private System.ComponentModel.IContainer components = null;
9    
10     /// <summary>
11     /// Clean up any resources being used.
12     /// </summary>
13     /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14     protected override void Dispose(bool disposing)
15     {
16     if (disposing && (components != null))
17     {
18     components.Dispose();
19     }
20     base.Dispose(disposing);
21     }
22    
23     #region Windows Form Designer generated code
24    
25     /// <summary>
26     /// Required method for Designer support - do not modify
27     /// the contents of this method with the code editor.
28     /// </summary>
29     private void InitializeComponent()
30     {
31 william 254 this.platform_flow = new System.Windows.Forms.FlowLayoutPanel();
32     this.rom_flow = new System.Windows.Forms.FlowLayoutPanel();
33 william 60 this.platformWorker = new System.ComponentModel.BackgroundWorker();
34     this.gameWorker = new System.ComponentModel.BackgroundWorker();
35 william 13 this.SuspendLayout();
36     //
37 william 253 // platform_flow
38     //
39     this.platform_flow.AutoScroll = true;
40     this.platform_flow.Location = new System.Drawing.Point(12, 12);
41     this.platform_flow.Name = "platform_flow";
42     this.platform_flow.Size = new System.Drawing.Size(191, 160);
43     this.platform_flow.TabIndex = 0;
44     this.platform_flow.Visible = false;
45     this.platform_flow.VisibleChanged += new System.EventHandler(this.platform_flow_VisibleChanged);
46     //
47     // rom_flow
48     //
49     this.rom_flow.AutoScroll = true;
50     this.rom_flow.Location = new System.Drawing.Point(209, 12);
51     this.rom_flow.Name = "rom_flow";
52     this.rom_flow.Size = new System.Drawing.Size(191, 160);
53     this.rom_flow.TabIndex = 1;
54     this.rom_flow.Visible = false;
55     this.rom_flow.VisibleChanged += new System.EventHandler(this.rom_flow_VisibleChanged);
56     //
57 william 250 // platformWorker
58 william 17 //
59 william 250 this.platformWorker.WorkerReportsProgress = true;
60     this.platformWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.platformWorker_DoWork);
61     this.platformWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.platformWorker_ProgressChanged);
62     this.platformWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.platformWorker_RunWorkerCompleted);
63 william 17 //
64 william 250 // gameWorker
65     //
66     this.gameWorker.WorkerReportsProgress = true;
67     this.gameWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.gameWorker_DoWork);
68     this.gameWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.gameWorker_ProgressChanged);
69     this.gameWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.gameWorker_RunWorkerCompleted);
70     //
71 william 13 // Form1
72     //
73     this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
74 william 4 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
75 william 19 this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
76 william 17 this.BackColor = System.Drawing.Color.Black;
77 william 197 this.ClientSize = new System.Drawing.Size(421, 193);
78 william 17 this.Controls.Add(this.rom_flow);
79     this.Controls.Add(this.platform_flow);
80 william 183 this.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
81 william 13 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
82 william 17 this.KeyPreview = true;
83 william 13 this.Name = "Form1";
84 william 4 this.Text = "Form1";
85 william 160 this.TopMost = true;
86 william 60 this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.Form1_FormClosed);
87 william 17 this.Load += new System.EventHandler(this.Form1_Load);
88 william 13 this.Shown += new System.EventHandler(this.Form1_Shown);
89     this.ResumeLayout(false);
90    
91 william 4 }
92    
93     #endregion
94 william 17
95 william 60 private System.ComponentModel.BackgroundWorker platformWorker;
96     private System.ComponentModel.BackgroundWorker gameWorker;
97 william 254 private System.Windows.Forms.FlowLayoutPanel platform_flow;
98     private System.Windows.Forms.FlowLayoutPanel rom_flow;
99 william 60
100 william 4 }
101     }
102    

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