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namespace EmuXPortal |
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{ |
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partial class Form1 |
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{ |
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/// <summary> |
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/// Required designer variable. |
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/// </summary> |
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private System.ComponentModel.IContainer components = null; |
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|
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/// <summary> |
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/// Clean up any resources being used. |
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/// </summary> |
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> |
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protected override void Dispose(bool disposing) |
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{ |
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if (disposing && (components != null)) |
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{ |
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components.Dispose(); |
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} |
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base.Dispose(disposing); |
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} |
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|
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#region Windows Form Designer generated code |
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|
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/// <summary> |
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/// Required method for Designer support - do not modify |
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/// the contents of this method with the code editor. |
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/// </summary> |
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private void InitializeComponent() |
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{ |
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this.platform_flow = new System.Windows.Forms.FlowLayoutPanel(); |
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this.rom_flow = new System.Windows.Forms.FlowLayoutPanel(); |
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this.platformWorker = new System.ComponentModel.BackgroundWorker(); |
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this.gameWorker = new System.ComponentModel.BackgroundWorker(); |
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this.SuspendLayout(); |
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// |
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// platform_flow |
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// |
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this.platform_flow.AutoScroll = true; |
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this.platform_flow.Location = new System.Drawing.Point(12, 12); |
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this.platform_flow.Name = "platform_flow"; |
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this.platform_flow.Size = new System.Drawing.Size(240, 153); |
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this.platform_flow.TabIndex = 0; |
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this.platform_flow.Visible = false; |
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this.platform_flow.VisibleChanged += new System.EventHandler(this.platform_flow_VisibleChanged); |
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// |
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// rom_flow |
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// |
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this.rom_flow.AutoScroll = true; |
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this.rom_flow.Location = new System.Drawing.Point(267, 1); |
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this.rom_flow.Name = "rom_flow"; |
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this.rom_flow.Size = new System.Drawing.Size(230, 164); |
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this.rom_flow.TabIndex = 1; |
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this.rom_flow.Visible = false; |
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this.rom_flow.VisibleChanged += new System.EventHandler(this.rom_flow_VisibleChanged); |
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// |
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// platformWorker |
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// |
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this.platformWorker.WorkerReportsProgress = true; |
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this.platformWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.platformWorker_DoWork); |
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this.platformWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.platformWorker_ProgressChanged); |
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this.platformWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.platformWorker_RunWorkerCompleted); |
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// |
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// gameWorker |
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// |
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this.gameWorker.WorkerReportsProgress = true; |
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this.gameWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.gameWorker_DoWork); |
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this.gameWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.gameWorker_ProgressChanged); |
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this.gameWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.gameWorker_RunWorkerCompleted); |
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// |
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// Form1 |
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// |
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); |
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; |
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this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink; |
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this.BackColor = System.Drawing.Color.Black; |
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this.ClientSize = new System.Drawing.Size(523, 185); |
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this.Controls.Add(this.rom_flow); |
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this.Controls.Add(this.platform_flow); |
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; |
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this.KeyPreview = true; |
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this.Name = "Form1"; |
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this.Text = "Form1"; |
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this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.Form1_FormClosed); |
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this.Load += new System.EventHandler(this.Form1_Load); |
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this.Shown += new System.EventHandler(this.Form1_Shown); |
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this.ResumeLayout(false); |
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|
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} |
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|
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#endregion |
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|
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private System.ComponentModel.BackgroundWorker platformWorker; |
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private System.ComponentModel.BackgroundWorker gameWorker; |
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private System.Windows.Forms.FlowLayoutPanel platform_flow; |
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private System.Windows.Forms.FlowLayoutPanel rom_flow; |
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|
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} |
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} |
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|