/[EmuXPortal]/trunk/EmuXPortal/Form1.Designer.cs
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Diff of /trunk/EmuXPortal/Form1.Designer.cs

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revision 59 by william, Wed Apr 4 01:55:32 2012 UTC revision 60 by william, Sun Apr 8 14:34:07 2012 UTC
# Line 30  Line 30 
30          {          {
31              this.platform_flow = new System.Windows.Forms.FlowLayoutPanel();              this.platform_flow = new System.Windows.Forms.FlowLayoutPanel();
32              this.rom_flow = new System.Windows.Forms.FlowLayoutPanel();              this.rom_flow = new System.Windows.Forms.FlowLayoutPanel();
33                this.platformWorker = new System.ComponentModel.BackgroundWorker();
34                this.gameWorker = new System.ComponentModel.BackgroundWorker();
35              this.SuspendLayout();              this.SuspendLayout();
36              //              //
37              // platform_flow              // platform_flow
# Line 52  Line 54 
54              this.rom_flow.Visible = false;              this.rom_flow.Visible = false;
55              this.rom_flow.VisibleChanged += new System.EventHandler(this.rom_flow_VisibleChanged);              this.rom_flow.VisibleChanged += new System.EventHandler(this.rom_flow_VisibleChanged);
56              //              //
57                // platformWorker
58                //
59                this.platformWorker.WorkerReportsProgress = true;
60                this.platformWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.platformWorker_DoWork);
61                this.platformWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.platformWorker_ProgressChanged);
62                this.platformWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.platformWorker_RunWorkerCompleted);
63                //
64                // gameWorker
65                //
66                this.gameWorker.WorkerReportsProgress = true;
67                this.gameWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.gameWorker_DoWork);
68                this.gameWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.gameWorker_ProgressChanged);
69                this.gameWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.gameWorker_RunWorkerCompleted);
70                //
71              // Form1              // Form1
72              //              //
73              this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);              this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
# Line 65  Line 81 
81              this.KeyPreview = true;              this.KeyPreview = true;
82              this.Name = "Form1";              this.Name = "Form1";
83              this.Text = "Form1";              this.Text = "Form1";
84                this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.Form1_FormClosed);
85              this.Load += new System.EventHandler(this.Form1_Load);              this.Load += new System.EventHandler(this.Form1_Load);
86              this.Shown += new System.EventHandler(this.Form1_Shown);              this.Shown += new System.EventHandler(this.Form1_Shown);
87              this.ResumeLayout(false);              this.ResumeLayout(false);
# Line 73  Line 90 
90    
91          #endregion          #endregion
92    
93          private System.Windows.Forms.Panel platform_flow;          private System.ComponentModel.BackgroundWorker platformWorker;
94          private System.Windows.Forms.Panel rom_flow;          private System.ComponentModel.BackgroundWorker gameWorker;
95            private System.Windows.Forms.FlowLayoutPanel platform_flow;
96            private System.Windows.Forms.FlowLayoutPanel rom_flow;
97    
98      }      }
99  }  }
100    

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