/[EmuXPortal]/trunk/EmuXPortal/Form1.Designer.cs
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Contents of /trunk/EmuXPortal/Form1.Designer.cs

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Revision 254 - (show annotations) (download)
Tue Aug 5 12:50:24 2014 UTC (5 years, 11 months ago) by william
File size: 4848 byte(s)
Form1: use System.Windows.Forms.FlowLayoutPanel
1 namespace EmuXPortal
2 {
3 partial class Form1
4 {
5 /// <summary>
6 /// Required designer variable.
7 /// </summary>
8 private System.ComponentModel.IContainer components = null;
9
10 /// <summary>
11 /// Clean up any resources being used.
12 /// </summary>
13 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14 protected override void Dispose(bool disposing)
15 {
16 if (disposing && (components != null))
17 {
18 components.Dispose();
19 }
20 base.Dispose(disposing);
21 }
22
23 #region Windows Form Designer generated code
24
25 /// <summary>
26 /// Required method for Designer support - do not modify
27 /// the contents of this method with the code editor.
28 /// </summary>
29 private void InitializeComponent()
30 {
31 this.platform_flow = new System.Windows.Forms.FlowLayoutPanel();
32 this.rom_flow = new System.Windows.Forms.FlowLayoutPanel();
33 this.platformWorker = new System.ComponentModel.BackgroundWorker();
34 this.gameWorker = new System.ComponentModel.BackgroundWorker();
35 this.SuspendLayout();
36 //
37 // platform_flow
38 //
39 this.platform_flow.AutoScroll = true;
40 this.platform_flow.Location = new System.Drawing.Point(12, 12);
41 this.platform_flow.Name = "platform_flow";
42 this.platform_flow.Size = new System.Drawing.Size(191, 160);
43 this.platform_flow.TabIndex = 0;
44 this.platform_flow.Visible = false;
45 this.platform_flow.VisibleChanged += new System.EventHandler(this.platform_flow_VisibleChanged);
46 //
47 // rom_flow
48 //
49 this.rom_flow.AutoScroll = true;
50 this.rom_flow.Location = new System.Drawing.Point(209, 12);
51 this.rom_flow.Name = "rom_flow";
52 this.rom_flow.Size = new System.Drawing.Size(191, 160);
53 this.rom_flow.TabIndex = 1;
54 this.rom_flow.Visible = false;
55 this.rom_flow.VisibleChanged += new System.EventHandler(this.rom_flow_VisibleChanged);
56 //
57 // platformWorker
58 //
59 this.platformWorker.WorkerReportsProgress = true;
60 this.platformWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.platformWorker_DoWork);
61 this.platformWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.platformWorker_ProgressChanged);
62 this.platformWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.platformWorker_RunWorkerCompleted);
63 //
64 // gameWorker
65 //
66 this.gameWorker.WorkerReportsProgress = true;
67 this.gameWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.gameWorker_DoWork);
68 this.gameWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.gameWorker_ProgressChanged);
69 this.gameWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.gameWorker_RunWorkerCompleted);
70 //
71 // Form1
72 //
73 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
74 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
75 this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
76 this.BackColor = System.Drawing.Color.Black;
77 this.ClientSize = new System.Drawing.Size(421, 193);
78 this.Controls.Add(this.rom_flow);
79 this.Controls.Add(this.platform_flow);
80 this.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
81 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
82 this.KeyPreview = true;
83 this.Name = "Form1";
84 this.Text = "Form1";
85 this.TopMost = true;
86 this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.Form1_FormClosed);
87 this.Load += new System.EventHandler(this.Form1_Load);
88 this.Shown += new System.EventHandler(this.Form1_Shown);
89 this.ResumeLayout(false);
90
91 }
92
93 #endregion
94
95 private System.ComponentModel.BackgroundWorker platformWorker;
96 private System.ComponentModel.BackgroundWorker gameWorker;
97 private System.Windows.Forms.FlowLayoutPanel platform_flow;
98 private System.Windows.Forms.FlowLayoutPanel rom_flow;
99
100 }
101 }
102

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